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Posts with tag soul-leech

Blood Pact: Patch 5.4 has a few ups but mostly downs

Blood Pact Patch 54's ups and downs MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill's raid sadly realized that the changes to KJC mean there will be no more air-bound soulwells.

Well. It's been a hell of a week on the PTR for warlocks, hasn't it? A few of the original patch notes have been changed for the better again in response to player feedback on the forums.

Don't get me wrong, Patch 5.4 is still largely a depressing bunch of nerfs for warlocks. But let's go over the changes and make sure we have everything straight. The usual disclaimer of "things can and may change" still applies to all of these patch notes.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 5.2 spell changes and tier 15 for warlocks

Blood Pact Patch 52 spell changes and tier 15 for warlocks MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill thought the druid T15 was the warlock tier originally, and she thinks that the Season 13 warlock gear looks like a cross between Shannox and a Faceless mob.

My apologies, fel-slingers and fiendish friends. I stepped through the Dark Portal to visit family and when I returned, my hard drive had dead clusters, almost as if someone came by and Frost Nova'd the lot of it. Maybe dropped a few Nether Tempests while he was at it.

I blame the mages. I've already had my flu shot, so they must've realized they had to get at the latest Defender of the Dark Arts electronically. Silly mages -- I'm a warlock, so of course I backed up my stuff.

But Patch 5.2 wasn't going to wait for my new hard drive, so let's look at the changes so far.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Speccing for old world raids

Blood Pact Speccing for old world raids MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill harvests all the songbells ever in the search for more Imperial Silk, but slaughtering masses of Horde NPCs for reputation also works.

Patch 5.1 introduced pets to the vanilla-era raids. Patch 4.3 introduced transmogrification, which brought old raids back. Before that, some players would solo or duo old raids just for the challenge giggles. Every new expansion has raised the level cap and opened another expansion to soloing.

Whether you're soloing for a look, for improved familiarity with your spell toolbox, or for bragging rights, warlock is definitely a great class to jump into soloing old raids. At level 90, even before you're decked out in tier 14, most of the Wrath of the Lich King raids are fairly easy. But let's start with the basics -- speccing and playstyle.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Staying slightly alive as a warlock

Blood Pact How to stay slightly alive as a warlock MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill completely devours a real-life box of cookies while listing out all the ways a warlock can heal herself. Om nom nom.

Dead DPS does zero DPS. We all know that saying. I introduce to you my Princess Bride collorary to the Dead DPS rule:

Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.

Inigo Montoya: What's that?

Miracle Max: Go through his clothes and look for loose change.

The perfect description of what happens when a mob dies in an RPG aside, Miracle Max is right: mostly dead is slightly alive, and slightly alive means you can still do more damage. Naturally -- since we are magnificent, resilient bastards instead of glass cannons -- warlocks are quite excellent at staying slightly alive.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Dominating Dragon Soul in patch 5.0.4

Blood Pact Dominating the 504 Dragon Soul MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill has too much fulling killing mages on the damage meters in raid to stroll into a BG to kill them personally. Don't worry; she'll get to them soon. She's already gotten her Fox Kit from stored up tokens. Silly mages who wait to farm Tol Barad!

How many mages did world-first guilds bring to heroic Spine again? Nobody cares.

There was no panic of praying to RNG that Metamorphosis would reset before the next lift occurred. There was no cursing that the Fiery Grip held me for 0.1s past my Will of Unbinding stacks. There was no frenetic button mashing of three different macros to make sure that all my trinkets and cooldowns went off, only to realize I had the wrong pet out.

There was just myself and my four Chaos Bolts blowing up the meters for damage done on Burning Tendons. You can talk about Power of the Aspects' rise to 35% all you want, but I doubt it was the extra 5% that flipped me from bottom-middle to the #1 spot overnight.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Playing an 85 warlock with MoP mechanics

Blood Pact Playing an 85 warlock with MoP mechanics MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill recovers from a near-death experience on beta in Vortex Pinnacle involving Falling Meteor.

Tomorrow, we can summon a wrathguard or an observer or a shivarra. Tomorrow, we can have AoE Drain Life. Tomorrow, we can ride felsteeds on water. Tomorrow, we can enter Metamorphosis whenever we wish. Tomorrow, players everywhere will be begging the superior class for summons. (I take bribes).

I've got your back with a summary of what to do as an 85 warlock with Mists of Pandaria mechanics in the final month of Cataclysm. Later, I'll flesh out the differences between levels 85 and 90. We'll visit tier 6 talents again, look at consumables and enchants, and get your gear ready for tier 14 raiding.

But for now, you just need to survive patch 5.0.4.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Patch 3.0.2 primer for Warlocks part III

Destruction
Long considered the most efficient raiding spec throughout the Burning Crusade, Destruction will get a run for its money with the new and improved Affliction. It also remains to be seen if Blizzard's efforts at steering the spec clear of mindless Shadow Bolt spamming will prove successful. Certainly, there's more emphasis on Fire spells this time around, which we'll see deeper into the tree. If you do spec deep Destruction, do tell me how it goes. Send me a postcard from Naxxramas.

Change is felt right off on the first tier as the popular Bane is moved up here. It's exactly the same, so getting it a tier earlier is a definite buff. Improved Shadow Bolt is unchanged, but I'd hold off on putting points here. Unless you're determined to pursue a Shadow Bolt spam spec, there're a good bunch of talents deeper in the tree to spend your points on.

Cataclysm swapped places with Bane but was buffed in a sense because it now just costs 3 points for a 3% cost reduction but now grants crucial +Hit. We'll need it as we level up and re-gear in Northrend. Three points here is mandatory. In more point-saving generosity, Aftermath was reduced to a 2-point talent for the same effect. Does it make the talent any better? No, it still sucks. But now it sucks for three points less.

On tier two we also see Molten Core, a new talent introduced to mix things up a little for Destruction. Molten Core encourages the use of DoTs, which are likely to proc it more than Shadow Bolts. This is great talent for Destruction Warlocks looking to specialize in Fire spells, as well as low enough in the tree for other specs such as Demonology, to pick up. If we want to diversify our play style, we should put three points here.

If you're only branching out to Destruction from another tree, you might be faced with the decision of choosing between tier three's Shadowburn and a 51-point talent. I'll say it right off that you should skip Shadowburn. On the other hand, if you're moving deeper into Destruction, pick it up because you'll be sure to find a use for it. Five points in the more accessible Ruin is mandatory, as well. We can skip Demonic Power, which is essentially Improved Lash of Pain and Improved Firebolt rolled together. [EDIT: Sephirah correctly reminds me that Demonic Power ups DPS directly because we're going to have our Imp attack, anyway. So, score some points for Demonic Power!]

The unchanged Destructive Reach on tier four is mandatory while the other talents are completely optional. If we're looking to PvP as Destruction -- why not? -- we should pick up Intensity not just for the pushback protection but because it's a prerequisite for a stun effect. We'll save points by skipping Improved Searing Pain. No, really. We're going to skip it.

Devastation was moved to tier five, swapping places with Ruin. Now it's one talent point for a 5% crit, which is one of the best single point investments we can make in any tree. We'll also want to get Improved Immolate because aside from the fact that it's been buffed from 25% to 30% for two talent points less, we'll need it to get something really cool deeper in the tree. Besides, Blizzard really wants us to use Immolate. Pyroclasm is entirely optional, even for PvP considering the only spell we'll really use that can proc it is Conflagrate.

We want Emberstorm. It's that simple. 10% more damage from Fire spells and a faster Incinerate is sweet. Also on tier six is the reworked Nether Protection, which now procs off any spell. It no longer grants immunity, but a damage reduction from any school. In some ways it's a buff since it can protect against Frost or Holy, for example, but it also no longer confers immunities to Silence or other Shadow spells (which probably wasn't intended to begin with). Unless we want more mitigation in PvP, we can skip that.

Tier seven is where it begins to get a bit tight. We want Conflagrate, since it's an excellent one point investment. If we're raiding, we can actually skip Soul Leech since we really should be healed, anyway. If we solo or PvP, it's a great talent to have. It also opens up opportunities for our pet on the next tier. Backlash is another PvP talent for those time when Rogues or Warriors are being mean to us, but because there's a 3% crit bonus, I'd say we pick it up.

Up next is Shadow and Flame in tier eight, which we'll max out because it scales Shadow Bolt insanely and tempt us to just spam the thing. Fortunately it also affects Chaos Bolt and Incinerate, so we may steer clear of the evil path of mindless Shadow Bolt spam. Since we skipped Soul Leech, we're obviously locked out from Improved Soul Leech. But feel free to pick it up for pet loving if you have points to spare.

On tier nine, I'm skipping Shadowfury only because we've been moving away from PvP-centric talents in this post. I know, I know, some of you insist that Shadowfury is awesome for PvE, so you can very well spend that talent point there. It's just one point, anyway. What I'm really interested in is Backdraft. Didn't I say Improved Immolate would lead to something cool? Well this is it. It's a mini-Bloodlust or Heroism for three spells. Because Destruction is all about cast times, 30% haste is gold.

Then we get Empowered Imp on the same tier. Check out that icon. That's one badass Imp. If little Rupjub crits, I crit. Well, almost. I get 20% more crit on my next spell, which is pretty darned good. The idea is to get the Imp into the action by spending talents to make it hit hard enough. He'll crit eventually. Here's where we can revisit Improved Soul Leech to keep the little guy topped up. See, I told you to hold off on getting Improved Shadow Bolt.

If you find spamming direct damage spells a little mind numbing, you can invest some points into Fire and Brimstone. Didn't I tell you that Blizzard wants us to use Immolate? Well, here you go. Immolate will hit hard with this talent. The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?

And then there's Chaos Bolt. It's a 51-point spell on a 12 second timer. Sure, it pierces through absorption effects and all that stuff... but 12 seconds? I mean, I can't kill a Pally with it anymore and I can only cast it every 12 seconds. Well, we're getting it anyway. We've gotten this deep, right? Besides, it deals whopper damage and it's great for teaching those Shadow Cloaked Rogues a lesson. It's a pretty decent one point investment and can do wonders once we figure out how to work it into our newly confusing and complex (but fun!) rotations.

Well, that's the last of our Warlock talents primer for 3.0.2. I hope that helped you decide which direction you want to take your Warlock when the realms go up. I'm leaning towards a hybrid myself, but Haunt is so deliciously sexy...

Zach helps guide you through the changes in 3.0.2, so you can be enthralled in all the demonic love Blizzard's thrown together. Check out other 3.0.2 Talent Guides, too, as well as everything about the so-called Echoes of Doom.

Filed under: Warlock, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

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