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Posts with tag spell-effects

Patch 5.2 features new spell effects

The folks at Wowhead have found a whole mess of new spell effects coming in Patch 5.2. These include effects for several new talents, like the rogue talents Marked for Death and Hit and Run, which replace current talents like Preparation which is going baseline. Also getting new effects are redesigned talents such as the warlock's Blood Fear and the Monk ability Nimble Brew.

It's interesting to see redesigned abilities also getting new effects - you'd expect it of entirely new talents, of course, but going back and redoing existing abilities, even if they are getting revamped, is not quite as expected. It's welcome, of course, and some other abilities could use some new paint as well - I'd like to see Enrage get a once over, as an example.


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Filed under: Rogue, Warlock, Analysis / Opinion, Monk, Mists of Pandaria

Reader UI of the Week: 3D spell effects eye candy

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Now this is awesome and share-worthy to the extreme: a UI built around incorporating 3D spell effects from WoW into the UI elements that support them. Using a combination of WeakAuras, ingenuity, and lots of beer, Kait:Auras was born. Is it impractical? Yes. Is it awesome? Double yes. If you're going for eye candy, pack it with sugar and calories.

Just when you think you've seen the last out of the World of Warcraft UI, someone comes along and breaks the game with a poison swapper or allows you to draw a phallus army all over Dalaran. That sense of adventure, that the whole game could come crashing down at any point because of some enterprising young upstart, was what fueled the fun of the addon community and development -- the off-chance that your addon, in the grand history of addons, would change the world. Making the game better was one thing, but the unintended and often hilarious consequences of giving Blizzard such a (relatively weak) headache is kind of fun.

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Filed under: Add-Ons, Reader UI of the Week

Gearing up for WoW with an NVIDIA video card

Whenever you are building or upgrading a gaming computer, one of the first things you think about is the graphics card that is going to be the driving force behind your sweet new rig. As games push the boundaries of graphics, the need for better, bigger, and faster graphics cards has increased. This is based on the idea that the better your graphics are, the better your performance as a gamer will be. Being able to see your opponents before they see you can mark victory over defeat.

Competitive World of Warcraft players are always looking for an edge, whether it is being able to get the drop on your opponents in battleground and arenas, or being able to see that boss ability or spell effect clearly in order to topple that encounter. With each expansion of WoW, the graphics of the game have gotten more robust, more complex and more stunning. Cataclysm brings a brand new graphic engine from the developers at Blizzard that has the ability to produce some truly amazing visuals. The brand new water and light effect that's adding so much depth to the world and all the new models and spell effects being added into the game make for quite the visual feast. Those views come at a cost, though, and many players have started replacing older graphics cards for newer updated models.

Is it really worth it to make sure you have a good graphics card? Does it really make that much of a difference? That's what we're going to talk about today. NVIDIA has been gracious enough to supply us with not one but four graphics cards to compare for you here today, and we would like to take a moment to thank them. We will be looking at the NVIDIA Geforce GTS 450, the Geforce GTX 460, the Geforce GTX 470, and the Geforce GTX 580. These cards were produced by Gigabyte, MSI, Palit, and PNY.

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Are those 4.0.1 spells shiny enough for you?

Normally, WoW Insider brings me in to wax poetic (or at least punny) about elemental shaman -- but today, I had a grouch. I am dazzled by the new sparkles emitted by paladin friends, and I cheer on my mage friends as they try out Flame Orb and Ring of Frost. There is a gorgeous array of new spells on offer in patch 4.0.1 ... So why do I feel so underwhelmed by my new elemental rotation?

The dust of patch 4.0.1 is not settled and won't be for some time if Deathwing has anything to do with it, but now we start to see the shape of things to come. I've had a chance to settle into the new abilities. I've annoyed more than a few fishers with my Earthquake. I've gleefully retrained my fingers to become reactive, in order to enjoy the full benefits of Fulmination and Lava Surge. My guildmates tell me I am too happy about Totemic Wrath and Rolling Thunder. Good times, all in all. However, I am still a grumpy shaman. I am mostly happy with the new spells, but the effects feel like an afterthought.

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Filed under: Cataclysm

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