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Posts with tag special

The Guild Halloween special

The Guild is on holiday vacation this week -- instead of the latest episode in the series (which is episode 9, and will come out next week, we're told), they've posted a Halloween special video, which you can watch over on MSN or right past the break below. It's more than just a chance to don their actual guildie costumes, too -- they go on a "socially acceptable real-world looting" run, with each guildie terrorizing one unlucky couple in their own special way. What's scarier than a Tuesday with all the servers down for maintenance? Vork showing up at your door.

And while we're on the subject of The Guild, our good friends at Massively got a chance to speak with a few of the cast members at GameX earlier this week -- Jeff Lewis, Robin Thorsen, and Sandeep Parikh got cornered by Massively's cameras, and talked with them about Wil Wheaton, MMOs, and Sandeep's famous backflip. Have a happy Halloween, Guild fans, and we'll be back next week with the third-to-last episode of season 3.


Like The Guild? We do, too! We chatted with all of the folks at BlizzCon, including Felicia Day, Sandeep Parikh, and Jeff Lewis and Michele Boyd. We also saw their panel, and the guys were nice enough to stop by our meetup as well. Stay tuned here every Tuesday for a brand new episode of season 3!

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Filed under: Fan stuff, Virtual selves, Guilds, Humor

Jante Law and player psychology


Larisa over at the Pink Pigtail Inn has been posting some really interesting things about psychology and the World of Warcraft lately. The other week she wrapped up a little survey (along with the folks at Dreambound) about personalities of players and how they correspond to the roles they play in game, and this week she's got a little analysis up about something called the Jante Law, developed by a Norwegian author for a novel back in the 1930s. You can read the whole idea on her page or over on Wikipedia, but basically it all boils down to one "rule" for overseeing each individual member of a community: "Don't think that you are more special than us."

She applies the law to the WoW community at large, and says that without knowing it, comment trolls and those who attack people who differentiate themselves on the forums (including the folks who caused Ghostcrawler to rethink his role there) are following this law, and attacking those who stick their neck out as different. Personally, I don't know that the "haters" in the community give it that much thought -- most of the time when they do attack others, they do it to try and build themselves up rather than enforce any community standard ("You've won 1,000 AV matches? Big deal, I win in there all the time.").

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends

Bornakk defends removing the drakes

As you have probably heard, Blizzard will be removing the Plagued and Black Proto-drake mounts from the game as of 3.1. Currently they're available from the meta-raiding achievements, but since Blizzard wants to keep them rare, they've put a limit on the time you have to finish off those achievements before Ulduar gear and higher levels make them too easy. Lots of players are less than happy about this -- we're not in the right place right now to do these achievements, but we still really want a chance at these drakes. But Bornakk defends the decision over on the forums: he says that they didn't want the achievements to be "watered down as patch after patch goes by."

One player suggests tweaking them in a little different way: the new Herald of the Titans achievement actually requires you to have a certain iLevel on your gear, so that you can't get it if you're geared out so well it makes the fight trivial. Players want to know why Blizzard can't do that with the Glory of the Raider achievements, so that no matter what new gear we get, the difficulty stays the same.

But Bornakk confirms that it's not a matter of difficulty, it's a question of rarity. If players were always able to get the mounts, there would always be more and more of the mounts in the game. They want to cut off the supply, period. The good news is that there will eventually be more rare mounts to go after (and I can't wait until I see that Gnome head flying around). But the proto-drakes' time is almost up.

Filed under: Items, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Mounts, Achievements

The Guild: Christmas special 2008


Yes, The Guild is back with another Christmas special this year, and this time it's a retelling of "The Night Before Christmas" with a decidedly MMO spin. St. Nick is a level 90 rare spawn, apparently, and the guidies have to be careful -- not only does he have a few mean adds (including a reindeer with a Shiny Nose buff), but he's got more than one phase to get through, too.

Very cute. The video should be on Xbox Live and the Zune marketplace as usual, and we should be very close to having the rest of the guild's episodes sitting right on The Guild's site as well, so stay tuned for that. Maybe next year we'll be able to see some of St. Nick's dropped loot tables.

Filed under: Items, Analysis / Opinion, Events, Fan stuff, Virtual selves, Odds and ends, Bosses

Trick taming in Shadowmoon Village

Pretty funny-- Mania's Arcania issued a challenge to Alliance Hunters a few days ago to do something that might be impossible: tame the Shadowmoon Village stablemaster's pet wolf, Detrafila. The wolf is level 60, and according to Beast Lore, is actually tameable. But he's also surrounded by level 70 Horde, of course, so taming is not easy. Plus, some "pets" of NPCs are actually summoned pets, and therefore not tameable.

But two Hunters were able to pull it off. Dezar on Black Dragonflight and Gettokiwi on Stormreaver were both able to kite the stablemaster away from Shadowmoon Village, take him out, and then tame the wolf after he'd dropped. Unfortunately, as far as I can tell, the wolf doesn't have a special, identifiable look, and he doesn't actually come with any abilities, so there's not much reason to do it except for the experience.

But it would be exceedingly cool for Blizzard to "hide" special tameable pets like this for expert Hunters to go after. I know there are a few other "special" tames around-- Spot in Menethil Harbor is one, as is Stanley, the dog the Horde poisons in Hillsbrad. But it would be cool to see a few more secret, more select tames for Hunters in Northrend. What d'ya say, Blizz?

Filed under: Hunter, Tricks, Odds and ends, NPCs

Know Your Lore Special: Tales of the Eastern Kingdoms

Azeroth is a beautiful world. From the jungles of Stranglethorn Vale to the bucolic fields of Westfall, from the deserts of Tanaris to the icy peaks of Winterspring, Azeroth is jam-packed with stunning scenery and, just as important, a deep sense of history. But sometimes it's hard to connect the Azeroth of WoW with that of the previous Warcraft lore. Where did Zin'Ashari sink into the sea? Where did Arthas kill his father? Where did Thrall and Grom Hellscream defeat Mannoroth?

That's why Know Your Lore is presenting a special guide to the geography and history of Azeroth. Zone by zone, we'll go through important historical events and landmarks for both the Horde and Alliance. Today we're doing the Eastern Kingdoms, the center of human civilization on Azeroth. Ready? Okay!

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Filed under: Features, Screenshots, Lore, Know your Lore

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