Skip to Content

WoW Insider has the latest on the WoW: Cataclysm expansion!

Posts with tag stormwind

Know Your Lore: What if Stormwind had won the First War?

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What if ...?

It's one of the most dangerous two-word phrases in the English language, my friends. What if leads us down roads strewn with nevers, could have and didn't after didn't.

This week, we're going to look at what would have happened if a few decisions had been made differently. What if Stormwind had never fallen? What if the Horde had lost the First War? On the surface, it seems like an easy question to answer. Stormwind never falls and Varian Wrynn's dad Llane gets to stay king with his heart inside his chest. Everyone's happy, right? (Well, everyone but the orcs.)

But the world would be vastly different without the rise of the Horde to prominence on Azeroth. Without the disastrous defeat of one of humanity's nations, there would be no Alliance of Lordaeron, no Thrall, no Second War, no death of Gul'dan at the Tomb of Sargeras, no Alliance Expedition, no destruction of Draenor by Ner'zhul's reckless sorcery -- the closer one gets to the present-day World of Warcraft, the more unrecognizable it becomes.

We can't answer for every possibility. We can't establish an absolutely canonical scenario for what would have happened, and we'd be fools to try. But we can look at the ramifications of the First War and consider their immediate implications and what would have come from them.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore

Transmogrifying your way into the Stormwind Guard

If you've spent any time in Stormwind at all as an Alliance player, you're likely well familiar with the Stormwind guards that respond to emote commands. And if you're a Horde player who's stormed the walls of Stormwind, then you're definitely familiar with the Stormwind guards, although not in a friendly capacity. The uniform of the Stormwind guard is an iconic look that's been around since vanilla -- classic steel plate armor with blue accents, a shield emblazoned with the Stormwind lion, and the iconic plate helm all make up the look of the Stormwind guard.

With transmogrification, you can morph yourself into one of these classic uniforms as well. Even better than that, almost all the pieces of this particular outfit can be crafted via blacksmithing, without need for endless farming. Though donning this set as a Horde player won't make the guards any less hostile, if you've ever wanted to try and fool people into thinking you're an NPC, it's incredibly easy to do.

Read more →

Filed under: Transmogrification

Know Your Lore: Anduin Llane Wrynn, Prince of Stormwind

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is quiet, kind, and likely more keenly aware of the troubles of the world than most. He is drawn to the Light in a profound way, much as his father would like to dismiss it. Unlike his father, he isn't interested in the rigors of war and the brutal realities of fighting. He's already been a leader, though his reign was as a figurehead. He's suffered far more in his young life than most. His mother died when he was merely a baby, and his father disappeared and returned a man who was utterly changed by circumstances beyond his control.

He is the heir to Stormwind's throne, to a kingdom that is tattered at the edges and trying desperately to hold itself together. While the rest of the world seems to revel in the chaos brought about by Deathwing's return, eager for the battle between Alliance and Horde to rear its head, he quietly follows the path of peace, looking to the future. It's a future that Prince Anduin Llane Wrynn may very well have to put back together again, perhaps sooner rather than later.

Read more →

Filed under: Lore, Know your Lore

New Hallow's End content for 2011

Hallow's End is nearly upon us, and this year looks like it's going to have a whole bunch of fun new things to keep us occupied, from new pets to new loot to new quests.

To start with, the famous wickerman of Undercity will now have a Stormwind equivalent, maintained by the Gilneans. Alliance and Horde will have a chance to honor their own wickerman or douse the one that belongs to the opposing faction. In addition, you'll be able to go on a stink bomb run over Stormwind or Undercity, or clean up after the other sides' bombing. You can read up on all of these quests, which are dailies, in Allison's Hallow's End Achievement Guide.

The Headless Horseman will once again lurk in the Scarlet Monastery graveyard, with his usual outlay of rings, his helm (perfect for transmogrification), and his sword, all of which will now be ilevel 365. His Reins will also be a possible reward from the first kill each day, of course. Again, you can find a complete list of his loot in our Hallow's End Achievement Guide.

Tricky Treats, those annoying things that you couldn't destroy fast enough in years past, will now buy you stuff. Vendors this year will sell every single Halloween mask for two Tricky Treats each, and two different pets, the Feline Familiar and the Little Wickerman, for 150 Tricky Treats each. Tricky Treats will be awarded from various quests or Hands of Treats from trick-or-treat buckets in inns around the world.

The holiday officially starts Oct. 18, so get ready! There's lots of new stuff to do this year, and not much time to do it in, especially if you're not about to tear yourself away from BlizzCon, even for a flying horse.

Filed under: Events

Know Your Lore: The Shattering, part 1

The Shattering cover
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Nov. 22, 2010, millions of players logged in to World of Warcraft to view the old world one final time. Whether venturing to out-of-the-way spots, running around the park in Stormwind, or saying goodbye to Magni Bronzebeard and Cairne Bloodhoof, every player was well aware that the next day, these locations and people would no longer exist. As for me, my guild leader took those of us who wished to go on a romp around the hidden places in Azeroth that many had never before seen and would never see again.

On Nov. 23, players logged on to find an entirely different, harsher world waiting for them. Orgrimmar was transformed into a bristling fortress of iron and steel. Stormwind's façade was forever marred by the charred claw marks of Deathwing, and the lovely park nestled in the corner of the mighty city had been torched and fallen away into the sea below. In Ironforge, the city was now ruled by a council of three; in Orgrimmar, a new Warchief sat on the throne. In Thunder Bluff, Baine Bloodhoof now stood in the place of honor once reserved for his father Cairne.

For those who read the novel The Shattering by Christie Golden, all these events made perfect sense. For those who hadn't picked up the book, the resounding question asked was a simple "What happened?"

Today's Know Your Lore contains pretty much every possible spoiler that exists for the novel The Shattering by Christie Golden. If you've been putting off picking up the book and giving it a read and would like to remain unspoiled, I would highly suggest turning away now.

Read more →

Filed under: Lore, Know your Lore

The Lawbringer: Mailbag 5.0

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play?

Oh my, look at the time. Mailbag-o'clock already? That means we have questions to answer! If you'd like to send me a question for The Lawbringer, point a message from your email client of choice to mat@wowinsider.com with something having to do with Lawbringer in the title and ask away. This week, we've got some fun questions to go through.

Our first email comes from Lee, who wants to know if the Diablo 3 currency trading on the real-money Auction House could ever be big enough for a foreign currency exchange-type of marketplace for Diablo gold.

Lee asked:

You've talked at length about gold farming and the repercussion of gold farming in mmos. Much of it is related to currency trading. You've pointed out that Diablo's new model of selling cash on the auction house will eliminate gold farming and selling as we know it by creating gold to blizzard dollar currency exchange. Do you think we'll see the development of Forex style black box trading, using a Trading API add-on most likely?

Read more →

Filed under: Analysis / Opinion, The Lawbringer

All the World's a Stage: Plot points for worgen roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The worgen are the newest race to hit Alliance side, and though they are humans affected by a curse, they aren't exactly the same as your run-of-the-mill humans we've been playing since vanilla. Worgen roleplayers have a ton of information thrown at them during the starting levels, but after the fight is over and everyone's moved on, it seems as though there's not much in the way of excitement or roleplay potential.

That isn't necessarily the case. The main issue I have with worgen -- and to a degree, their Horde counterparts the goblins -- lies in the fact that you are inundated with so much information in those first few levels. The story moves at a frenetic pace, and unless you're paying close attention, it can quickly become an overwhelming experience. Despite the relative lull after the starting experience is over, there is plenty for worgen roleplayers to use, even at level 85.

Read more →

Filed under: All the World's a Stage (Roleplaying)

Know Your Lore: The humans, part 3

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Imagine for a moment that you are, right now, a human of the same age that you are, but living in Azeroth. Depending how old you are, you either lived through or were born into the aftermath of three of the most devastating wars your world has ever seen. Keeping in mind the trouble with timelines, every human alive in the Warcraft setting has endured loss and hardship on a scale almost unimaginable; many were driven from their homes by invading monsters or demons from other worlds, or were forced to flee in advance of legions of walking corpses that relentlessly tried to kill them and dogged their steps all the way to safety.

The humans who congregate today in centers like Stormwind and Theramore have survived when vast numbers of their people died. Only the former high elves have lost more of their kind. The fact that humanity manages to remain a force to be reckoned with despite the loss of almost all of its former northern domains in the Eastern Kingdoms, the deaths of uncounted numbers of their people and the usurpation of their inheritance is a testament to their origin as a seed race of the Titan's first arrival on Azeroth. Indeed, much like their dwarven cousins (for now humans and dwarves truly know they share a common origin, as do their gnomish relations), humans harbor a stony resolve in the face of adversity that could crush or corrupt another people.

Let us look at humanity's most recent travails.

Read more →

Filed under: Lore, Know your Lore, Arts and Crafts

Know Your Lore: The humans, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We've talked about their politics and their ancestors, but humanity itself has not really been described in detail -- and it deserves to be. The humans of Azeroth derive from the ancient servitors of the Titans, and their origins lie in the frozen continent of Northrend (indeed, before it was a continent of its own), but they've developed over time into a brash, persevering people of their own who rose to master the Eastern Kingdoms and who had endured two hideous wars with alien invaders, the plague of undeath that shattered their strongest kingdom, and times of chaos and uncertainty. It is humanity that holds the Alliance together today, serving to unite disparate peoples in a collective that grows more cohesive in the face of growing Horde expansionism.

The ultimate drive to exist that has kept humanity going past world-shaking calamities must be respected. When war and strife come, humans have risen to the challenge. Although one of the shortest-lived of Azeroth's native races and possessed of one of the youngest cultures, human have risen on the strength of their determination.

Read more →

Filed under: Lore, Know your Lore

Anduin Wrynn: Then and Now

Blizzard made a lot of changes to World of Warcraft with Cataclysm, and has been exploring some of the bigger changes through its "Then and Now" series. Previously, Blizzard discussed how Garrosh has changed from The Burning Crusade through Cataclysm, as well as how Thrall changed since his debut in Warcraft III. Now, their eyes are on Stormwind and the boy prince, Anduin Wrynn.

Anduin's biggest changes actually happened outside of the game world, most notably in the World of Warcraft comic series and in Christie Golden's companion novel to Cataclysm, The Shattering. In The Shattering, Anduin comes into his own through a series of adventures with Jaina Proudmoore, and by participating in the burgeoning dwarven civil war between the clans at Ironforge. The prince finds his path with the Light, determined to become a priest instead of becoming a warrior like his father. His character has grown considerably since his inception, with Blizzard making a concerted effort to move his story forward against the backdrop of the cataclysm.

I was a fan of Anduin in The Shattering because he was written to be a spiritual opposite of his father. While Anduin retained his father's caution when dealing with the Horde, he seemed more open-minded, forgiving, and willing to compromise on things above and beyond him. There is definitely groundwork being laid for a strong, compassionate leader, something the humans have not truly had since Varian's kidnapping and King Terenas Menethil of Lordaeron.

Read more →

Filed under: Lore, Cataclysm

Patch 4.2 PTR: New login screen temporary?

Animated and roaring Deathwing has been replaced on the PTR with a static image of the Aspect of Death. We do not know if it is the new login screen or if it only temporarily replaces the animated Deathwing-on-Stormwind motif we've grown to love.

Why the change? We have no idea. It could be a temporary change while Blizzard works on an issue with the old login screen -- or perhaps it is the end of roaring, animated dragons when you log in to the game. The particular art used is gorgeous, obviously, and it's one of my favorite shots of Deathwing.

The reasoning behind the change will most likely come out soon. Tin foil hat speculation puts it anywhere from people's having issues with the login screen and just not loving roaring dragons (even after the toning down of said roaring) to using a new login screen that reflects the next tier of raiding. We don't know! My guess is that we will know soon, however.
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: Cataclysm

Official patch 4.1 notes updated for May 2

Blizzard has released an update for the patch 4.1 official patch notes. Most of these notes confirm changes already in game, including the presence of portals to Stormwind and Orgrimmar in Dalaran and Shattrath, which should be good news for people leveling through the 60s and 70s. In addition, the art update to Reins of the Dark Phoenix was stricken from the patch notes. That change will be coming in patch 4.2.

Read on after the break for all the new changes.

Read more →

Filed under: News items

Know Your Lore: Blackwing Descent and the Prestor legacy

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Dragons in World of Warcraft have long been reclusive creatures of mystery; they didn't generally interact with other creatures of the world, with few exceptions. Until the launch of WoW, few chose to speak to the mortal races. The red dragon Korialstrasz was a notable exception who interacted with humans and others quite frequently, even holding a place on several councils in organizations like the Kirin Tor and Silvermoon. However, Korialstrasz took mortal form and the name Krasus when doing so and was careful not to reveal his identity.

The same applies for other dragons prior to World of Warcraft, and even in WoW itself. Chronormu, or Chromie as she's more typically called, often interacts with mortals on behalf of the Bronze Dragonflight. As time has passed in game, however, more and more dragon are interacting with mortals in dragon form, no longer feeling the need to disguise themselves or keep their identities a secret. But once upon a time, this ability to disguise and take another form wreaked havoc among the human kingdoms. It all started with a man named Daval Prestor.

Read more →

Filed under: Lore, Know your Lore

Ink traders come to Stormwind, Orgrimmar in patch 4.0.6

Those of us who make Darkmoon decks will no longer have to park our scribes in Dalaran to access the ink trader there, because patch 4.0.6 will bring with it the addition of ink traders in Stormwind and Orgrimmar. Now, aside from changing an alchemist's proc specialization, there's no reason to move any crafting character out of the main cities!

Bashiok
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.


The ink trader used to be the center of every glyph maker's business. Now that the traders only take the somewhat more expensive Blackfallow Ink, they're mostly used as a way to create more Inferno Ink. I also sometimes use them to trade Blackfallow Ink in for lower-level, common inks when I need them for glyphs, but that's only when my stocks of old-world herbs dry up. So far, actually, it's been only Ethereal Ink from Outland.

Maximize your profits with more advice from Gold Capped, plus the author's Call to Auction podcast. Do you have questions about selling, reselling and building your financial empire on the auction house? Basil is taking your questions at basil@wowinsider.com.

Filed under: Economy, Cataclysm

New Ironforge and Undercity mugs available from Taverncraft

Last month saw the release of some new designs from Taverncraft in the form of stoneware mugs, Stormwind for the Alliance and Orgrimmar for the Horde. It looks like these were just the beginning, as Taverncraft has just released two new city-based mugs. Both designs feature the artwork of James Zhang, known for his work with the WoW TCG game, and each mug is microwavable, dishwasher-safe and holds 18 ounces of liquid.

While the Ironforge mug is available for immediate shipment, fans of Sylvanas will have to wait a little while; the Undercity mugs will be available for shipment in March. Here's hoping this is a sign we'll see all of the Horde and Alliance capitals featured throughout the year! You can order the mugs through Taverncraft's website for $19.99 each.

Filed under: News items

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day
Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011

 

Categories