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Posts with tag stay-chill

The OverAchiever: Help update our list of evil achievements

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, the abyss stares back.

Almost two years ago, I wrote a series of articles for OverAchiever that turned out to be one of the most popular themes the column's ever visited: evil achievements. It turns out that a lot of folks care deeply about achievements that have been -- allow me to quote myself -- "milked from the angry teat of Satan himself."

Now, it has to be said that all achievements are technically optional. No one is forcing you to do anything, why do you play this game anyway if you aren't having fun, yadda yadda ... all true. But I assume you're reading The OverAchiever because you really like achievements and you think they add something to the game. (Either that, or you're just reading because you're bored, but that's fine too.) Personally, I don't think players really mind difficult achievements or even achievements that they have to peck away at over an extended period of time. But there's a line between an achievement that is genuinely difficult on its own merits and one that makes you privately think the developers want you dead.

So with that in mind, how would we reconstruct a list of evil achievements in 2012 during the Cataclysm era?

You can find the original series here if you're interested in a trip down Memory Lane, although I'll give you a quick rundown on them past the cut:

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Filed under: Analysis / Opinion, Achievements, The Overachiever

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