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Posts with tag sounds

Breakfast Topic: What game sound has snuck into your daily life?

You know those pesky ganarg up in Netherstorm? The ones that make the weird, "ee-OOH" Scooby-Doo sound when you kill them? I make that sound occasionally in real life, for no apparent reason at all. I never spent an inordinate amount of time leveling characters in Netherstorm, and I hold no particular fondness or enmity for the ganarg. (Although the dudes with the rotating blades? Yeah, those dudes and me are on the outs.) I really have no idea what provokes me to pipe up with this odd sound effect. I mean, come on, The Burning Crusade was forever ago! Maybe you can explain the relationship between ganarg engineers and stepping out of the shower. I know I certainly can't.

In fact, death sounds of all sorts are particularly fertile territory in a gaming family like mine. EverQuest human male death sounds still get a lot of traction when we collapse on the couch at the end of the day. Moving on, I guess there aren't too many weeks that go by without at least a handful of murloc calls. For WoW players, isn't that pretty much a given? But even regular dialog goes a long way. Orcish has proven useful in general family life: "zug-zug" when reminded to do your chores or "Lok'tar! The dishwasher is loaded!" when the feat is complete.

I can't say that anything from Mists has infiltrated my consciousness like the infernal Scooby-ganarg -- not yet, anyway. But I've found most players develop an affinity for some in-game sound. WoW Twitterati @elepheagle reports liking the sound effect of tilling untilled soil. He says he finds it soothing. Maybe that's what I need: more tilling, less Scooby.

What about you? What sounds, new or old, from World of Warcraft have snuck into your everyday consciousness? Is there a phrase or line of dialog you just can't shake? Do you hear the death rattles of long-ago bosses in your dreams?

Filed under: Breakfast Topics

Addon Spotlight: All aboard for Train Smashing station

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Useless flavor items have become an odd duck item in the MMO sphere. While we toil about in our virtual lives, amassing virtual goods in virtual storage, we also collect dumb trinkets and items that do nothing but look cool, make sounds, or annoy our friends. Why is it that we love virtual toys as much as our real life avatars do?

I can deal with most of the fun vanity items out there and even proudly proclaim that the best item in the entire game of World of Warcraft is the Tol Barad Searchlight. However, I cannot stand the train emotes. Train sets sounded like a fantastic idea, complete with a funtastic toy shop in Dalaran. What we got instead, during raiding at least, was a nightmare.

While combing through my emails a few days ago, I was in a particularly grumpy mood with no real pointed hatred or contempt for /train, but when my eyes finally rested on Edymnion's words, I was stirred to action. Trains need to be stopped. In his email, Edymnion recommended two addons that are designed to not only disable the /train emote completely but to find, capture, try, judge, and execute the perpetrators of train-on-ear violence.

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Filed under: Add-Ons, AddOn Spotlight

Patch 3.2.2: The clucking draenei (and the levitating tree)

I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Gearing up for PvP - Your sound system

So you've got your computer, your input device, and maybe some specialized keyboard. The only thing you'll need now is some sound system. In the conclusion of this series, we'll take a look at what you use for game sounds. For general gaming purposes, your computer's default sound system, if any, should really do fine. On the other hand, if you're serious about your PvP, you might want to invest in a good headset. If you normally play at home and have the luxury of playing indiscreetly, a great sound system is an awesome thing to have.

Personally, I don't play external background music (e.g., through iTunes) whenever I PvP. It's cool for PvP videos, but it's generally a bad idea. For one thing, music, even the one found in-game, tends to obscure important PvP sounds. In particular, the stealth sound is one of the most important sound effects in World of Warcraft PvP. That sound will often, but not always, precede visual confirmation of a stealthed unit nearby. If only for this reason, I turn up game sounds and lower in-game music to an ambient level.

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Filed under: Analysis / Opinion, The Art of War(craft) (PvP), Battlegrounds, Arena

Sounding off on ingame sound

If you checked out the unofficial changes in patch 2.4, you'll have noticed (or just heard on the realms) that quite a few sounds got changed. Some are louder (as in that annoying PW: Shield sound), some are quieter, and some are just plain missing (it's a known bug that Tigers and Sabers don't roar anymore). But this brings up an interesting debate: many players are saying that they never would have noticed -- they rarely ever play with sound on anyway.

Playing with music off is one thing (and yes, many people prefer to listen to their own music while playing), but playing with the sound completely off seems like it would be tough -- there are a lot of audio cues going on in the game, and with sound off, you might not notice that a party member accidentally pulled another mob offscreen, or that someone behind you is casting a certain spell, or any number of other things that have specific audio to them. That doesn't need to be the only thing you listen to (I usually have to turn down the game sound during raids, just so I can hear what's going on in Vent), but surely listening to game sound makes you a better player.

Do you keep the sound muted all the time, and if so, why? And do you have any trouble playing if you do? Of course, it does help you avoid that annoying PW:S sound, but as someone who keeps the game sound up (though not the music), it seems like there are specific cues meant to be heard while playing the game. Don't you miss those with the sound off?

Filed under: Patches, Analysis / Opinion, Tips, Bugs, Hardware

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