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Posts with tag spellsteal-nerf

Arcane Brilliance: Patch 5.1 preview for mages

Ice Barrier
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week we realize there's a significant patch coming out any minute now and we haven't even mentioned it yet. Seriously, didn't we just get a whole expansion like yesterday? I'm still trying to figure out what a Shado-Pan is. I hope it's something I can use to make pancakes.

So the build of patch 5.1 that's currently up on the PTR is tagged as a release candidate, which means that the patch could legitimately drop any week now. It's time we discuss it.

We're getting new factions, which thank God, because I keep saying to myself "Self? I sure wish we had more daily quests to do," which my self responds to by punching me in the damn mouth. We're getting a fight club Brawler's Guild to distract us from all those dailies. They're bringing back Wintergrasp and Tol'Barad! We can solo all the old raids without being in a raid group! And of course, we're getting the requisite bunch of tweaks and fixes and quality of life improvements that always come with a patch like this.

But as always, I'm more focused on the changes that specifically affect mages. And while there's nothing here that will make or break the class, there are some class changes in 5.1 that will have a definite impact on the mage class as we delve further into Pandaria.

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Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Mists of Pandaria

Arcane Brilliance: On the 12th tier and the set bonuses thereof

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the Firelands patch and the sweet new mage gear it will be providing to us. Also, what is that thing sticking out of our helmets? Is that a tail? Made of fire? A flaming headtail of magical might?

So we're only a few weeks into patch 4.1, and already our sights are focused squarely on patch 4.2. You can hardly blame us, though. I mean, while I am thoroughly enjoying the current patch, what with its freshly recycled 5-man content and its new Dungeon Finder Call to Arms that I don't seem to benefit from in the slightest (my queue times are right back up to 30 minutes, thanks), but I think we can all agree that for a major content patch, 4.1 was substantially light on ... well, content.

Not so with 4.2. Patch 4.2 will be bringing us the Firelands, which is apparently a raid where epic cupcakes fall from the sky like rain, hardcore raiders experience orgasms just by zoning in, and we all ride flaming unicorns across lava bridges to do battle with volcanic dragon manticores. I'm not kidding. The entire raid sounds like something you'd see painted across the side of a rock band tour van in the '70s. We're also getting two new daily quest areas with their own epic loot vendors, and yes, the game's first legendary staff. And no, it doesn't have spirit on it.

New raid content means new tier sets, and this time around, we're reaching a cool dozen. The tier 12 set bonuses are interesting, to say the least, and bear a bit of looking at. Keep in mind, though, as we discuss these bonuses that we're still early in the PTR process, and everything on the test realms right now is entirely subject to change -- which is, in this case, a very good thing.

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Filed under: Mage, (Mage) Arcane Brilliance

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