Maebybabe of Ascendance on Draenor EU-H has taken down ten-man heroic Stone Guard, with an item level of 548. No great surprise, I hear you say? Well Maebybabe did it completely by himself. As you can see from the video, there are definitely moments where his health dips down low, and he even dies thanks to not clearing the stagger after the dogs are down, but this is a remarkable feat.
Overall, Maebybabe manages to put out 210.91m damage, no surprise as that's the total required to kill the boss, but also 37.27m healing. He notes in the description of the YouTube video that he's using Glyph of Guard, allowing him to keep Guard active longer, which increases his healing by 30%. Notably, the dogs actually enrage shortly before the kill, despite Maebybabe's DPS output, but this doesn't seem to phase him
At a lower item level, stated as 522 or 523, he also soloed Lich King 25H, which you can also check out on YouTube.
Certainly at the highest levels, WoW is designed to favor group play in dungeons, raids, and arenas. This can be a big change of pace for the new player since up to level 90, you can get through most of the game solo. But even then, players who would rather be lone wolves in a sea of group content can find new quests to work on and plenty of older content can now be solo'd for fun and challenge. In fact, my schedule means I primarily play on my own, carving out little chunks of game time here and there -- and while it's still plenty of fun, I'm not sure it's exactly the game Blizzard intended... and I definitely miss the fun of grouping with friends when my schedule doesn't match theirs.
So tell us, readers, how do you game? Do you play on your own, rely on a few gaming buddies, or work with even larger groups -- be it a guild or LFR -- to conquer raid-sized content? Is your gameplay style by choice or because of limited time or difficulty scheduling with your friends?
I've already done some Raiding with Leashesvanilla raid posts. The next logical step would be Burning Crusade soloing, but I've tried and failed to make a glorified loot list more interesting to read, since BC content tends to be more "walk in and win" nowadays than an actual soloing contest.
So, while I wrangle out an adventure in tiers four to six, I will talk about killing dragons solo as a warlock in order to grab dragon mounts.
I'm not talking about dragons that require friends by your side to complete: e.g., Deathwing's two dragonmounts, Ultraxion's mount, completing a dragonstick, or Al'Akir's dragon drop. Al'Akir has actually been soloed before by a warlock, but you'll need friends in order to clear his genie council first. I'm talking dragons you can go beat up by yourself.
Evidently, the EU realms are a hotbed of death knight creativity and initiative. While he might be among the best-known players for his crazy soloing accomplishments, Raegwyn is hardly the only DK to crack the code of soloing endgame content. Mionee, a savvy and seasoned death knight from top EU guild Envy, is also making name for herself from soloing a few little things. What kind of things? Everything from Deathwing, Ragnaros, and a challenge mode dungeon down to older content such as Yogg-Saron/0 keepers and the Lich King.
"The only normal mode encounters that cannot be soloed right now as a DK are Kalecgos in Sunwell Plateau, Valithria Dreamwalker in Icecrown Citadel (unless you're a draenei with Gift of the Naaru), Conclave of Wind in Throne of the Four Winds, as well as Hagara the Stormbinder and Spine of Deathwing in Dragon Soul," Mionee muses. "That leaves quite a lot of soloable encounters. On a more general note, what's left to solo are the heroic versions of some encounters, or the 25-man versions of bosses that have only been soloed in 10-man."
"To give a rough estimate," she continues, "by the end of Wrath of the Lich King, I was doing Mount Hyjal; by the end of Cata, I had completed nearly every possible heroic encounter from Wrath (a few exceptions aside); and right now, I have completed everything in Cata aside from the three above-mentioned encounters."
Mionee gives us the inside scoop on soloing some of the game's toughest content and answers the question of whether death knights are really overpowered, after the break.
A great video is making the rounds right now of an exceptional player using some unintended consequences to solo multiple bosses in Mogu'shan Vaults -- and as a protection-specced paladin no less! He apparently downed Stone Guard, Feng, and Elegon before Blizzard caught wind of the escapade. You can see a video of the Elegon kill above.
How he pulled this off was by taking advantage of a series of design choices that Blizzard made, combining them all into a hilarious example of the law of unintended consequences in action.
To reach a decent item level, the paladin equipped various bind on equip rares that drop in Mists zones which all had a required character level of only 80. And because he was only level 80, he was avoiding the combat ratings drop-offs for levels 81 and 86 that a normal character wearing those pieces would be subjected too. This would allow him to get an insane amount of secondary stats like haste (I've seen that he had 95%!) and mastery (88%, apparently).
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill laments being knocked successfully up past the Suppression Room, only to pull the boss and be knocked back down and across the Suppression Room while the original knockback mobs die. UGH.
Well, Naxxramas is big enough that I'll leave a whole article to it. The other raids from the original raiding scene of level 60 can fit into one since they're relatively easy to do. The roadblocks to finishing them are largely mechanical tricks, not damage output or survivability problems.
There's no real difference between the specs in these earliest raids. I run as destruction mostly because it's fast-paced, but any spec and almost any talent setup can do these raids.
Patch 5.1 introduced pets to the vanilla-era raids. Patch 4.3 introduced transmogrification, which brought old raids back. Before that, some players would solo or duo old raids just for the challenge giggles. Every new expansion has raised the level cap and opened another expansion to soloing.
Whether you're soloing for a look, for improved familiarity with your spell toolbox, or for bragging rights, warlock is definitely a great class to jump into soloing old raids. At level 90, even before you're decked out in tier 14, most of the Wrath of the Lich King raids are fairly easy. But let's start with the basics -- speccing and playstyle.
Still waiting on 1h weapons for an SMF build. So I've decided that this week, I'll go and take a look at smaller topics, things that won't fill up a full column by themselves. I'm doing this because the day I write this is my birthday and I want to treat myself.
One of those things is soloing old raids, which I've been doing a lot of since patch 5.1 dropped. Whenever I post to twitter that I've completed another old raid or boss, people ask me what spec I'm using or what talents I'm choosing. Now, none of this is remotely as impressive as soloing Baleroc at level 80, but it's fun and pretty easy to do. I've found that I can solo any boss up to ones that require a certain class ability a warrior doesn't have, up to and including Professor Putricide in ICC-10.
So, since Patch 5.1 dropped, I've been gleefully running old raids with the group of me, myself and I, seeing how far I could get solo. I've found myself able to solo up to Gunship in ICC 10, which has been great for me from a purely transmog perspective as I eagerly love the WoW equivalent of clothes shopping. Now, I know a lot of people are interested in this as well, in part because of the pets that drop from the original four classic WoW raids. So I was interested to see this post on the forums and community manager Brennvin's response on the matter. Are all old bosses intended to be soloable by all classes and specs? The answer seems to be no.
5.1 Thought we could solo old content now?
We believe there was a lot of confusion when we originally announced this change and we're certainly at fault for said confusion. The original patch note was very vague to the point of being misleading. It was never our intent to weaken old raid boss encounters to allow anyone to have a chance to solo them, regardless of class, spec, or skill.
What we did change were encounters that were mechanically impossible for one person to accomplish, solely for the purpose of ensuring players have easier access to the hunt for the new rare companion pets -- the drop rates of which are actually set to account for a group of three players, not one.
Moving forward, though, we do not plan to adjust encounters for tougher raid bosses to be solo'able by all classes and specs.
So while you can zone in to any pre-Mists raid now (and I have been) you still can't solo Vicidus if you have no frost attacks (and I don't). However, the Twin Emps I did solo. It's possible at level 90 to simply overpower the healing they do. What's harder is to get kill credit for both, since I have no attacks that can damage Vek'lor. Every time I kill Vek'nilash, his brother simply despawns. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
At this point in WoW's evolution, we've become somewhat accustomed to reports of gutsy solo boss kills. However tricky to pull off, most of those accomplishments involve content from a previous expansion and rely on the particular skill sets of a determined death knight or paladin. But soloing current raid content, let alone current heroic raid content? Not so much.
So when shadow priest Shantál of Al'akir (EU) recently pulled off an eye-popping kill of heroic Alysrazor, the WoW community sat up and took notice. With a painstakingly developed strategy that carried him outside the flame wall and exposed him to increased damage, Shantál picked his way around each road block in the encounter to achieve a uniquely remarkable victory.
Proving once again that anything is possible with creative use of game mechanics,Shantál on Al'akir (EU) has successfully soloed the heroic version of the Alysrazor encounter. I've done some soloing myself in the past, and I can say that this is one of the most impressive individual feats I've seen, especially from a non-tank class. To my knowledge, this is the first heroic tier 12 encounter to be soloed, period.
According to Shantál, many hours were spent "figuring out the tactics, pushing DPS to the limit, and not going crazy after dozens of near kills." For a full strategy explanation, check out the thread on MMO-Champion.
Raegwyn, one of WoW Insider's favorite blood death knights (sorry, Daniel!), is at it again. The blood elf death knight of Onyxia (EU) holds a stunning array of previous solo kill achievements including The Lich King, Kael'thas Sunstrider (at level 80!), and two of the four bosses in heroic Stonecore. Now he's released a new video highlighting the ridiculously cool self-healing power of blood death knights -- except this time, rather than riding solo, Raegwyn brought along nine other blood death knight friends for an epic romp in Firelands. No healers, no DPS ... just 10 tanks.
Part 1 of their adventure has the band of blooders facing off against heroic mode Rhyolith, Alysrazor, and Baleroc. My favorite moment of the video is at 7:30, when all 10 players simultaneously pop their Army of the Dead right before the pull. Part 2 includes normal Beth'tilac, heroic Shannox, normal Majordomo Staghelm, and the fiesty firelord himself. Some of the fun moments here are watching the sole surviving death knight tank Shannox for his last few hundred thousand hit points, and marveling at the talent of these 10 players on the incredibly high-magic-damage fight that is Ragnaros.
As an enhancement shaman whose preferred form of making money is soloing old raids like Caverns of Time: Mt. Hyjal, Raegwyn's videos constantly both amaze and humble me. I get excited when I can manage to down Karazhan's chess encounter weekly, but Raegwyn is a player who constantly manages to push the boundaries of traditional playing, and I'm always excited to see what he has in store for us next. If you'd like to read more about Raegwyn's approach to soloing and what he considers to be the hardest aspects, check out Lisa Poisso's interview with him. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
Greetings. Your usual master, Daniel Whitcomb, is out accumulating bones for his tier 13 set, so I'm filling in. Today, we'll discuss a topic that's received some attention lately in the WoW community and here on WoW Insider: the soloing of old raid and dungeon content. Why go solo? Well, there are many good reasons. Rewards are plentiful: achievements, gold, and transmogrification loot can all be harvested from older dungeons and raids.
If you're not interested in the rewards, though, try it for the challenge. Since the majority of the game's single-player content is tuned to be accessible to all, there are very few options for the solo player looking for something difficult. For harder bosses, you'll have to know your rotation, your cooldowns, and your enemies intimately. For the most difficult bosses, it's quite typical to need a night or nights to perfect your strategy and execution -- when to use cooldowns, what time to move to pick up adds, etc. If this interests you, you're in luck; death knights are generally acknowledged as the class that's best suited for soloing pursuits.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
With the introduction of transmogrification in patch 4.3, collecting old armor styles has become one of the most productive ways to spend your free time in World of Warcraft. As an added bonus, soloing old content (or going in very small groups) can be very lucrative. I made 2,400 gold tonight from soloing Karazhan, Gruul's Lair, and Magtheridon's Lair and grouping for Sunwell Plateau, Tempest Keep, Serpentshrine Cavern, and Caverns of Time: Mount Hyjal.
Both specs of DPS shaman bring some excellent soloing utility to the table. As mail wearers, we have some solid physical damage mitigation. Wind Shear is an incredible utility ability that will be used on bosses in nearly every tier of raiding. Earth and Fire Elemental Totems provide a second target and work especially well for pulling council fights, so that you can pick off one target and kill it while the rest attack your elemental. Tremor Totem is useful on fights like Lady Vashj. Grounding Totem can be used to absorb direct damage spells your interrupt is down for or catch boss CCs that are headed your way. Bloodlust is great for burst DPS, and especially helpful on fights that have a soft enrage. And, of course, being a hybrid class means that both of our DPS specs have some amount of self healing to bring to the table.
To be fair, it's incredibly easy to get bored with current content. Sure, things like the Molten Front and Firelands are fun and exciting for a while, but several months later when you find yourself running the same content over and over ... well.
I'm always looking for new and different things to do with my shadow priest. Last year, when I started getting bored with Icecrown Citadel, I started running heroic Magisters' Terrace solo, farming it for all sorts of goodies inside that I never wound up getting when the content was relevant. It turns out that soloing that stuff was a lot of fun, and judging by the emails I got after, a lot of you agreed with me.
Some of you have been pressuring me to update that article for Cataclysm. Obviously, a lot has changed. Mainly, we've gotten stronger, but we've also got a few new tools at our disposal. Soloing Magisters' Terrace is old news. This time around, we're going to solo some more intimidating content: Wrath heroics and BC raids.