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Posts with tag stay-of-execution

4 major updates for holy paladins in Mists of Pandaria

Execution Sentence
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard recently promised to release a flurry of Mists of Pandaria information in March, but apparently it's opened the gates early. The Mists of Pandaria talent calculator and ability list received a massive update this week, giving us new info on the talents and spells that holy paladins can look forward to in Mists. In addition, the Blizzard community managers have been answering questions about the new data at a rapid-fire rate.

Holy paladins have a lot to look forward to in Mists. It's clear that the developers have been looking at our weaknesses as healers, as several of our long-standing issues have been addressed. While we've always had a wide variety of utility abilities, until recently, holy paladins really only had single-target heals at their disposal. With the introduction of the revamped Holy Radiance in late Cataclysm and now the new talent options we'll in Mists, our base healing toolbox is looking more and more complete.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

Patch 4.1 PTR: Trinkets of tier 12

Trinkets yes! Pretty trinkets!
Blizzard seems to be putting a lot of thought into trinkets this expansion. In Wrath of the Lich King, it was a struggle to get your hands on a pair of good, strong trinkets. In Cataclysm, while perhaps not every trinket is strong for every class (I'm looking at you, Fury of Angerforge), there does seem to be a whole lot more of them. The data for a whole slew of new trinkets in patch 4.1 is already in the game, with the heroic versions clocking in at ilevel 391.

The full list of trinkets is behind the break below (and it's quite a list), but I wanted to highlight a couple of them, as they have some fairly unique mechanics. Note that the numbers I cite below are from the heroic versions of the trinkets.
  • Stay of Execution In addition to an impressive amount of dodge, this trinket has an on-use effect. "Absorbs up to 29125 damage for 30 sec, but once the absorb expires, you take 20% of the damage absorbed every 3 sec for 12 sec." Assuming you use the entire absorption bubble, that's 5,825 damage every 3 seconds. In most situations, that certainly makes that damage spike much more manageable. Of course, use it at the wrong time and you end up with a DoT ticking away as soon as a boss's enrage kicks in.
  • Hungerer In addition to a glob of agility, "When using an ability causes your Energy or Focus to fall below 20% of your maximum, you will gain 1730 haste rating for 15 sec. This cannot occur more often than once per minute." Except in situations where you're pooling Energy or Focus to apply a debuff or interrupt a spell, all classes that can use this trinket bottom out their resources rather frequently. The cooldown will determine the trinket's power and not the actual mechanic of the trinket's proc, but on the surface it seems much more interesting. Time (and theorycrafting) will tell if it actually proves useful, though.
There are, of course, a lot of your typical procs and stacking stat trinkets (which many people prefer) mixed in with this batch, but it's nice to see cool new mechanics as well. Once again, the full list of new trinkets is behind the cut below.

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Filed under: Raiding, Cataclysm

Encrypted Text: Combat in Wrath

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.

Ahh Combat. The cornerstone of the end (and mid-) game PvE Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec. Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush to burn through the last tasty bits of, well, whatever stands in its way.

Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS and overall damage done can mean the difference between getting another invite or not.

I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"

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Filed under: Rogue, Analysis / Opinion, Expansions, Classes, Talents, (Rogue) Encrypted Text, Wrath of the Lich King

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