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Posts with tag stat-weightings

Spiritual Guidance: Patch 4.2 shadow priest trinkets

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen rains sheer purple destruction down on the growing list of WoW Insider columnists who oppose him (and sometimes, even on those who don't).

I've said it before and I'll say it again: Gearing in Cataclysm is boring. It's not that there aren't best-in-slot pieces -- there absolutely are -- it's just that reforging makes getting those best-in-slot pieces a lot less important. After all, if you need more haste or more hit, you can always reforge other stats until you have as much as you want. Simple.

There's one slot that's absolutely compelling, though, and that's the trinket slot. Trinket bonuses are so specific that it's often impossible to tell what's an upgrade and what isn't without a calculator or spreadsheet. And while those new i378 boots are almost guaranteed to be better than that i359 pair you currently have equipped, the same can't be said for the new trinkets.

So, which of the new patch 4.2 trinkets make the cut ... if any? Is the Darkmoon Card: Volcano still king? And further, what the heck are our new stat weightings in patch 4.2 going to be so we can figure these answers out?

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Top 7 shadow priest questions about patch 4.0.6

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Wednesday's shadow-specced version of Spiritual Guidance was taped before a live studio audience.

Shortly before patch 4.0.6 went live, I took a glance at the final version of the patch notes. There were hundreds of changes, spread out across each and every class. And yet, with all those changes, there were really only four of major consequence to the practicing shadow priest. Taken from yesterday's official patch notes:


Patch 4.0.6 Official Notes
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • Mind Blast now does 18% more damage than Mind Spike.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
  • Shadow Orbs benefit from mastery has been increased by approximately 16%.


No, shadow priests, your eyes do not deceive you -- that is indeed four consecutive buffs without a single nerf. Together (especially the last three), they add up to a solid DPS increase. That's clearly good news for us, but it doesn't tell the whole story of 4.0.6 -- there are still some yet-to-be-resolved questions. Is haste still our best secondary stat, or should we gem for something else? Do the changes mean we should now be hit-capped? How do the changes in 4.0.6 affect rotations?

If you still have questions about patch 4.0.6, then today's column is for you -- it's all about answers.

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Filed under: Priest, (Priest) Spiritual Guidance

Lichborne: Death knight regemming and reforging for patch 4.0.1


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless.

Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much.

To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

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Filed under: Death Knight, (Death Knight) Lichborne

Spiritual Guidance: Raid-ready 4.0.1 shadow priesting in 10 easy steps

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, your shadow-specced host Fox Van Allen copies Dawn Moore's latest column word for word and pastes it into Auto-Tune. After all those sour, holy-flavored notes are removed, what comes out is better than anything Jason Derulo could ever hope to achieve: priesting, perfected.

If you're a regular reader of Spiritual Guidance -- and I hope you are, because it's your page views that give me my special, magical powers -- then you know how excited I've been for patch 4.0.1. I've been beating it over your head for weeks.

Well, I can't tease you with it anymore, because that fabled new frontier of shadow priesting is finally here. It plays an awful lot like a new season of your favorite sitcom: entirely recognizable as that which you love, but with a few new twists. In patch 4.0.1, you create massive numbers of copies of yourself simply by moving around, your shadowfiend is on a variable timer and Betty White is your new anthropology teacher. (Change is confusing sometimes. Roll with it.)

With the way everything just changed overnight, it's all too easy for a shadow priest to feel in over his head. Worry not, though -- the magnificent (though self-aggrandizing) Fox Van Allen has you covered with a comprehensive, ten-step checklist to get yourself raid re-ready for 4.0.1. New stat values, new gemming guidelines and even new enchanting info -- it's all here, and it's all after the break.

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Filed under: Priest, (Priest) Spiritual Guidance

Lichborne: Ruby Sanctum loot for death knights


Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class.

With the state of pretty much every class on beta in limbo thanks to the forthcoming talent revamp, we're taking a break from beta stuff to ransack the Ruby Sanctum. Hopefully, we'll see the new trees on beta in the next week or so, so we have more to work with than speculating on exactly what "signature abilities" everyone will get. In the meantime, we have shiny new loot and a new boss to tackle in the here and now.

The Ruby Sanctum is ostensibly the last major raid of the Wrath expansion, and as such, ostensibly your last chance to get a few extra pieces of gear and uber yourself out before Cataclysm comes along and replaces everything with level 81 quest rewards. There are definitely some pretty prime upgrades to be had here, including a few straight-up best in slot drops, so let's get going and check out what you can grab.

As with previous gear guides, try to keep your stat weights in mind, and when it comes to the heroic versions of these drops, unless otherwise noted, it's usually safe to say the same stuff about the heroic version, except even more so. Also, comparisons here are normal to normal, or heroic to heroic. Heroic versions of ICC loot are, for the most part, probably still going edge out normal Ruby Sanctum loot.

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Filed under: Raiding, Death Knight, (Death Knight) Lichborne

Blood Pact: Using SimulationCraft for gear selection

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast." ~ Leonardo da Vinci

As warlocks, we're used to delving into the mysterious depths of the occult to seek the knowledge that brings us power. This week I'm going to attempt to lift the veil of mystery that covers what is possibly the most powerful theorycrafting tool at our disposal. SimulationCraft is a tool that anyone who has frequented the Elitist Jerks forums will no doubt have run into at least once. In my experience many people take one look and run screaming from all the "maths" that starts to intrude on their game.

With this article I would like to reduce the "fear factor" of SimulationCraft and show one way in which it can be very useful. Many of us put together lists of upgrades that we would like to get our hands on and we all do that by comparing the stats on each item. We may also use lists produced by others or even give different values or weights to an item's stats by using scores we find -- these tend to be based on theoretical 'model' warlock's gear set. What I want to show you is how you can generate these lists and scores for yourself based on your own gear.

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Filed under: Warlock, Analysis / Opinion, Raiding, (Warlock) Blood Pact

Spiritual Guidance: Everything I know about magic I learned from Rydia


When I was growing up, I was a total Final Fantasy geek. I can still remember the thrill I got when I first started playing Final Fantasy II (Final Fantasy IV to you purists).

I never paid much attention to stats aside from the basics back then -- there was no reason to. When I did take a look under the hood, though, what I found was easy to understand. Cecil beat stuff down with a sword, so he had a high amount of strength. Rosa was better at healing things than Cecil, because she had more will than he did. Rydia blew things away with black magic and summons, so she was loaded up with wisdom.

When I eventually got around to playing World of Warcraft, I went into it with a lot of preconceptions from my Final Fantasy days. This healing priest? Spirit. Makes total sense, that's a healer stat. When it was time to use the darker side of the priestly art, it was time to look for gear with intellect. It made logical sense from a Final Fantasy standpoint. And just like in Final Fantasy, the most important thing to pay attention to was how well a piece of armor protects you from attack. Right? RIGHT?!

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Filed under: Priest, (Priest) Spiritual Guidance

BobTurkey updates Priest theorycraft


Disc Holy
MP5 1.0000 1.0000
Spirit 0.3317 0.6397
Intellect 0.7853 0.7480
SP 0.6000 0.6000
Crit rating 0.3564 0.3763
Stamina 0.2000 0.2000
Haste rating 0.2925 0.3059
I love theorycraft. One of my favorite things about WoW is the fact that you can do math about it, and that math can help you play better. One of the better examples of theorycraft out there was MK, author of A Dwarf Priest, who did some seriously cool work on Holy gear ranking for Wrath.

However, MK hasn't been seen around lately, and hasn't updated the information for patch 3.1, with its big changes to spirit and to Priest talents. Fortunately, a blogger named BobTurkey has stepped in and thoroughly reworked all the numbers, at great and interesting length. It's times like these that I really love the WoW community.

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Filed under: Priest, Items

Compare gear easily with Pawn


Gear is one of the main ways characters in WoW get more powerful, and pretty much the only way once we reach the level cap. However, it can sometimes be difficult to decipher whether one item is better than another - as a rogue, will 10 hit rating help you more or less than 10 Agi, assuming you're not capped? (Less, according to most sources.)

Questions like these are why stat weighting scales were developed; they aim to answer questions like that by expressing how much each stat is worth in terms of "points," which quantify how much each stat helps your DPS/healing/tanking. For instance, Shadow Panther has calculated that if 1 Agi is worth 1 point, 1 hit rating is worth 0.85 points, 1 Str, 0.55 points, and so on. Many different rating scales for various classes and specs can be found around the internet.

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Filed under: Items, Add-Ons

Wowhead adds group-by-slot and more

Although Wowhead has a blog now, and those of you who (like me) are huge fans of the site are probably reading it already and thus have already seen this news, I figure a good many Insider readers would be interested: Wowhead has released another round of new features.

  • Stat weighting presets are updated for Wrath. If you have any suggestions on how the new presets could be improved, please drop by the thread on Wowhead's forums.
  • Combat ratings (hit, crit, and haste) have been combined across melee, ranged, and spell, to reflect changes made in the 3.0 patch.
  • Filters have been reorganized to cut back on clutter and scrolling.
  • When using stat weightings, you can now group gear by slot (example). If the stat weightings are solid enough, this provides a much prettier (IMO) alternative to sites like Lootrank.

I like the "group by slot" especially, for quick access to gear lists. Another set of solid updates by the Wowhead team, making the best database even better. Thanks, folks!

Filed under: Items, News items

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