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Posts with tag starcraft-2-wings-of-liberty

StarCraft II Arcade now free to play

Good news for Blizzard fans looking for more games to play -- the StarCraft II Arcade is now completely free. StarCraft II is not only well known for the game and tournament play, but also for its creative community. The game comes with a map editor that allows you to customize and craft your own creations, using Blizzard art assets and maps to put together whatever game your creative mind happens to dream up. These creations are all available as part of the StarCraft II Arcade, a massive index of player-created games.

So what's in the Arcade? Everything from custom maps and missions to StarCraft-themed versions of popular games like Bejeweled and Pictionary. Full access to all games in the Arcade was previously limited only to those who purchased StarCraft II. With the launch of patch 2.1, all games in the Arcade have now been made available to anyone with a Battle.net account -- even games that previously required the Heart of the Swarm. To access the Arcade, simply download and install the free trial version of StarCraft II, no purchase necessary.

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Filed under: News items, StarCraft 2

StarCraft Universe hits funding goal

In the midst of all the excitement over patch 5.4's release, you could be forgiven if you've forgotten about StarCraft Universe, the Upheaval Arts fan project to create an MMO-type game for StarCraft II. The plot of the game revolves around an alternate ending to StarCraft II: Wings of Liberty, where Kerrigan couldn't stop the hybrid's assault and the Protoss were defeated. StarCraft Universe tells the story of the aftermath.

If that sounds intriguing to you, know that the project has hit its Kickstarter funding goal, so StarCraft Universe is on its way to fruition. For those of you who still want to contribute and earn some extra perks, there are a few hours remaining on the campaign, but don't delay, time is quickly running out. If you've been clamoring for a StarCraft-themed MMO, this is a project you'll definitely want to check out!

Filed under: News items, StarCraft 2

StarCraft II: Heart of the Swarm Vengeance trailer debuts

StarCraft II: Heart of the Swarm launches March 12, 2013 -- are you ready for it? If you weren't already hyped for the next installment of the game, Blizzard has just released the new trailer shown above. Heart of the Swarm continues the story where Wings of Liberty left off, and follows the continuing tale of Sarah Kerrigan. Although the Xel'Naga artifact appears to have restored Kerrigan's human form, is humanity where her heart really lies?

As usual, the cinematics team have outdone themselves. If there's one thing Blizzard has always excelled at, it's producing some seriously amazing trailers. Check out the trailer in full above, and don't forget to pick up your copy of Heart of the Swarm March 12.


Filed under: Blizzard, StarCraft 2

The Lawbringer: Buying precedent

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

The following is an opinion piece dealing with Blizzard's ongoing litigation. The opinions and views expressed are solely those of me, Mathew, the columnist.

You might have heard that Blizzard and its lawyers have recently started new litigation against three StarCraft 2 hackers in District Court. To a lot of people, this looks like another case of Blizzard going after more hackers for screwing with the online experience. To me, I see Blizzard's lawsuits as positive EULA-builders with huge benefit to the independent game market. It sounds crazy, but less so when you think about the concept of buying precedent.

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Filed under: Analysis / Opinion, The Lawbringer

Blizzard responds to common Real ID concerns

Nethaera (Blizzard community manager) posted answers to some of the common Real ID questions and concerns on the forums today. With the PR disaster that was Blizzard's original Real ID on the forums concept, a follow-up aimed at easing tensions in the community -- even after the retraction -- was to be expected. While Blizzard offered some good news on things people have been requesting, they also dodged other points for the moment in true Blizzard style.

Some highlights from the announcement:
  • no current plans for an online handle to be used in game with Real ID instead of your name
  • feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II
  • plans for some sort of unique ID on the WoW forums
The full announcement is after the break.

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Filed under: Blizzard, News items, Account Security

Thaddius encounter recreated in StarCraft II


Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback!

IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own.
  • Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction.
  • Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.
These abilities combine to create a very interesting and creative boss battle using the StarCraft II editor. The amount of micromanagement required to keep all of your units alive adds a nice level of complexity to the boss encounter. I personally like that Thaddius is a giant Maruader unit. This video is a nice showcase of the tools that were available even in the beta and exactly what could be done with enough motivation.

StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods!

So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?

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