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Posts with tag stat-weighting

Spiritual Guidance: The mechanics of shadow priest haste

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. Proceeds from this week's Spiritual Guidance will be donated to Li'l Sebastian's favorite charity, The Afghan Institute for Learning.

Haste. It's a really easy to understand concept, right? It makes spells get cast more quickly. The end.

Except that's not quite the end. Haste reduces the casting time of our spells, sure, but there's a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an "extra tick."

These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus. With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear?

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Top 7 shadow priest questions about patch 4.0.6

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Wednesday's shadow-specced version of Spiritual Guidance was taped before a live studio audience.

Shortly before patch 4.0.6 went live, I took a glance at the final version of the patch notes. There were hundreds of changes, spread out across each and every class. And yet, with all those changes, there were really only four of major consequence to the practicing shadow priest. Taken from yesterday's official patch notes:


Patch 4.0.6 Official Notes
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • Mind Blast now does 18% more damage than Mind Spike.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
  • Shadow Orbs benefit from mastery has been increased by approximately 16%.


No, shadow priests, your eyes do not deceive you -- that is indeed four consecutive buffs without a single nerf. Together (especially the last three), they add up to a solid DPS increase. That's clearly good news for us, but it doesn't tell the whole story of 4.0.6 -- there are still some yet-to-be-resolved questions. Is haste still our best secondary stat, or should we gem for something else? Do the changes mean we should now be hit-capped? How do the changes in 4.0.6 affect rotations?

If you still have questions about patch 4.0.6, then today's column is for you -- it's all about answers.

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Filed under: Priest, (Priest) Spiritual Guidance

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