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Posts with tag soloing-old-raids

Soloing the Black Temple with Blizzard

Daxxari is back with another guide to soloing old raids, this time, The Black Temple. Whether it's transmog loot you're looking for, a chance at a warglaive, reputation with another faction (The Ashtongue Deathsworn) or just giggles, Black Temple has it all from Tier 6 sets and lookalikes to some of the coolest scenery the game's ever seen.

Black Temple is by far one of my favorite raids. It's quite soloable by a max-level character -- the hardest fight is the Reliquary of Souls because you can easily do enough damage to yourself and the interrupts get brutal -- and it has some really awesome looking loot, cool fight mechanics, and some big lore deals like Teron Gorefiend and of course Illidan himself waiting for you. Daxxari explains the fight mechanics and how they work for a solo player, so head over to the official site and read up before heading into the Black Temple.

Filed under: Analysis / Opinion, Blizzard, Raiding, The Burning Crusade, Raid Guides

Totem Talk: Soloing old raids as a DPS shaman

Enhancement shaman soloing Magtheridon
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)

With the introduction of transmogrification in patch 4.3, collecting old armor styles has become one of the most productive ways to spend your free time in World of Warcraft. As an added bonus, soloing old content (or going in very small groups) can be very lucrative. I made 2,400 gold tonight from soloing Karazhan, Gruul's Lair, and Magtheridon's Lair and grouping for Sunwell Plateau, Tempest Keep, Serpentshrine Cavern, and Caverns of Time: Mount Hyjal.

Both specs of DPS shaman bring some excellent soloing utility to the table. As mail wearers, we have some solid physical damage mitigation. Wind Shear is an incredible utility ability that will be used on bosses in nearly every tier of raiding. Earth and Fire Elemental Totems provide a second target and work especially well for pulling council fights, so that you can pick off one target and kill it while the rest attack your elemental. Tremor Totem is useful on fights like Lady Vashj. Grounding Totem can be used to absorb direct damage spells your interrupt is down for or catch boss CCs that are headed your way. Bloodlust is great for burst DPS, and especially helpful on fights that have a soft enrage. And, of course, being a hybrid class means that both of our DPS specs have some amount of self healing to bring to the table.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

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