- Blizzard has created an account-based loyalty program that has encapsulated each and every one of its games;
- Blizzard is chock-full of smart individuals who understand community, as illustrated by the new community website; and
- Blizzard has made your account mean something into perpetuity.
Posts with tag starcraft-ii
|StarCraft II turned into World of StarCraft by enterprising fan
World of StarCraft is, by all indications, high on the list of desirable games that have never been announced or even hinted at. It's certainly a universe ripe for development, and it's not as if Blizzard doesn't know anything about running an MMO. But why wait for an official release when you can put the game together yourself?
|The latest RIFT news
If upcoming MMO RIFT has caught your attention, the past week had a number of RIFT-related news stories that might strike your fancy. New beta additions? PvP details? New class reveals? Massively has it all.
|First Impressions: Battlestar Galactica Online
Last year, developer Bigpoint announced that Battlestar Galactica Online was being developed as a free-to-play browser MMO. Just last week, Massively was able to get its hands on the game and take it for a spin.
|The Guild Counsel: What every leader should know about recruiting
Do you like WoW Insider's Officers' Quarters? Then you might like Massively's Guild Counsel. This week, The Guild Counsel tackles the topic of guild recruitment, discussing the right and wrong ways to do it.
|Hello Kitty Online meets Manhattan
Hello Kitty Online is near and dear to our hearts here at WoW Insider. We were all excited to hear about the latest HKO update. Hello Kitty Online visits New York City, where the locals have gone missing for mysterious reasons. Find out what happened, and cheer up the victims!
|Week in Review: It's all about souls
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.
Filed under: MMO Roundup
The following is an opinion piece dealing with Blizzard's ongoing litigation. The opinions and views expressed are solely those of me, Mathew, the columnist.
You might have heard that Blizzard and its lawyers have recently started new litigation against three StarCraft 2 hackers in District Court. To a lot of people, this looks like another case of Blizzard going after more hackers for screwing with the online experience. To me, I see Blizzard's lawsuits as positive EULA-builders with huge benefit to the independent game market. It sounds crazy, but less so when you think about the concept of buying precedent.
Blizzard used this opportunity to bring out the tournament winners. Warcraft 3 winner Remind (night elf) from South Korea and StarCraft 2 winner NEXGenius (protoss), also from South Korea, were presented with $25,000 for being grand prize winners. They will also be getting an eSports ring customized to their game that's the size of Superbowl rings. The WoW Arena tournament was still going on at this point (*aAa* vs compLexity.Red), so there was no winner to announce for it yet.
Breakfast Topic: We heard you like gaming so we put a game in your game so you can game while you game
The name of the game is a nod to an original Blizzard game called The Lost Vikings which was released back in 1994. In that game, you are a Viking and have to find your way home as you escape the evil Tomator. In the StarCraft II arcade game, you're a mighty Viking on a ship and must fight your way back to Vikingville. And watch out for the evil Terra-Tron; he does not like you!!!
I hope that Blizzard sees this game as a success and includes a minigame like this in Cataclysm. Something that can be accessed from the mini-menu would be perfect. Given the awesomeness of Blizzard's newly released Lost Viking (see screenshots below for more pictures), let's give Blizzard a helping hand here and suggest what mini-games they could include with Cataclysm.
I'm voting for AQ Tetris.
Gallery: StarCraft II: Lost Viking
Filed under: Breakfast Topics
Some highlights from the announcement:
- no current plans for an online handle to be used in game with Real ID instead of your name
- feature to disable your name's appearance in Friends of Friends list coming around the time of StarCraft II
- plans for some sort of unique ID on the WoW forums
Ever wonder what happens to raid bosses when they get bored? For Thaddius, it seems he has been spending some time moonlighting over in StarCraft II. While he was there, it also seems like he's picked up a few more tricks and upgraded his armor. After all, Naxxramas was only a setback!
IIam4 used Thaddius as an inspiration for his entry into the custom ability contest on SC2Mapster by recreating his Polarity Shift. While he was recreating this ability, he also decided to add a few new features of his own.
- Shocking Grasp A random target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, Shocking Grasp will jump. This can create a chain reaction.
- Spawn Volatile Spark Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.
StarCraft II is set to release on July 27, 2010. While I'm absolutely certain it will be a fantastic game in its own rights, I can't help but wonder if we will see any more player-created World of Warcraft crossovers with the tools that are shipping with SC2. Can you imagine a campaign where the end boss is casting Defile while you try to micromanage all of your units safely around it? How about navigating your troops into position for a Shatter or managing Burning Adrenaline. Maybe a little Doomfire for good measure! This could bring a whole new level of fun to Tower Defense and Mastermind-style game mods!
So, if you could recreate any one boss or ability from WoW in a StarCraft II fight, what boss would it be?
For those of you who have had past experience with Battle.net, these numbers probably don't surprise you. The network has had a long reputation of being fairly easy on people using hacks as Blizzard tends to save up over a long period of time in order to do a massive batch of bans at once. This means that those who are using hacks have a long period of time to abuse the system before anything is done about it. The hacks for some games were rampant enough that other players began using hacks that detect other hacks. Regardless of the reason behind using a hack, it is still against the terms of service and means if you get caught, you're out.
BigDownload has the full scoop on the contents of the collector's edition. There's great value there, even for people who don't play WoW. The collector's edition also includes a 2GB flash drive made to resemble Jimmy Raynor's dog tags, a 172-page art book, a behind the scenes DVD and more.
Filed under: News items
Despite the very sparse information available from Blizzard, we do know at least one thing -- Jay Mohr will be hosting again. Ticketing information is not available yet, and we don't expect it to be for some time. What this says about the release date of Cataclysm is also anyone's guess. We don't have any solid information on that at this time.
Many of our readers have already weighed in on what they expect from this upcoming BlizzCon -- expectations are high. Hopefully we'll be getting for information about the event soon. You can bet that WoW.com will be there again this year, and we've already got plans in the works to hold an even bigger meetup than last year!
Gallery: BlizzCon 2009: Costume Contest
Gallery: BlizzCon 2009: Show floor
- Type battle.net into your browser (no typos) and it will go to the secure battle.net site appropriate to your region.
- Enter your account info.
- Under Manage My Games, choose Add or Upgrade a Game.
- Enter the Beta Key provided in the email where it says Enter Game Key.
- Press Add Game.
The Cataclysm news is in line with everything we've heard so far, including Mike Morhaime's comments during BlizzCon that the expansion has a targeted release date of 2010. Things seem to be moving along right on schedule, but remember that this is Blizzard. Things could change at any time, so I wouldn't start preparing for leveling vacations yet. Actually, you probably shouldn't do that at all. It's kind of silly.
Blizzard mentioned this new cross-game social aspect of Bnet at last year's BlizzCon. Real ID is an optional system for chatting with and keeping track of "real life" friends in any Battle.net game. You invite friends with your Real ID. If they accept, you can find out what game they are playing and on what realm and character. You can also chat across realms or games. You won't have to remember the usernames of your Real ID friends and family, because you will see their real names on the interface. And you will also be able to broadcast messages to all on your Real ID friends list, rather than just chatting one at a time.
I cannot wait for this to be implemented for WoW accounts. I would love to be able to chat with my friends who are scattered across many realms and who defect to play StarCraft. I really think this is great for more hardcore players (I'll be on my Alliance alt until you Hordies can get your act together for the raid) or very casual, chatty altoholics.
Will you use the Real ID system?
Through these fan pages, Blizzard will be able to give a constant feed of news updates and media such as video, galleries, or links. Fan pages are also a common conduit for promos and contests as frequently used by Blizzard partners such as Razer and Figureprints. There are also forums for discussion and a "wall" that allows fans to write on for questions, comments, or anything related to the franchises.
Interestingly, and perhaps owing to its massive player base, the Warcraft fan page has already gained three times as many followers as the other two properties in the short time it has been active. This reflects a similar trend on Twitter, another social networking tool that Blizzard has utilized lately, where @Warcraft has over twice the number of followers of either @Diablo or @Starcraft.
As noted in my previous article on the subject, the new and improved Battle.net won't affect only StarCraft II -- among other things, the Real ID feature will allow you to see what other Blizzard games your real-life friends or acquaintances are playing, should they desire it. But that's apparently not the only perk for WoW players. Blizzard recently announced that migration of WoW accounts to Battle.net accounts will soon be mandatory, and posted a FAQ about it on the official website; one detail immediately caught my eye...
What will change in World of Warcraft after the forced migration?
The core gameplay experience will remain unchanged as a result of the migration. However, you'll be able to take part in all of the new Battle.net features, such as cross-realm, cross-faction, and cross-game chat.
That's right. Got a friend that plays Horde and you play Alliance? You'll be able to talk to them from inside WoW, even if they're on a different server. Heck, even if they're playing StarCraft II or Diablo 3, you'll still be able to chat with them. How cool is that?
To quell some concerns that'll surely get posted in the comments, the extent that others can utilize your Real ID is completely up to you. You decide who gets to see what information and to what extent -- if you want your best friend to be able to see what game you're playing or what server you're on, you can do that, but you can also prevent your annoying cousin from pestering you to play StarCraft II while you're raiding. No, Jeff, I actually can wait for you to "pwn" me. Gots to get me some purps.
Filed under: News items