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Posts with tag sound-effects

Breakfast Topic: Mobile users, what are your favorite WoW ringtones and sounds?

I can't tell you how tickled I am to get text messages these days, ever since I made the familiar murloc gurgle my text message notification sound. Text messages evoke the same feelings in me that murlocs do -- man, I get annoyed when I have to stop and deal with one, but they're actually irresistible little creatures, aren't they?

Also popular at our house is my regular morning alarm. You read that right: My family actually wants to hear my alarm go off. I use that drippingly gorgeous theme from Elwynn Forest, and it eases us into consciousness with the gentle caress of dawn. Sometimes my husband whispers in the dark, "Just let it play."

My other favorite notification sounds include The Lament of the Highborne as my alarm notification for after-school pickups (I need something gentle to nudge me from my writing and editing fugue at that point in the day) and the friendly, energetic classic Alliance tavern theme as my normal ringtone. (What, you thought I could handle the pandaren inn version?!)

What WoW ringtones and sounds do you enjoy on your own mobile devices?

Filed under: Breakfast Topics

Breakfast Topic: Do you rely on game sounds to help you play WoW?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

There are many reasons why WoW is a great game, but to me, one of the things that sets it apart from other MMOs is the sound design. The music is top quality, the voices are entertaining and memorable, and the sound effects are relevant and informative. As a matter of fact, sound effects are critical to the way I play.

Even if I turn down the game music or environment sounds, I leave my sound effects turned way up. Why? Simple. Without them, I would be a less effective player. I rely on the casting sound to tell me when my heals will land and when I can cast the next one, and I listen for the thud of a tank's block or the clink of a parry to let me know when damage has been mitigated. My druid's inarticulate grunts tell me to back away from adds or to move out of the fire, and even when I'm watching the health bars instead of the characters, the game sounds tell me what spells my party members are casting.

I don't always recognize all these things literally, but the presence of Blizzard's sound effects gives me an idea of how the fight is going by sound alone. In the midst of a tense encounter, I can't always keep track of all the visual cues, but sound effects help me follow what's going on.

Do you use sound effects to keep track of what's going on in combat? Which sounds are the most identifiable to you? Without the sound effects, would you be as effective a player?>

Filed under: Breakfast Topics, Guest Posts

World of WarCrafts: Sounds like a whole new Stratholme


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

In this week's World of WarCrafts, the "dark and haunting tale" of Stratholme comes alive with a custom audio build from Ashram of Darksorrow-EU. Ashram paid a visit to the burning city, capturing it on video and then setting it to all-new audio - from spell effects to NPC voicing to birds cawing in the background, all set against an atmospheric soundtrack that injects an eerie edge of desperation to an instance that's become old hat.

Ashram brings a good bit of recording and audio experience to the project, having spent several years singing in a band and recording most of their material. "This is the first time I've ever attempted something like this with a full rebuild of a game's audio," he admitted. "This project was much more complex than anything I'd ever attempted before."

We visited with Ashram (thanks for the tip, Foulbourne!) to learn how he brought dread and despair back to old Stratholme.

Read more →

Filed under: Machinima, Fan stuff, Features, Interviews, World of WarCrafts

Patch 2.4.2 surprised me

Not that it was happening, but rather that it added a really strange sound effect to my Bloodrage and Berserker Rage abilities. My wife described it as sounding like the mutant offspring of an orc and a murloc howling in anguish, and she's not far off. After a while I realized I recognized the sound as being the same one that plays when Horde shamans use Bloodlust.

Now, I don't know why, but while I accept the sound when it comes out of an orc, I have a really hard time hearing it when my human pops bloodrage... which he does a lot, since you know, needs more rage and all. This is reminiscent of the previous patch with the unexpected change to Whirlwind (also a sound effect change) and it makes me wonder every time if I just wasn't listening or if it's an actual change.

Furthermore, it always makes me stop and think about just how much development work goes on for things like new music in inns, new sound effects, a new pet model... these things all add up and it's a lot of work if you stop and think about it.

Have you noticed any other changes, undocumented or just stuff you didn't really think about?

Filed under: Shaman, Warrior, Patches, Analysis / Opinion

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