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Posts with tag spell-interruption

Earth Shock replacement to be implemented due to downranking changes

People are still reeling from the downranking change on Beta, but as the dust clears and Blizzard continues to stick to their guns, it may be that we'll have to live with it. One thing Blizzard has said, however, is that if it looks like there's genuine void created somewhere by the loss of downranking, they'll fix it.

One genuine void is that of rank 1 Earth Shock. Shamans have longed used the spell as a spell interrupt when they can't afford to spend the mana on a max rank shock, both in PvE and PvP. With the new mana cost rules, that cheap interrupt is now gone, complicating a shaman's already touchy mana preservation issues.

Luckily, not all is lost for Shamans, as Koraa says that they are creating a rank 1 Earth Shock spell equivalent that should show up in the Beta at some point in the future.

This, at the least, is a good indication that Blizzard means to make good on plugging up holes left by the abolishment of downranking -- or at least the holes that the dev team sees as needing to be plugged. Will we see a replacement for rank 1 Moonfire for totem killing, or for rank 1 Arcane Explosion or rank 1 Consecration for flushing out stealthers? That remains to be seen, but it seems much less likely, since those are roundabout ways of using a damage spell for a non-DPS reason rather than the straightforward purpose of using rank 1 Earth Shock as a cheap spell interrupter.

Filed under: Shaman, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Spell pushback mechanics changed on Beta

Pushback has always been the bane of spellcasters and Hunters everywhere, be it in PvP or PvE. The slightest bit of damage, even the environmental kind, can make a quick 1 second cast somehow stretch into eternity. However, as of the latest Beta build, the eternal cast time may be a thing of the past thanks to some new spell pushback rules.

When you're casting a spell, the first two hits will add .5 seconds each to the cast time. Every other cast will have no effect. For channeled spells, the first 2 hits will take 25% each off the total duration, while all subsequent hits will have no effect.

This sounds like it should be a pretty awesome change overall, especially for solo or small group PVE, where one who has drawn aggro or otherwise lost control of their target can rest assured that it will take them only a single second longer to get off a heal or cast a crowd control spell. Here's hoping this is one change that makes it to the live servers.

Of course, it's probably still worth taking that pushback protection talent if you can. There's no use tempting fate, and that 1 extra second can be a surprisingly long time when you're under pressure.

Thanks to everyone who pointed this out!

Filed under: Analysis / Opinion, News items, Expansions, Wrath of the Lich King

10 things a new Shaman should know about fighting casters

Here are some tips every new shaman player should know. Casters can be some of your easiest kills, whether in PvP or PvE because Shock is your middle name and spell interruption is your game.
  • Earth Shock, baby! At level 4 you'll get Rank 1 of this spell. Its cooldown is 6 seconds, just like all your shock spells.
  • Keep Earth Shock (Rank 1) somewhere on your toolbar in addition to higher levels of the spell. It only uses 30 mana and it still stops an enemy in mid-cast just as effectively as higher ranked versions of the spell.
  • Mages can be taken down easily if you're quick to get close to them and stop them from casting Frost Nova. Pound them quickly, continuing to shock them when casting.
  • Level 24+ Mages and level 32+ Priests can stop your Lightning Bolts with Counterspell or Silence. Although both of these spells will impact your casting for up to 8 seconds, remember that shock spells are instant cast and can't be interrupted.
  • In the case of Mages' Counterspells, their silencing effect only stops one school of casting. So if they hit you during Lightning Bolt (a Nature spell), you can still cast your Flame or Frost Shocks, but not your Earth Shock. You can also drop Searing Totem for damage.
After the jump, five more tips for shamans against casters.

Read more →

Filed under: Tauren, Shaman, Analysis / Opinion, Tips, How-tos, Draenei, Guides, Classes, New Players' Guide

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