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Posts with tag stat

Ghostcrawler explains stat changes in Mists of Pandaria

As promised, Greg "Ghostcrawler" Street, the Lead Systems Designer for World of Warcraft, has returned to the official WoW blog with an explanation of stat changes in Mists of Pandaria. Here's a quick rundown of some important changes, with the full blue post after the break.

  • Spell resistance is gone, and so is spell penetration.
  • The chance to block will be handled by a separate combat roll for each attack that is not avoided.
  • Resilience will be renamed "Defense (PvP)" or possibly "PvP Defense." All players will have 30% base Defense, the same way all characters have some base Stamina.
  • All spells and abilities will crit for double damage, baseline.
Lots more after the break.

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Ask Mr. Robot: What gear should you get?

Matt's gear unoptimized courtesy of Mr Robot.
I'm not the best person when it comes to really optimizing and min-maxing my characters. I read up on the theory, but much of it goes way over my head. I'm just not that great when it comes to numbers. But hey, there is a new site out there for players like me who have difficulty with this kind of stuff. If you're looking for a gear optimizer, go ahead and Ask Mr. Robot. If you're not sure which item is the best you can get for the content you're doing, you can use Ask Mr. Robot to show you what the optimal drops are. Not only that, it even tells you how you should gem, enchant and reforge.

Let's take a closer look.

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Filed under: Analysis / Opinion

Cataclysm: Stat and system changes for DPS death knights

We've known for a while that we were getting some pretty sweeping stat and gear changes in Cataclysm. The other day, the blues over at Blizzard put together a nice little post that outlined all the big points of the revamp. As you might expect, there are a few changes that DPS death knights are especially going to want to watch out for. Let's take a closer look at the changes that are most likely to affect the DPS death knight.

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Filed under: Analysis / Opinion, News items, Death Knight, Cataclysm

GC clarifies ArPen's stat removal and others


Ghostcrawler's hoping this answer "gets read," so we'll help. A player asks why Blizzard is worrying about armor penetration with the Scourge Strike ability -- isn't, they ask, ArPen getting removed in Cataclysm like we heard at BlizzCon? The answer is basically no: Armor Penetration rating is getting removed from gear (along with Block value, Defense, Attack Power, and a number of other gear stats), but Armor Penetration as a stat is not getting removed from the game. Talents and other abilties will still depend on removing and penetrating armor, even if your gear selection won't revolve around it. They'll still be balancing it, but as players choosing gear, it won't be a part of our calculations there.

Make sense? Just because you don't see, say, Attack Power on gear doesn't mean you won't have an Attack Power number governing how much damage you do. It just means that the AP you have will come from stats like Agility and Strength (depending on your class and a number of other factors) rather than gear adding directly to AP. Of course, as Ghostcrawler says, these changes aren't even coming until patch "4.0" and the Cataclysm expansion, so there's still lots of gear choices and balancing to do before then.

Filed under: Odds and ends, Buffs, Death Knight, Forums, Cataclysm

WoW Rookie: All you needed to know about stats, part 2


For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.

In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

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Filed under: WoW Rookie

Re-evaluating item stat values

Blizzard is looking at the value of sockets on items (currently, the value per socket is slightly higher on higher quality items) and standardizing it throughout the game in an upcoming (but unspecified) content patch. In addition to this, they're also going to reviewing the expansion armor sets -- Drysc says it's not the intent for higher tier sets to be poorer quality or side-grades to previous sets, and that some sets may see changes in the future.

While Drysc seems to be talking about future changes, some re-evaluation of item values seems to have already happened in patch 2.0.10, however. This list of undocumented patch changes, compiled by Ramiel, contains numerous item tweaks -- some good and some not so good.

Filed under: Patches, Items, News items

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