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Posts with tag stacking

Replenishment is mandatory and other buff discussion from Ghostcrawler

One of the major overhauls heading from Burning Crusade into Wrath of the Lich King was the consolidation of buffs and debuffs. In an attempt to keep raid groups from thinking they had to bring one specific class to get one specific buff or debuff, Blizzard switched some spells up, gave buffs to more classes, and made them unstackable, the result being that one can take one of a certain handful of class and specs to get the buff or debuff they desire, in theory giving a raid more choice about who they bring.

Still, the buffs and debuffs remain, and Ghostcrawler has been having some pretty interesting discussions about them in the past few days. To start with, he came out and said it pretty plainly: Replenishment is Mandatory. Blizzard will balance fights under the assumption you have Replenishment much as they do under the assumption you have a tank. In the short term, this means your raid is probably going to want to find a Shadow Priest, Retribution Paladin, or Survival Hunter if they haven't already.

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Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Classes, Buffs, Wrath of the Lich King

Ebon Plague to get some multiple user loving, says Ghostcrawler

So there's a slight problem affecting Unholy Death Knights in groups and raids these days: When there's multiple Unholy Death Knights, only one can put Ebon Plague on a mob.

This wouldn't seem to be an issue at first glance. After all, Multiple Curses of the Elements from multiple Warlocks don't stack, right? Here's the deal though. The Ebon Plague counts as a third disease for the purpose of Death Knight abilities that count diseases to deal damage, such as Scourge Strike and Blood Strike. When only one Death Knight can have Ebon Plague up, the other Unholy Knights are left out in the cold and have a part of their damage stripped away.

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Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Talents, Buffs, Death Knight

Check your raid comp


As you probably know by now, buffs and debuffs are changing significantly in patch 3.0.2, which is expected to hit next Tuesday, October 14. Most buffs that are only provided by one class are going to be provided by several, mana return from Shadow Priests is getting nerfed and spread out, you won't be able to stack Heroism/Bloodlust the same way, and so on. In general Blizz's goal was to make raid formation less about stacking the right classes, and more about bringing friends and good players.

However, all the new buffs and debuffs can make a raid leader's head spin, in case they do decide they want to organize a raid so as to optimize buff coverage (and surely some raid leaders will want to do that). Fortunately, MMO-Champion has made an outstanding web tool to help you figure out your raid composition. Just drag-and-drop specs into the raid groups, and check the right-hand column to see what buffs and debuffs you'll get.

It will also tell you whether you have the best buff in a given category; in my sample raid comp (my last Karazhan run), for instance, we only have Battle Shout, which is not as good of an AP buff as Blessing of Might. If you're missing a buff and want to see how you could get it, just mouse-over the buff, and it'll tell you what classes bring it. The one thing I really wish this tool had that it doesn't is a corresponding ability for specs: mouse over the spec and it'll tell you what buffs they bring. Overall though, this is really useful; I'm not a min-maxing raid leader (or a raid leader at all, actually), but I'm probably going to make use of it just to check what my raids and groups be getting. And because it's really cool.

Filed under: Raiding, Classes, Buffs, Wrath of the Lich King

Inventory Management

Managing limited inventory space continues to be a hassle, but Blizzard continues to make small tweaks to make things a little easier.  In this round of changes, expected to show up in patch 1.11, increases the stack size of leather (20), hides (10), cured hides (20), enchanting shards (20), enchanting dust (20), rogue poisons (20), rogue poison reagents (20), and flash powder (20).  Additional changes (herbs? ore? minerals? potions?) may be possible, but this is what's currently on the agenda for 1.11.

[Thanks, spencer]

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