Story and Sound: Mozart would be writing the World of Warcraft

I've been thinking a lot lately about the dynamics of telling a story. What exactly is a story? How do you tell it most effectively, both from an artistic narrative stand point, and a consumer-friendly attention grabbing one? I've also been concerned with new ways to tell a story, especially one that people might discount at first since the story mechanism lives on the edge of pop culture.
Besides working on WoW Insider, I also make my home at the Minnesota Opera, working on their website and advancing an opera's story through digital mediums. Opera is an old art form, one that if not nurtured and brought into the next century is at risk of becoming obscure. I'm proud to work for a company that realizes this and does some really ground breaking things.
It struck me recently when sitting through a dress rehearsal the eerie similarities between Warcraft and an opera like The Magic Flute. After thinking about how very like these two story-telling vehicles are, I realized that they are both just a natural progression in humanity's ability to tell a story.
Filed under: Analysis / Opinion

So hot on the heels of
Kestrel's has 


Extended Maintenance has begun, and it looks like a small patch has come with it. Patch 2.4.1 is less than 5 megabytes, and looks to mostly fix a few bugs with the combat log (including that annoying one where no settings were saved), sound, and shading, as well as a bug with
If you checked out the 

Looks like we got
I love the question that juliamarcela over on Livejournal asks:
As you may have heard on this very website, Blizzard didn't just include voice chat in patch 2.2 (and how's that coming, by the way? anyone use it yet?). They 



