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Posts with tag solo

Spiritual Guidance: Revisiting The Burning Crusade and Wrath, solo

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen's comes from out of the darkness to bask in your loving adoration. Fox is weak versus Bubble Lead.

To be fair, it's incredibly easy to get bored with current content. Sure, things like the Molten Front and Firelands are fun and exciting for a while, but several months later when you find yourself running the same content over and over ... well.

I'm always looking for new and different things to do with my shadow priest. Last year, when I started getting bored with Icecrown Citadel, I started running heroic Magisters' Terrace solo, farming it for all sorts of goodies inside that I never wound up getting when the content was relevant. It turns out that soloing that stuff was a lot of fun, and judging by the emails I got after, a lot of you agreed with me.

Some of you have been pressuring me to update that article for Cataclysm. Obviously, a lot has changed. Mainly, we've gotten stronger, but we've also got a few new tools at our disposal. Soloing Magisters' Terrace is old news. This time around, we're going to solo some more intimidating content: Wrath heroics and BC raids.

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Filed under: Priest, (Priest) Spiritual Guidance

Breakfast Topic: One is the loneliest number

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

There is nothing better than sharing a common interest with friends, but what happens when you find yourself alone in Azeroth for long period of time? You and your friends used to spend hours playing together, raiding or simply sharing idle banter in private messages or even the dreaded trade chat. But lately, it seems that you are the only person playing. Your friends, for a multitude of reasons, simply can't find the time to play anymore. Now you're alone in a big world with no one to talk to and nothing to take the edge off the quest grinding. So what do you do?

Guilds: a toon's best friend Whether it's on a RP, PvP, normal or mixed server, a guild can keep you entertained and chatting throughout that hard grind to 80. When you find yourself stranded in an area where there isn't another living soul in sight, it's always good to know that one /g away is a group of people who will, more often than not, love to hear how things are going, both in game and out. It's a warming feeling to see that the minute you log on, another person is there to greet you with a friendly "Hey, _____."

General and trade chat If a guild is not your thing, it's always nice to take a few minutes between quests to sit in a capital city and share in some banter with your fellow players. General chat is full of other players discussing either the game itself, movies, music or a multitude of other topics. Even trade chat can be fun if you keep up with the latest internet memes, though after a period of time, it came become annoying.

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Filed under: Breakfast Topics, Guest Posts

Spiritual Guidance: Soloing 5-man content the shadow priest way

Dawn Moore is at it again, running misleading, sleazy ads against Spiritual Guidance's Fox Van Allen. What's she trying to hide? We know that Fox Van Allen, self-appointed high priest of the shadows, favors lower hybrid taxes, a strong [3. Local Defense] and securing our borders with the timely use of Mind Flay and Shadowfiends. Maybe Dawn is trying to hide that she favors higher taxes on your DPS, that she voted repeatedly to give valuable Renews to those playing the game illegally and is flat-out soft on gnomes. Dawn Moore. Wrong for priests. Wrong for Azeroth. (Paid for by the Committee to Elect Fox Van Allen.)

End -of-expansion ennui. It's inevitable.

I'll admit, even though I've yet to see the Lich King downed on hard mode, a lot of the Wrath content is growing stale for me. I'm playing alts more often (Recruit-A-Friend really is a great way to experience the game). I'm spending more time at the auction house. Basically, I'm trying to find new and different ways to experience the game.

That's our general idea today: experiencing the game in a new way. A way that Blizzard didn't really intend, but a way that still holds a lot of entertainment value. A way that proves that shadow priests are, in fact, as awesome as five other players put together.

That's right, I'm suggesting you try soloing some old school 5-man content. Why would you want to?
  • You're bored as hell with all the Northrend stuff you've been running every day for the last one-and-a-half years.
  • It's a new challenge that requires you to approach World of Warcraft in an entirely different way than you're used to.
  • You probably don't have the all the 5-man BC achievements if you started your character after fall of 2008.
  • You can farm a lot of valuable enchanting materials, find some rare trade skills, items and pets, and walk away with a solid chunk of gold, besides.
  • Best of all, doing stuff alone means that you can tell the GearScore elitists where to shove it.
Interested? Rock. Follow me after the break, and let's figure a way to get this done.

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Filed under: Priest, (Priest) Spiritual Guidance

15 Minutes of Fame: The solo artist


15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

DKs are OP -- there, we said it. Now then, we can move on with our discussion of ... well, of an OP death knight. This particular DK, however, brings more to the plate than the sheer muscle of his class. Raegwyn of EU Zuluhed-H brings a wealth of raiding experience, class skill and game savvy to bear in his continuing campaign to conquer as many bosses and instances of WoW as possible, completely solo.

We get a lot of "check me out soloing X" videos submitted here at WoW.com, but Raegwyn caught our eye with his video of a solo kill of Al'ar from Burning Crusade's 25-man Tempest Keep instance The Eye. He's made masterful headway in heroic Pit of Saron and most recently polished off an instance that still catches level-appropriate groups off guard: heroic Ahn'Kahet. We talked to this Austrian death machine about why gear is nice but timing is everything when it comes to taking down bosses on your own.

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Filed under: Interviews, Death Knight, 15 Minutes of Fame

Solo Hunters can also get phat lootz

I have to confess something. I'm a sucker for hearing stories about someone playing their Hunter in offbeat ways. What do I mean? Well, take for example that fabled Hunter Tank Gweryc.

Last week I got a great tip from Darth Solo over at WoW Alone about another offbeat Hunter idea. Seems Darth is a fan of solo play. At first I thought as you that this probably isn't completely original. We Hunters tend to just run with our pets anyways. But something kept nagging me to go check out WoW Alone and see just what Darth was doing.

Turns out he's put a lot of thought into how to get the most out of your World of Warcraft experience without having to worry about the drama associated with PUGs or even some guilds.

Of course I would be the first to admit that this kind of play style isn't for me. But if you want to find ways of enjoying your Hunter, getting loot all the while avoiding the drama associated with PUGs. Go check out his Hunter Solo Guides for gear, glyphs, and suggested specs for the Solo Hunter.

Filed under: Hunter, Fan stuff, Classes, Enchants, Alts, Battlegrounds, Achievements

WoW, Casually: Rating the classes for casuals


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?

In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Leveling, Classes, Death Knight, WoW, Casually

Hunter solos Utgarde Keep

Tribunalx sent us this great video about something that's fallen out of fashion lately: Hunter soloing. Back in the day, when Mend Pet was still affected by plus healing (back when there was plus healing), Hunters would routinely take down Azuregos by themselves, but they've since had to sit on the sidelines while other classes stepped into the solo arena. But now, with Mend Pet and Bestial Wrath glyphs, a Hunter stacking Stamina in PvP gear, the new version of Deterrence, and pets with their own Tenacity talents, Hunter soloing is possible yet again.

As Tribunalx says in the video, it's not really easy, and there's a lot you have to keep track of (and Hunters definitely aren't the only class that can do this -- there's probably a Paladin soloing UK and/or a Death Knight out there as well). But it is definitely possible, as you can see above. Maybe we're experiencing a renaissance of Hunter solo possibilities -- next up, The Nexus? Good luck with the Ormorok gauntlet.

Filed under: Hunter, Analysis / Opinion, Fan stuff, Walkthroughs, Odds and ends, Instances, Raiding, Bosses, Talents

Kisirani calls for focused testing on the Argent Tournament

The Argent Tournament has been overshadowed quite a bit by Ulduar in patch 3.1, it hasn't been talked about a whole lot since the first thrill of finding out it was actually there in Icecrown. Since that rush a whole lot of things have changed with the Tournament, but beyond the dedicated few, I have my doubts it was receiving as much testing as it needed. That's probably why Kisirani has put out a call for focused testing on the Argent Tournament, asking for as much feedback as you can supply.

Kisirani's thread on the official forums lays out a few things: First, a lot has changed since the early PTR. This means that if you only did the quests in the first week or two of the Tournament, you should try them again before submitting feedback. If you've never been to the Tournament before, Jean Pierre Poulain awaits you on Krasus' Landing in Dalaran. He'll send you out there for free. If you want to do it yourself, the Tournament is just north of Sindragosa's Fall.

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Filed under: Patches, Analysis / Opinion, Events

Dual specs at low levels

We heard a ton of news about the incoming dual spec feature last week, and for the most part, players were pretty thrilled -- besides the fact that we're finally getting the option to have two specs at once, we're also getting the much-awaited ability to preview our specs before they're saved, and the official Itemrack functionality that we've heard about for so long. But there was one thing Ghostcrawler said last week that hasn't sat well with many players: that we'd need to be max level before training for the dual spec feature.

For many players, the main reason they wanted dual spec was to be able to switch between "leveling" and "grouping" specs, and obviously if you're already max level, you won't have much need for a leveling spec any more (more likely you'd be switching between "solo" and "raid" or "PvP" specs). Ghostcrawler's stated reason for requiring a max level was that they didn't want lower level players to be confused by having access to more than one talent spec too early, but as Zarhym says, Cvarto makes a good point: if a player uses only one spec for 80 levels and then gets the dual spec feature, he/she may not have enough experience with different specs to have any clue about how to choose another one.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, Classes, Talents

The Queue: Legendaries are for suckers


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

What? Me lace a post title with jealousy? I would never do that! Never ever! Okay, okay, maybe there's some jealousy there. Can you blame me? Screw purps, I want me some orange. Orange is where it's at, cat.

erogroth
asked...

I have a question about legendary items. Do we know what Legendary items are planned for WotLK? Are there currently any in the game? If not what are planned for the future or can we speculate? It sounds like Ashbringer will not be a item that a player will be able to get. Is that true? Also, what about upgrade quest for old world legendary items. It seems like so much work went into getting them (Thunderfury anyone?) that it seems a shame that they are worthless.

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Filed under: Hunter, Mage, Blacksmithing, Analysis / Opinion, The Queue

Breakfast Topic: To solo or not to solo?


Sure, getting together with 40 of your best friends and leading an epic raid on the alternate faction's capitol city can be fun, but I have to say that there's fun to be had doing things all by yourself, too. Some classes were soloing Onyxia at level 70 -- and it seems like just about everyone can solo her at or near level 80. (For those thinking of trying this yourself -- it's good fun and not a bad amount of gold for the effort.) Zul'Gurub and Ahn'Qiraj (the 20-man wing, at least) have both been cleared (mostly) by a lone player. Karazhan has been cleared with a group of 3 -- though in our post-Wrath world, I'd imagine that everything save Netherspite could be easily managed with less. (And at some point even Netherspite is bound to be overcome by brute force.)

To solo or not to solo, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous Hunters (who sometimes seem to think they have a monopoly on soloing content) or to take arms against a sea of dragons (dragons, elementals, demons -- we're not picky), and by opposing, earn epic (albeit under-level) loot. So, tell us, what have you soloed lately?

Filed under: Analysis / Opinion, Breakfast Topics, Classes

Elemental Shaman, Priest solo Onyxia


First we had a Druid do it, then a Pally, and then after Wrath Hunters and Death Knights got into the mix, and now it seems anybody with a pulse and a level 80 can solo the old 40-man boss Onyxia. Here's video of an Elemental Shaman taking the dragon down (Skitlash of the guild Unrelenting on Aman'thul), and we've even heard of a Disc Priest doing the deed (I believe that way back, when the Druid first downed Ony solo, a Priest, we thought on the podcast, was the least likely class to do it).

But time has proven us wrong. Does any of this mean anything? Probably not -- while it's certainly an achievement for these guys, the old bosses will only get easier as time goes on (until, of course, Blizzard decides to break out some Heroic versions of these instances), and the once-feared Onyxia will only become more and more of a punching bag. Grats to everyone who's been able to solo the old lady of raiding, but at this point, if a Disc Priest can do it, anyone can.

Filed under: Druid, Hunter, Paladin, Priest, Shaman, Analysis / Opinion, Odds and ends, Raiding, Bosses, Classes, NPCs, Death Knight, Wrath of the Lich King

Death Knight solos (most of) AQ20


Felblood, the Death Knight who recently soloed Zul'Gurub, sent us news of a new accomplishment: he's finished off most of AQ20 as well. Kurinaxx's Mortal Strike-like debuff apparently didn't affect Death Strike, so he just had to dodge the sand there, and apparently Moam's mana drain doesn't work on Runic Power, so he was just a tank and spank. Ossirian and Buru were a little tougher, but eventually with a little practice, Felblood says he was able to keep up DPS on the bosses and move around to their eggs and crystals.

It's not a full clear, however, since Ayamiss didn't get killed -- Felblood didn't think of a way to get away from her sacrifice, since he'd have been the only raider in the instance. But an accomplishment nevertheless -- it's crazy to think of how long we banged our heads on Rajaxx and Ossirian when they've now been toppled by just one level 80 Death Knight.

So what's next -- are we going to see the old 40-man content soloed? Wouldn't be too surprising with Molten Core, as we've already seen it 3-manned at 70, but things might get tougher as you head to AQ40 (where Felblood said he could down some trash, but not much else) or even Blackwing Lair.

Filed under: Fan stuff, Virtual selves, Odds and ends, Expansions, Bosses, Death Knight, Wrath of the Lich King

Lore unfolding


One of the changes between The Burning Crusade and Wrath of the Lich King that I'm noticing most strongly now that I've cleared most of the solo and small group quests in Northrend (I needed money for crafting) is how accessible major lore moments are, and how much lore is now being created in the massively multiplayer game, rather than simply being resurrected for it. Yes, we're seeing the machinations of the Lich King, that fusion of Arthas and Ner'zhul we saw created at the end of Warcraft III, but we're also seeing in the Storm Peaks and Sholozar a great deal of new information about the Titans, who they were and what they were up to on Azeroth, and their contrasting opposites the Old Gods. The Yogg-Saron storyline has fingers in Dragonblight, Grizzly Hills, Storm Peaks, and Icecrown at the very least and the quests that reveal the conflict not merely between this vast, formless entity and the Titans but even against the Lich King's forces in Icecrown are surprisingly deep and complex for ones you can do solo or in a group of three or four people.

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Filed under: Analysis / Opinion, Odds and ends, Expansions, The Burning Crusade, Lore, Wrath of the Lich King

Level 80 Death Knight solos Zul'Gurub


Paladins have been the solo instance kings for a while now, from BRD to Onyxia to Blood Furnace, but there may be a new contender in town. Felblood let us know that his level 80 Death Knight (I believe this is his Armory page) has soloed one of my favorite instances, Zul'Gurub, going from the snake boss all the way to Hakkar with just his character.

The snake boss, he says, was easy, just a nuke. The bat boss Jeklik silences, and a few of his resists failed on her, so she got some healing off, but she still dropped. Panther and spider went down all right, though the spider's webbing apparently kept him from healing as well -- being silenced, he couldn't cast disease, so Death Strike didn't heal. Bloodlord Mandokir was super tough, apparently -- I can imagine that watching would be pretty nuts during that. On Thekal, the tiger boss, his problem was that he was killing too fast: the boss would get ressed when one of the adds died early. Eventually he just brought them down to 50% and then just nuked all out, and the second phase was easy.

And Hakkar was anticlimactic -- he just basically tanked and spanked. He tried to anti-magic the Blood Syphons, but they didn't heal for much, so he just wailed on Hakkar until he was the last one standing. Quite a feat. Of course, at level 80, he was 20 levels above where this 20 man instance was meant to be, so we probably haven't seen the end of the level 60 content being soloed. But it seems that Death Knights are almost more equipped than Paladins to bring down some of the raid content on their own.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Raiding, NPCs

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