Proving once again that anything is possible with creative use of game mechanics,Shantál on Al'akir (EU) has successfully soloed the heroic version of the Alysrazor encounter. I've done some soloing myself in the past, and I can say that this is one of the most impressive individual feats I've seen, especially from a non-tank class. To my knowledge, this is the first heroic tier 12 encounter to be soloed, period.
According to Shantál, many hours were spent "figuring out the tactics, pushing DPS to the limit, and not going crazy after dozens of near kills." For a full strategy explanation, check out the thread on MMO-Champion.
Raegwyn, one of WoW Insider's favorite blood death knights (sorry, Daniel!), is at it again. The blood elf death knight of Onyxia (EU) holds a stunning array of previous solo kill achievements including The Lich King, Kael'thas Sunstrider (at level 80!), and two of the four bosses in heroic Stonecore. Now he's released a new video highlighting the ridiculously cool self-healing power of blood death knights -- except this time, rather than riding solo, Raegwyn brought along nine other blood death knight friends for an epic romp in Firelands. No healers, no DPS ... just 10 tanks.
Part 1 of their adventure has the band of blooders facing off against heroic mode Rhyolith, Alysrazor, and Baleroc. My favorite moment of the video is at 7:30, when all 10 players simultaneously pop their Army of the Dead right before the pull. Part 2 includes normal Beth'tilac, heroic Shannox, normal Majordomo Staghelm, and the fiesty firelord himself. Some of the fun moments here are watching the sole surviving death knight tank Shannox for his last few hundred thousand hit points, and marveling at the talent of these 10 players on the incredibly high-magic-damage fight that is Ragnaros.
As an enhancement shaman whose preferred form of making money is soloing old raids like Caverns of Time: Mt. Hyjal, Raegwyn's videos constantly both amaze and humble me. I get excited when I can manage to down Karazhan's chess encounter weekly, but Raegwyn is a player who constantly manages to push the boundaries of traditional playing, and I'm always excited to see what he has in store for us next. If you'd like to read more about Raegwyn's approach to soloing and what he considers to be the hardest aspects, check out Lisa Poisso's interview with him. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
Greetings. Your usual master, Daniel Whitcomb, is out accumulating bones for his tier 13 set, so I'm filling in. Today, we'll discuss a topic that's received some attention lately in the WoW community and here on WoW Insider: the soloing of old raid and dungeon content. Why go solo? Well, there are many good reasons. Rewards are plentiful: achievements, gold, and transmogrification loot can all be harvested from older dungeons and raids.
If you're not interested in the rewards, though, try it for the challenge. Since the majority of the game's single-player content is tuned to be accessible to all, there are very few options for the solo player looking for something difficult. For harder bosses, you'll have to know your rotation, your cooldowns, and your enemies intimately. For the most difficult bosses, it's quite typical to need a night or nights to perfect your strategy and execution -- when to use cooldowns, what time to move to pick up adds, etc. If this interests you, you're in luck; death knights are generally acknowledged as the class that's best suited for soloing pursuits.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
With the introduction of transmogrification in patch 4.3, collecting old armor styles has become one of the most productive ways to spend your free time in World of Warcraft. As an added bonus, soloing old content (or going in very small groups) can be very lucrative. I made 2,400 gold tonight from soloing Karazhan, Gruul's Lair, and Magtheridon's Lair and grouping for Sunwell Plateau, Tempest Keep, Serpentshrine Cavern, and Caverns of Time: Mount Hyjal.
Both specs of DPS shaman bring some excellent soloing utility to the table. As mail wearers, we have some solid physical damage mitigation. Wind Shear is an incredible utility ability that will be used on bosses in nearly every tier of raiding. Earth and Fire Elemental Totems provide a second target and work especially well for pulling council fights, so that you can pick off one target and kill it while the rest attack your elemental. Tremor Totem is useful on fights like Lady Vashj. Grounding Totem can be used to absorb direct damage spells your interrupt is down for or catch boss CCs that are headed your way. Bloodlust is great for burst DPS, and especially helpful on fights that have a soft enrage. And, of course, being a hybrid class means that both of our DPS specs have some amount of self healing to bring to the table.
To be fair, it's incredibly easy to get bored with current content. Sure, things like the Molten Front and Firelands are fun and exciting for a while, but several months later when you find yourself running the same content over and over ... well.
I'm always looking for new and different things to do with my shadow priest. Last year, when I started getting bored with Icecrown Citadel, I started running heroic Magisters' Terrace solo, farming it for all sorts of goodies inside that I never wound up getting when the content was relevant. It turns out that soloing that stuff was a lot of fun, and judging by the emails I got after, a lot of you agreed with me.
Some of you have been pressuring me to update that article for Cataclysm. Obviously, a lot has changed. Mainly, we've gotten stronger, but we've also got a few new tools at our disposal. Soloing Magisters' Terrace is old news. This time around, we're going to solo some more intimidating content: Wrath heroics and BC raids.
This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.
There is nothing better than sharing a common interest with friends, but what happens when you find yourself alone in Azeroth for long period of time? You and your friends used to spend hours playing together, raiding or simply sharing idle banter in private messages or even the dreaded trade chat. But lately, it seems that you are the only person playing. Your friends, for a multitude of reasons, simply can't find the time to play anymore. Now you're alone in a big world with no one to talk to and nothing to take the edge off the quest grinding. So what do you do?
Guilds: a toon's best friend Whether it's on a RP, PvP, normal or mixed server, a guild can keep you entertained and chatting throughout that hard grind to 80. When you find yourself stranded in an area where there isn't another living soul in sight, it's always good to know that one /g away is a group of people who will, more often than not, love to hear how things are going, both in game and out. It's a warming feeling to see that the minute you log on, another person is there to greet you with a friendly "Hey, _____."
General and trade chat If a guild is not your thing, it's always nice to take a few minutes between quests to sit in a capital city and share in some banter with your fellow players. General chat is full of other players discussing either the game itself, movies, music or a multitude of other topics. Even trade chat can be fun if you keep up with the latest internet memes, though after a period of time, it came become annoying.
Dawn Moore is at it again, running misleading, sleazy ads against Spiritual Guidance's Fox Van Allen. What's she trying to hide? We know that Fox Van Allen, self-appointed high priest of the shadows, favors lower hybrid taxes, a strong [3. Local Defense] and securing our borders with the timely use of Mind Flay and Shadowfiends. Maybe Dawn is trying to hide that she favors higher taxes on your DPS, that she voted repeatedly to give valuable Renews to those playing the game illegally and is flat-out soft on gnomes. Dawn Moore. Wrong for priests. Wrong for Azeroth. (Paid for by the Committee to Elect Fox Van Allen.)
End -of-expansion ennui. It's inevitable.
I'll admit, even though I've yet to see the Lich King downed on hard mode, a lot of the Wrath content is growing stale for me. I'm playing alts more often (Recruit-A-Friend really is a great way to experience the game). I'm spending more time at the auction house. Basically, I'm trying to find new and different ways to experience the game.
That's our general idea today: experiencing the game in a new way. A way that Blizzard didn't really intend, but a way that still holds a lot of entertainment value. A way that proves that shadow priests are, in fact, as awesome as five other players put together.
That's right, I'm suggesting you try soloing some old school 5-man content. Why would you want to?
You're bored as hell with all the Northrend stuff you've been running every day for the last one-and-a-half years.
It's a new challenge that requires you to approach World of Warcraft in an entirely different way than you're used to.
You probably don't have the all the 5-man BC achievements if you started your character after fall of 2008.
Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.
Hello, my name is Robin and I'm an altaholic. I'm not here to try to stop, however. I find it a lot of fun and playing games is all about fun. But it has prevented me from experiencing the endgame content when everyone is excited about it, rather than just spinning their wheels waiting for the next expansion. So, now I want to choose which alt to take to the end. But which one will be easy for leveling and still be valuable in groups when I reach the endgame?
In my experience, the best class to play as a casual player is one that is easily soloable, with little downtime, but also able to find groups quickly when necessary, particularly at max level. Following is how I rate each class according to those criteria.
Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on..
Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.
PvE Shadow - Raiding MMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.
What? Me lace a post title with jealousy? I would never do that! Never ever! Okay, okay, maybe there's some jealousy there. Can you blame me? Screw purps, I want me some orange. Orange is where it's at, cat. erogroth asked... I have a question about legendary items. Do we know what Legendary items are planned for WotLK? Are there currently any in the game? If not what are planned for the future or can we speculate? It sounds like Ashbringer will not be a item that a player will be able to get. Is that true? Also, what about upgrade quest for old world legendary items. It seems like so much work went into getting them (Thunderfury anyone?) that it seems a shame that they are worthless.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.
As Alex mentioned yesterday, he and I will be taking turns with the queue. So don't fret, Alex will be back in your loving graces tomorrow. As this is my first post for the queue, I feel like I'm boldly going where no man (Alex is a superman) has gone before. And who better to welcome me than John de Lancie's iconic Q character? With Picard oddly facepalming himself... huh. I hope this isn't a sign of things to come. Anyways, I digress. On with the Q!
"Is it possible to solo Zul'Durub to farm the mounts? If it makes a difference, I am a 10 Man Naxx geared Enhancement Shaman."
As Elizabeth observed a few days ago, there are certain pleasures to being 80. Even if you haven't gotten a shiny drop from a raid or a heroic yet, or finished grinding your way to exalted with a Wrath faction, you have one thing that absolutely no one can take away from you: an ever-increasing chance to leave classic and Burning Crusade-level mobs swinging fruitlessly at the air, completely unable to hit you.
Just writing that gives me a disturbingly evil smile, because one of the things I've enjoyed most since hitting 80 is soloing heroic Sethekk in pursuit of the Raven Lord mount. Hi there, Syth. Remember the days when you used to mop the floor with my furry ass? I do, and this dish of revenge is being served to you at the proper temperature, courtesy of the frigid Northrend climate. How does it feel to be killed just because you're on the way to something bigger?
Sure, getting together with 40 of your best friends and leading an epic raid on the alternate faction's capitol city can be fun, but I have to say that there's fun to be had doing things all by yourself, too. Someclasses were soloing Onyxia at level 70 -- and it seems like justabouteveryone can solo her at or near level 80. (For those thinking of trying this yourself -- it's good fun and not a bad amount of gold for the effort.) Zul'Gurub and Ahn'Qiraj (the 20-man wing, at least) have both been cleared (mostly) by a lone player. Karazhan has been cleared with a group of 3 -- though in our post-Wrath world, I'd imagine that everything save Netherspite could be easily managed with less. (And at some point even Netherspite is bound to be overcome by brute force.)
To solo or not to solo, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous Hunters (who sometimes seem to think they have a monopoly on soloing content) or to take arms against a sea of dragons (dragons, elementals, demons -- we're not picky), and by opposing, earn epic (albeit under-level) loot. So, tell us, what have you soloed lately?
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
Welcome back! Before we start, I'd like to take a moment to remind all of you that Winter Veil starts tomorrow at 6 AM! Are you excited? I'm excited. After the next couple of days, keep an eye on WoW Insider for some great holiday guides and features. Now, let's get to the Q&A shall we? Flint asked...
Is it possible for a level 80 hunter to solo any of the lowest level Outland instances, or will the boss fights be way too much for one person to handle by himself?
With how fascinated players are with using Onyxia as a benchmark, it was only a matter of time before our new legions of Death Knights tried their hand at it. Scarblade, a poster from the MMO-Champion forums, seems to hold the prize for world first solo Onyxia kill by a Death Knight. At least, as far as we know, and as of the latest beta patch. Will it count when Wrath goes retail? Who knows? We're a fickle bunch. Either way, I sincerely doubt many others attempted this as a Death Knight before Scarblade, because running around doing those attunement quests on the beta realms must be brutal even at level 80. You're just going to have to do it all over again!
Still, Scarblade was a trooper and went through the whole ridiculous attunement process. He says he tried both Frost and Blood specs before ultimately settling on an Unholy build that won the day for him. Personally, I expected this kill to have been done using a deep Blood talent spec with how well they solo. I suppose Onyxia isn't the same as your random elite thug hanging out in the middle of a field somewhere, so it makes sense that what works there might not be best in Ony's Lair. Unholy does make sense though, controlling those whelps can make or break an Onyxia attempt no matter how many people you take with you. Unholy Blight is a beautiful thing.
Yes, Scarblade did earn an Achievement for killing the ol' gal. Two, actually. One for just plain killing her, and one for killing her solo.