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Posts with tag spell

Breakfast Topic: What WoW spell would you most like in real life?

Zen Flight
We recently tackled the Blog Azeroth Shared Topic: What spell would you most want? The question was meant for your class in game, but reader Andrew wanted it to be about having spells in the physical world. So here we are.

For my part, my answer would be exactly the same: Zen Flight. This minor monk glyph won't be released until Mists of Pandaria, so you can't find it in game yet. But you can see my monk Krikkit above being all zen-like in the beta.

Wouldn't it be great to float in line at the grocery store, looking all relaxed and glowy? Sure, people would look at me funny, but they do that already -- I have shocking pink hair. Oooh the Zen Flight colors would look great with pink, wouldn't they? Hmmm ... maybe a bit too 80s.

Anyway, I could use it everywhere. Waiting for mass transit? Yes. Crossing the street? Yes. Disneyland? Yes, please.

What spell would you most want in the physical world and why?

Filed under: Breakfast Topics

Warlock green fire spells spotted in MoP beta files

Image
Green fire is coming, again! Maybe. Side effects of speculation may vary.

Not only has the Codex shown up in recent datamining, but curiously also warlock spells with green fire as icons. Conflagrate, Fel Hellfire, Rain of Chaos, and Fel Immolate all have minimal descriptions and could very well be just creature or boss spells. But Fel Incinerate gives me hope, for it has not only the range and cast time, but the base mana that the real warlock Incinerate does. What boss would need to know the base mana cost, hmm?

After the original flurry of excitement, Wryxian noted in the subsequent denial of green fire implementation that the devs wanted green fire "to be an epic accomplishment" for players. With the beta appearance of The Legacy of the Masters (Part 1), players are speculating among other things about a Quel'Delar-like quest line again.

In the end, nothing might happen and green fire will stay unfulfilled on our warlock wish lists. But I for one haven't been so excited since I got my Dreadsteed the old way.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Warlock, Mists of Pandaria

The Queue: You can't take Spell Power away from me


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There's a great question about the mechanics of spell casting when a proc / buff is or is not active. It's a very fine point that most people don't consider, and it's a mechanic that has been reiterated by Ghostcrawler and company recently. Take a few minutes to read it, you'll be glad you did.

Today's reading music is Frank Sinatra and Natalie Cole singing They Can't Take That Away From Me.

I love the way we dance 'till three.

Mortur asked...

"Now that the Battle.net conversion has been released for a while and bugs have been being dealt with, do you feel that there is much reason anymore for holding off on converting your account to Battle.net? Have the authentication issues after a patch been going away?"

Read more →

Filed under: The Queue

Phat Loot Phriday: Black Ice


Today's item comes to us from the wild and strange land of Twitter, where Jezriyah suggested this might be the prettiest item in the game. Maybe -- but only if you don't count characters, as my Night Elf Hunter is pretty hot. Also, if you're not following WoW Insider on Twitter yet, now's the chance to do so -- you get to suggest items like this!

Name: Black Ice (Wowhead, Thottbot, Wowdigger)
Type: Epic Polearm
Damage/Speed: 570 - 856 / 3.50 (203.7 DPS)
Attributes:
  • +108 Agility, +88 Stamina
  • 2084 Feral Attack Power, if you're into that sort of thing, and you probably are -- this is one of the best cat DPS weapons for Feral Druids

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Filed under: Druid, Hunter, Items, Analysis / Opinion, Odds and ends, Phat Loot Phriday

Spiritual Guidance: 4 different ways to diagnose your healer


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Today Matticus checks out common problems healers run into that stall them from being effective.

Every healer in their life time will experience a situation gone bad where they try to figure out what went wrong. It usually goes something like this:

"What's the problem?"

"Lack of heals."

"Okay, more heals please!"

If I had a copper every time I heard that phrase, I would have enough for a mammoth by now. After every wipe or death, the first person that gets blamed is the healer. Big props to all of you right now no matter what class you are for sticking through it and helping your friends, guilds and raids out. I know I put up with a lot of stuff when crap hits the fan.

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Filed under: Druid, Paladin, Priest, Shaman, Tips, Instances, Raiding, (Priest) Spiritual Guidance

Spiritual Guidance: What each type of Priest can do and arena musings


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena.

I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen.

(Yes, there is a point to this, keep reading!)

Read more →

Filed under: Priest, Analysis / Opinion, Raiding, Classes, Buffs, (Priest) Spiritual Guidance, Arena

Blizzard misspells "Arthus" in Wrath's box


In the product catalog that comes with Wrath of the Lich King, Blizzard misspells Arthas as "Arthus" on page six. It's pictured above for those of you not digging through your stuff to grab the catalog and see for yourself.

I'm not going to criticize the folks at Blizzard for making a spelling mistake. God only knows that I've made a number of them myself. But usually I do them without an editor or reviewer. But that's just me. I don't know enough about the situation at Blizzard to really comment otherwise.

None the less there it is, and you're free to make whatever assumptions you may make about it.

Thanks to Knuxx and Taeous for the picture and tip.

Filed under: Blizzard, Wrath of the Lich King

Breakfast Topic: What one buff would you give your class?

Dolarhyde of the Boulderfist server posed a simple, but interesting question on the official forums today: what one buff would you give your class?

The reason I almost always choose druids in the multitude of MMORPGs I play has less to do with RP and more to do with versatility. I love hybrid classes, especially the more offensive ones that can still heal (hello shammie alt!) So when it comes to what's missing from my class, it's hard for me to put my finger on it. Hybrids tend to do so well, but to give them another major ability could water down other classes.

Many fellow druids believe this class is missing some serious crowd control ability, though we have it in limited forms through Cyclone, Entangling Roots, Force of Nature (aka treant pets), Hibernate (beast and dragonkin only) and off tanking in bear form. I'm not sure we need a Priest level AE fear or a Rogue sap. Other players have called for more aggro tools for druids, especially Balance druids. But the class is built to survive a beating and isn't as squishy as those with better aggro management abilities.

I'm stumped on what buff I would give druids, but I'm interested to see what our readers would give their own class. Let's hear it.

Filed under: Analysis / Opinion, Breakfast Topics, Classes, Buffs

PTR Notes: Kill command bugged

This is a weird, weird bug. Over on the PTRs, Tig has found that every time he tells his pet to drop the Kill Command, the mob attacked also executes the spell on its target. For example, if Tig is shooting a murloc, and his pet Ganjii is in melee with that murloc, Ganjii's Kill Command will attack the murloc, and then the murloc will somehow also drop a Kill Command attack on its target (in this case Ganjii).

That's a big bug, because if you move it to, say, a boss, a Hunter could drop the Kill Command on the boss while the main tank's health is low, which would cause the boss to instantly attack the main tank, in effect wiping the raid. Not cool.

Hortus wonders if it's just against specific mobs, but that's the last we hear of Blue-- there's no confirmation that it's a known bug and that they're planning a fix. Of course, it is the test realm, so let's not get too excited-- chances are that by the time this big patch reaches the live servers, this won't still be happening. But if you happen to be hitting the Kill Command with your pet on the test realms, watch out for that extra attack.

Thanks, Colin!

Filed under: Hunter, Patches, Bugs, Talents

Arcane Brilliance: Armor does matter, part 2

Welcome back to another installment of Arcane Brilliance, an homage to the mages we are, and hopefully a place where we can learn a few things that will help us along the way towards becoming the mages we want to be. When we last sat down together, we went through the different types of mage armor, their stats and uses.

As a result of the comments on last week's article, I tried a little variation in the use of the three armor types in my gameplay. You were right when you said that Mage Armor can actually give more punch than Molten Armor in instances; my addiction to crit was blinding me to the amazing damage that can be done when you don't run out of mana half-way through a fight. See, that's exactly what this column is all about, learning from each other how to become better mages.

Read more →

Filed under: Mage, (Mage) Arcane Brilliance

Druid epic flight form is live with patch 2.1

Patch 2.1 brought many treats to the adventurers of Azeroth, but one of the sweetest is the Epic Druid Flight Form quest. Unlike its predecessor, Flight Form, this ability isn't handed out to every high level shape shifter with the appropriate riding skill.

The quest to fly at epic speed is long and complex. Revered reputation grinding, Heroic instance running, escort quests, exploding foliage and much more await the intrepid druid. Oh, and they have to pay the 5000g riding skill upgrade before they can even start the quest.

When they finish, druids not only get the Swift Flight Form ability, but also a relic that works for any druid spec: Idol of the Raven Goddess - Increases the healing granted by the Tree of Life form aura by 20, adds 9 critical strike rating to the Leader of the Pack aura, and adds 9 spell critical strike rating to the Moonkin form aura.

An excellent walkthrough, Wiki style, can be found here at the Servants of Seagis guild site.

EDIT: Another reward received in the quest chain: Charm of Swift Flight, Trinket, Equip: Increases speed in Flight Form and Swift Flight Form by 10%. Thanks to Felixia from the Uldum Server for the heads up!

Filed under: Druid, Walkthroughs, Quests, The Burning Crusade

I have portals, I know things


The other day I was helping a guildie with their mage as they reached 20. Thus began the long journey to collect teleportation training from around Azeroth. Something he said along the way stuck with me though. He mentioned that he hardly sees people asking for portals to Darnassus now. I thought about it, and would have to agree. I seem to sell as many ports to Darnassus as I sell to the Exodar. The cities are so closely linked, it's fairly easy to hop on a boat and be anywhere on Kalimdor that you need to be.

Why then the great level difference in the training? The portal to Darnassus still remains a spell you can train in at level 50, while the portal to the Exodar is a level 40 spell. This goes for the teleport spells as well, since the level for Darnassus is 30, while all the others are available at level 20. So in essence, all that bouncing around the continent starts ten levels sooner. I imagine that initially the portal to Darnassus was level 50 because it represents a greater magical achievement. You are now transporting a group across the ocean. Does the Exodar require less skill to use? You are still transporting people across the Great Sea. Wouldn't it in fact require more skill, seeing as how we have had a longer history with the Night Elves than we have with the Draenei? I am thinking that the developers might want to take a look at the level requirements for the portals. The initial level requirements seemed to support the lore. The training, as it stands currently, does not.

A possible explanation is that Night Elves shun arcane magic. However, they do accept the portal trainer within their city, so this argument doesn't seem to work for me. If they let that first mage in there to create the portals in the first place, why would it be more difficult for other mages to do so? Is there some sort of other explanation that I'm missing as to why there is such a level discrepancy with both the teleport and the portal spells to Darnassus?

Filed under: Mage, Analysis / Opinion

Breakfast Topic: Priest racials

One unique thing about the Priest class is racial spells. Every race has their own traits for all classes, like Dwarves' Stoneskin and the Undead's Cannibalize. However, Priests also have special spells that are only available to certain races (each race gets two of the racial spells). Fear Ward is probably the most infamous; it's a 10-minute duration targetable buff that absorbs one fear effect, and is available only to dwarves and draenei. This leads to the common contention that the best race to roll for an Alliance Priest is dwarf, because Fear Ward is far better than all the other racial spells. Some racials are obviously trash -- my own Priest, being a human, has Desperate Prayer, which is a free instant self-heal on a 10 minute cooldown, and Feedback, a sort of very expensive mana-burning aura. Desperate Prayer is pretty decent, but Feedback is such utter rubbish that I can't even bring myself to spend the money on training it.

As you may imagine, this is perceived as a sub-optimal situation by many Priests, including this blogger. However, it's not immediately obvious what the best way to fix it is. Remove racials entirely, possibly making some of them baseline abilities trainable by all races? Keep the lower-powered racials and baseline/remove the high-powered ones? Eyonix recently said it's likely that at some point in the future, you'll see additional improvements to priest racials -- what improvements would you like to see?

Filed under: Priest, Breakfast Topics, Features

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