As promised, Greg "Ghostcrawler" Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here's a quick rundown of some important changes, with the full blue post after the break.
- Spell resistance is gone, and so is spell penetration.
- The chance to block will be handled by a separate combat roll for each attack that is not avoided.
- Resilience will be renamed "Defense (PvP)" or possibly "PvP Defense." All players will have 30% base Defense, the same way all characters have some base Stamina.
- All spells and abilities will crit for double damage, baseline.