The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Today's post was supposed to be an introduction to the Wildhammer, a dwarven faction that will be responsible for bringing the shaman class to the forefront of dwarven society; however, plans have changed. As I was writing the article, I kept going back to the comments on last week's post and addressing issues and concerns brought up by readers, as well as thinking about the people out there who believe that the storytelling is "shoddy" or "unbelievable." So I'm putting the dwarves aside this week -- don't worry, they'll be back next week, I promise!
Some of Blizzard's decisions regarding new class and race combinations make more sense than others -- as stated last week, hunters aren't a big stretch for the imaginations of most players. Some take advantage of expanding upon existing lore, like the development regarding the forgotten eye of the Earthmother, An'she. There was a lot of commentary and discussion on the tauren paladin article regarding whether or not these decisions make sense, but what people seem to be overlooking is it's not a matter of whether or not these changes make sense.
What it is about is storytelling -- the construction of a believable story that progresses in a fashion that isn't too out of bounds. While the draenei race was a stretch in many player's minds, the basic fundamentals behind their introduction and integration into the Alliance during The Burning Crusade wasn't as far-fetched as people first thought. Yes, the original story of the draenei involved one of the biggest "whoops" moments in Warcraft's history -- but even the misstep with lore could be explained in a logical fashion when looked at in the correct light.