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Posts with tag spirit-of-redemption

World of Warcraft's Spirit Healer recreated in Minecraft pixel art

Nearly lost in the shuffle of patch 5.1's release, this Minecraft pixel art from Paradox (YouTube channel SpoofGaming) appeared on our radar back at the end of November. The recreation of World of Warcraft's iconic Spirit of Redemption took over 15 days of work and over 250,000 blocks (representing pixels) to construct. While the art surely could have been done easier and more quickly in something as simple as MSPaint, it's fascinating to see the build done in Minecraft's game world, which has a far more limited palette and requires manual placement of every single block.

If you're impressed by this build, don't miss some of the other Minecraft builds we've highlighted previously such as scale recreations of Ragnaros and the entirety of Kalimdor.

Filed under: News items, Arts and Crafts

Priest glyph changes in patch 5.0.4

Priest glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for priests. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Priest glyphs are confusing. Priests are getting some brand new glyphs and also some switched-around glyphs, such that old glyphs will need to be rediscovered.

Completely new glyphs include:
Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Priest, Mists of Pandaria

Spiritual Guidance: When I was your age ...

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Every so often, I'm hit with this brilliant idea that I should level another priest. It always sounds like a lot of fun at first, especially when I'm just toying around in the character creation screen making my new baby all pretty. Do I want brown hair or blond hair? The sexy eyes or the vapid ones? Hmm ... now what do I name her? The fun ends a few minutes later when after skipping the opening cinematic (which I've already seen), I pick up my first quest and realize I've done this before. Sure, maybe this time I'm picking up Salvaged Supplies instead of Cactus Apples -- but really, it's always the same. That's why after about 5 minutes of killing eight boars or eight bandits or eight worgen, I bask in the glory of level 2 and log out.

Except for today. Today, I was determined to get my new darling Elyria up to level 12 so I could see all of the new Worgen content and the new Forsaken quests in Silverpine Forest after that. I was really determined this time, and as a result, I made it through something like 42 Smite casts without logging out and got to learn Flash Heal as a result That's when I realized that damn, priests these days have it easy. Flash Heal at level 3? Really? Let me tell you how it used to be.

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Filed under: Priest, (Priest) Spiritual Guidance

Cataclysm Talent Preview: Holy priests

If you didn't already know, late Wednesday evening, Blizzard released a new and thorough Cataclysm talent preview for select classes. Among those classes was the priest class, and as WoW.com's healing priest, thus I have been charged with providing you with a talent-by-talent breakdown for the holy tree. (There is also a preview analysis for discipline.)

The preview's biggest highlight is Chakra, but there are a few twists and turns in the tree that are well worth a look. Hit the jump and we'll get down to business.

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Cataclysm Talent Preview: Discipline priests

Last night, Blizzard unexpectedly released an extensive talent preview from Cataclysm for select classes. Priests were among those classes, and as the resident healing priest, I will be walking you through the preview for discipline (as well as holy) talent by talent.

The preview confirms the full details on the long-awaited discipline ability, Power Word: Barrier. A new talent called Archangel was also unveiled. Hit the jump to check it out.

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Filed under: Priest, Analysis / Opinion, Cataclysm

Spiritual Guidance: A new look

Every Sunday, Spiritual Guidance reverts to "lovey-dovey" heal mode by the hands of priestess Dawn Moore. This week she has set aside her differences with Fox Van Allen, her dark counterpart, so that she can peacefully enjoy dumplings and fair weather. She hopes that he enjoys the fruit basket she sent him. The cyanide in the apples shouldn't be a problem for a master of darkness such as himself to digest. Right?

As I alluded to in my analysis of the Cataclysm priest preview last week, I will be taking a departure from my typical column this week on Spiritual Guidance. Instead of a guide or current event, I'd like to take some time to examine the priest class with a wider perspective. My analysis from Thursday was a response to the pinpoints of Blizzard's preview; this article, on the other hand, will examine the class from a broad design perspective. My hope in doing this is to get readers thinking about our class and the game differently and, in turn, start an ongoing discussion of where it could go.

Why do this? Because Cataclysm is approaching, and now is the time, if there ever was one, to suggest things we would like to see change. Blizzard is most likely to listen to strong and constructive ideas we put forth now, and I think it's valuable to get you guys in on the discussion. Now is the time to speak up!

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Filed under: Priest, (Priest) Spiritual Guidance

Priest changes and glyphs in Wrath beta patch 9014

Last night's Wrath beta patch wasn't a very large one, but it did bring a few changes for just about everyone. Priests had some of the more boring changes, but let's take a look regardless.
  • Holy Nova's mana cost is now 25% of base mana, originally 33% of base mana.
Decent enough change. Holy Nova's mana cost has always been a bit absurd considering how small the numbers it puts out are.
This is another good change, meant to make Imp Inner Fire more accesible to Shadow Priests. Originally, Improved Inner Fire was pitched to swap with Improved Power Word: Shield, but that would cause talent allocation issues for PvP Shadow Priests while fixing it for PvE Shadow Priests. Losing Improved Fortitude in PvE is pretty lame, but probably the better swap in the end.

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Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King

Select Priest glyphs changed in latest beta push

Do you remember when the Shadow Priest glyphs made their rounds, and then we all complained a lot and made suggestions as to how they should be fixed? Guess what, guys. They aren't terrible anymore! I know, it's a shock! The updated Shadow Priest glyphs are all pretty much straight buffs, while some of the Holy ones are buffs, and some are fixed balancing issues. Let's take a look, shall we?

Glyph of Lightwell - Increases the amount healed by your Lightwell by 20%.

I've played around with Lightwell on the beta quite a bit, actually, and its current incarnation is fantastic. The HoT rarely breaks, and my guildies are generally intelligent enough to know when to use it. At level 77 in full level 70 gear, each tick of LIghtwell currently heals for around 2,200. Each tick healing for 2600-2700 with this glyph is pretty amazing, considering it's a "set it and forget it" heal.

Glyph of Renew - Reduces the duration of your Renew by 3 sec. but increases the amount healed per tick by 40%.

Sounds good to me. It will be a little more mana intensive to keep the HoT on a tank, but strong HoTs are priceless.

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Filed under: Priest, Analysis / Opinion, Expansions, Wrath of the Lich King

Spiritual Guidance: Holyform and lesser Holy talents

There are a few things that have been desired by the players ever since WoW began. Rideable pets for hunters, player housing, guild banks (now in the game! yay!), and additional classes (one coming in Wrath of the Lich King) are a few examples. Here's one more, close to my heart since I have a Holy priest main: Holyform. The dark side of the Priest talent tree has a form; why not the light side? It would supplement our legendarily bad 21/31/41-point talents with something that was truly compelling for the dedicated healer, and of course it would look awesome.

Well, Wowhead and WOWDB now have entries for a spell called, indeed, Holyform, as shown above right. It's hidden in the data files for the 2.4 patch; note that it is not currently trainable by priests on the PTRs. It could be there for any number of reasons: it could be an NPC spell, it could be an ability usable only during the Kil'Jaeden fight, like the Kael'Thas legendaries, or it could just be a cruel joke. The most compelling explanation I've seen is that Blizzard is distributing some of the Wrath patch files early, to lessen the initial download, and this is going to be the new 51-point Holy talent. Please let that be it. Update: comments are reporting that this is an NPC spell in Sunwell. Too bad.

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Filed under: Priest, Talents, (Priest) Spiritual Guidance, Wrath of the Lich King

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