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Posts with tag stam

Titanguard appears to still be part of 3.0.8

In the latest PTR patch Titanguard, the new weapon enchant that will be introduced with patch 3.0.8, was removed from the vendor. Titanguard provided a weapon with +75 Stamina. Many people felt this was the tanking enchant for Wrath.

Because of its removal from the vendor, many people thought that it wasn't going to appear when 3.0.8 goes live. Many folks have sent us tips via our tip line saying as much, and the official forums have multiple speculation posts on the subject.

However it appears that the removal was accidental and that by all indications Titanguard will be showing up in the live version. Maaven, the Blizzard blue poster over in the PTR forums, tells us all: "We'll investigate." Since they have been rather forthcoming lately as to the removal of PTR items (see the information about Death Knight tanking weapons), we're taking this to mean it's just a temporary issue.

"Don't Panic" tanks! That sexy 75 stamina will be yours soon enough.

Filed under: Enchanting, Bugs

Maximum stamina

If you want to live through any boss fight as a tank, the one thing that you need above all else is health. Stamina, which gives ten health for every one point of stamina, is by far the most important stat that a tank needs in order to do their job well. No matter if you have reached the armor and defense cap, or if you're producing more threat than your DPS can keep up with, you won't live for a lick if you don't have enough health.

Defining minimum health is an important concept in end game raiding and groups. For most instances, a minimum of 10,000 to 11,000 unbuffed is needed. This will at least let you take a few blows from a boss before dying, hopefully enough blows that the healer will be able to get off a few heals on you. For more entry level raiding environments, it's necessary to have unbuffed health between 11,000 and 12,000. If you've got 11,500 hit points going into Kara, you'll probably be able to reach 13,000 health fully raid buffed. This will let you survive a good portion of Kara, which means you can get more gear, which begets more health in the long run.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion

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