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Posts with tag south-korea

Server outcast in South Korea rekindles WoW community

Server outcast in South Korea We were all noobs once
There's a forum thread, which was posted on the US forums a few days back, where a player tells rather a sad tale. It's a translation of a thread which has caused visible shifts on Korean servers, where players are starting to change, to become more sympathetic, and to care a little bit more about others. The poster asserts that, thanks in part to separate 10- and 25-man lockouts, and far shorter raid resets, Korea's servers were growing ever more competitive and elitist.

The story, much abridged, goes that, on Zul'Jin (KR), a warrior was looking for a group. He whispered the OP of the Korean community thread on the story, asking for a spot in a PuG raid the OP was advertizing. This warrior was renowned on the server for his low DPS, so low, in fact, that nobody would bring him to a raid. The OP had previously taken him to Terrace of Endless Spring, and the warrior was incredibly grateful, but the warrior's 30k DPS had meant that the OP decided against bringing him to another 10-man group.

The OP's PuG raid never happened, so, as he felt bad for the warrior's situation, decided to help him. The warrior was doing it all wrong, gemming, reforging, enchanting, and as they chatted the OP was struck by the warrior's politeness and gratitude, as well as learning that the warrior was an older guy trying to escape from an unpleasant real life into WoW. The OP realized how uncommon this friendliness was in recent times, and how elitist and unfriendly the South Korean WoW community had become. He remembered that they were all noobs once, and made a post asking his fellow WoW players to be kinder, more generous, and less elitist.

The result of this has reportedly been a seismic shift in South Korea's WoW community, and an outpouring of support, not to mention several blue posts on the topic. Players have even started organizing "Mentor Raids" to help others get to grips with their class and with the fights. WoW's community is one of the big things that makes the game great, the help and support and friendliness that comes out of a digital world. If you haven't read the original thread, you should. We were all noobs once.

Filed under: Analysis / Opinion

South Korea bans botting in online RPGs

South Korea bans botting in online RPGs
The South Korean Ministry of Culture, Sports and Tourism is announcing a new law next month that will make botting in online RPGs illegal. According to this governmental body's calculations, 60% of all in-game items traded for real currency were obtained by automated programs. The law will also ban the listing of items in arcade games as real property that can be exchanged for cash. The maximum penalty for breaking this law will be 5 million won (approximately $4,300) and five years in jail.

It is interesting to note that while the announcement states that the law's purpose is to "halt all virtual item trades," only botting is being banned in online RPGs. So WoW players who buy and sell gold will not be breaking this new law (though they do break the TOS), unless they are using bots to farm. This distinction also means that the Diablo III Real-Money Auction House will not be made illegal by this law; thus, South Korea's previous decision about the RMAH has not been negated.

Since the new law will not be announced until next month, some details may change. Regardless, the government sees botting and virtual item trades as barriers to a "healthy game culture," and it is willing to use legal means to eliminate the problem.

Filed under: News items

Blizzard's battle in South Korea over the real money auction house

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps.

Diablo III is one of Blizzard's most ambitious (if not the single most ambitious) launch of a game in the history of video gaming. Blizzard intends on a worldwide mega-event to launch Diablo III simultaneously in every country, with a massive localization undertaking. Hundreds of millions of dollars have been poured into this product. Countless man-hours have been spent toiling behind computer screens and long nights and painful testing. This is the forge where artifacts are made.

And as the mighty hype machine churns and the release date comes closer and closer until the game is announced, the best-laid plans of men and Blizzard begin to feel the sting of friction. Chaos exists amongst the order. Back in September, we learned that South Korea had denied a rating to Diablo III because of concerns over the real money auction house, a new, hotly debated feature coming to the game. More specifically, the South Korean raters felt that the ability to "cash out" on real-money auctions skirted too close to the gambling line.

This was bad. This was really bad. How could a core feature of one of the most hotly debated and fought-over moves in microtransactions to this day be the cause of release hardships? People frantically checked their backlogs of notes. It didn't make sense. South Korea wasn't an issue, they assured themselves. There was no way.

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Filed under: Analysis / Opinion, The Lawbringer

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