Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag solution

Breakfast Topic: The ninja problem

The new LFG system is certainly great, but there's one problem with random PuGs that I'm sure it won't fix, and that is of course the problem of ninjas. As long as random people are getting into groups (and with the new rewards system in place, there'll be plenty of that), some of them will always find the loot more tempting than keeping their reputation clean. So what's the solution?

Obviously, over on Guildwatch, we've been covering people shouting out names and guilds on the forums for a while, but as we've also reported a few times over there, that barely helps -- even if people do remember a ninja on their server, one name change later and they're gone. A few guildleaders over on Jubei'thos have tried putting a site together to track known ninjas on the server, but even that has issues; it's tough to avoid false positives, even if you do require screenshots.

But surely there must be a solution, so let's put our heads together: a debuff? Something like the group vote-kicking system that's coming in patch 3.3? If Blizzard wanted to really go for fair, they could just take the Need-before-Greed system and turn it into straight Need: if an item matches your class and spec, you get a roll (with items everyone can use giving everyone a roll), and the best roll always wins. You can turn it off (for a Master Looter-style raid), but for PuGs, why even bother with a Need/Greed difference? What do you think?

Filed under: Items, Breakfast Topics, Instances, Raiding, Bosses, Making money

Solving the mathmatical tangles of ArPen

Armor penetration is probably one of the most misunderstood stats in the game, for a number of reasons. First of all, it's only become popular lately -- while it's been in the game since 1.10, it's only started showing up regularly on items in Wrath. And even then it's really only a meta-meta stat: the core abilities like Strength and Agility are easy to understand, the next level of abilities are things like hit rating and crit rating, and then armor penetration, you could argue, goes another level after that: it's a stat that affects a stat affected by a stat. It's for that reason, then, that Xanthan argues we need a more elegant solution.

Armor penetration basically allows you to hit an opponent as if they're wearing less armor than they really are. That's not to hard to understand -- if you have a certain amount of armor penetration, then the opponent armor number in the equation that determines damage done is lower (edit: by a percentage, not a number) than it would usually be. But the confusion comes in when you see how armor penetration scales. It actually scales exponentially, not linearly -- if you have no ArP and you increase it by a little bit, you only get a little extra damage increase. But if you have a lot, and you add a little more onto that, then you'll get a bigger damage increase, due to the way the math works (I'm bad at math, but Xanthan has an excellent, clear description of the calculations in the forum thread, and we've posted some explanations before as well). Blizzard recently capped ArP at 100% (so you could never get into a place where you're reducing armor below the amount of armor that's there), but it's still possible to have the amount of armor reduced equal the amount of armor on a target, causing the equation of armor vs. armor penetration to divide by 0, and at that point, things get wacky, and terms like "infinite damage" come into play.

Read more →

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Buffs

Solving the holiday boss summon problem

We've heard about a lot of problems with the Headless Horseman summon this year already (and Coren Direbrew had issues as well), but Kimberly over on WoW LJ has the worst story I've heard so far -- a group asked her to heal, claimed they all had summons, and then after killing the HH with her summon, ditched her, presumably to find some other sucker with a summon. That's not just scamming someone into taking you along for a round of summons (as we heard about in Guildwatch yesterday), it's actually scamming someone out of the rest of their chances, because, assuming Kimberly is honest for the rest of the day, why would another group take her?

So this is clearly a problem. Let's fix it for Blizzard: how can we make sure everyone has five chances a day at summoning the Headless Horseman (one per day per group member) without ripping off people for helping their guildies or friends? Basically, we need a clear way of seeing whether someone has a summon or not -- maybe a debuff that resets at midnight every night, or a changing number of candles on the pedestal based on how many people in the instance can still do the daily quest? Right now, there's no accountability at all, and with droprates the way they are, getting screwed out of another chance at the HH (or even four chances, in the worst cases) can make the difference between having the achievement and not.

Any other good ideas on how to solve this problem and keep players accountable? I'm sure players with less than upright morals have no problem claiming their brother used their summon or lying to steal the summons of others, but it would be a lot more fair for everyone if the possibility for scamming wasn't there at all.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Raiding, Bosses, Mounts

WoW Crossword 9/7/08


Do you like puzzles, of course you do! Answers to this week's puzzle will appear next Sunday.

Special thanks to Michael Gray for his guest crossword last week. We'll get his solution up as soon as possible.

Read more →

Filed under: Fan stuff, Blizzard, WoW Crossword

WoW Crossword 08/31/08


Do you like puzzles, of course you do! This week's puzzle focuses on the PvP areas of game -- both Battlegrounds and Arena. You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, PvP, Battlegrounds, Arena, WoW Crossword

WoW Crossword 8/17/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Crossword 08/10/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Crossword 8/3/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Crossword 07/27/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Crossword 7/20/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Crossword 7/13/08


Do you like puzzles, of course you do! You can find the clues for this crossword after the break. Answers to this week's puzzle will appear next Sunday.

Read more →

Filed under: Fan stuff, Blizzard, Lore, WoW Crossword

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories