Most of us have been running heroics since the daily random quest was first introduced with TotC, and since then we've been running them every day, on every one of our 80s, for what seems an eternity. Even over-gearing them and short dungeon finder queues can no longer keep the heroic grind from being mind-numbingly dull.
Enter speed runs.
By speed runs, I'm not talking about just going fast. Even PUGs these days move pretty quickly through heroics. I'm talking about going as fast as you possibly can. Racing through the heroics, pulling crazy numbers of mobs, skipping everything skippable. Not only will your heroic run be much shorter, but it will suddenly be much more dangerous too. When you're pushing line of how much you can do, even slight positioning errors or DPS pulling aggro can result in wipes.
Speed runs have the potential to put the challenge back in heroics, and today we're going to talk about how to pull of the best time that you can.
Filed under: Analysis / Opinion