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Posts with tag stratholme

Weapons of Lore: Benediction

Image
For a priest, it represented the ultimate in weapons, a staff designed to assist with the greatest of healers or the darkest of shadowy specters. For others, the staff was a signal that the healer they'd just run into was one of the few and highly skilled, capable of keeping them alive in the darkest of situations. Though epic in quality, the staff Benediction was akin to a legendary in stats and appearance. Clicking on Benediction wouldn't give you wings or turn you into a mount; instead, the staff transformed into Anathema, a completely different staff with a completely different set of stats.

There has never been another weapon released with Benediction's glimmering golden model or with Anathema's dangerous silver spines. Benediction is no longer obtainable in game; it was removed when Cataclysm was introduced. But for players in vanilla WoW lucky enough to get the appropriate quest drops, Benediction represented the best of the best in healing staves for the majority of the original iteration of the game. Others looked at the weapon with awe, but the lucky priest who wielded it knew there was more to the staff than a set of killer stats.

Benediction may have been a brilliant weapon, but its origins were stained with the blood of thousands of innocents.

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Filed under: Lore

The OverAchiever: Mountain O' Mounts in 5-man dungeons

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue our Mountain o' Mounts grind by beating the crap out of various bosses in the hopes that they'll barf up some transportation.

This week's article addresses the mounts you can find in 5-man content, of which there are quite a few. However, please note that I haven't included special holiday mounts like the Headless Horseman's mount or the Big Love Rocket. Even though they technically drop from 5-man content, they're only available under special circumstances, so they'll pop up in a later guide.

As a note to anyone following the Mountain o' Mounts series, I'll be preempting it for two weeks to run full guides on the Noblegarden and Children's Week 2011 holidays, which begin on April 24 and May 1 respectively. We'll return to Mountain o' Mounts on May 5.

Also read: Combining The Ambassador and Mountain O' Mounts, Mountain O' Mounts in Outland, and Mountain O' Mounts in Northrend.

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Filed under: Achievements, The Overachiever

Gold Capped: The market for enchanting mats for BoA gear

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

A long-running, profitable business is selling enchanting scrolls that can be put on BoA gear. These all have no minimum level, since BoA gear is considered level 1, which means they typically take lower-level enchanting mats. Some good examples of these mats are Large Brilliant Shards and Greater Eternal Essences, which are used for a bunch of enchants like Crusader and Spellpower.

The price for these mats have gone up quite a bit on most realms since Cataclysm, and the reason is clear: The ilevels of the drops in Stratholme were reduced in patch 4.0.1, and the drops in there no longer disenchant into the same mats.

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Filed under: Economy, Gold Capped

Know Your Lore: Jaina Proudmoore


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Duty first. Grief second. Self-pity? Never.

Daughter of a Grand Admiral, once intended of a prince, and one of the greatest mages in the history of Azeroth -- it's a hell of a reputation to live up to, but Jaina Proudmoore is nothing if not conscious of the example she sets to others. While other leaders have suffered greatly and bear the scars of their past as a badge of honor to further their pursuits, Jaina has had her own share of grief. Yet unlike the other leaders of her time, she bears her sorrow quietly, burying it under responsibility and an unwavering dedication to the greater good of the world.

Jaina Proudmoore was the youngest of Grand Admiral Daelin Proudmoore's children. The only girl born to the family, Jaina had a lot to live up to -- and she was determined not to spend her life as one of other ladies of the noble court. From a young age, Jaina showed a remarkable aptitude for the magical arts. Around age 11, she was sent to Dalaran to study among the mages of the Kirin Tor -- something that may have been a daunting task for other children her age, but not Jaina. She'd spent her childhood reading tales of Aegwynn, one of the greatest Guardians the world had known. The tales of how Aegwynn had overcome the stigma of being a female wizard and achieved far greater success with her position than any man in the Guardian line only served to fuel Jaina's ambitions, even though she was but a child at the time.

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Filed under: Lore, Know your Lore

The Queue: The one where Fox tells you about all the [REDACTED]

Welcome to your daily dose of The Queue. With your usual hosts suffering from post-BlizzCon fatigue, The Queue was left unguarded and once again captured by Fox Van Allen. All members of the Van Allen faction shall enjoy a 5 percent buff to damage and experience for the 24-hour duration, and Spirit Shards may now be collected.

The powers than be here at WoW Insider are still licking their BlizzCon-inflicted wounds, so they requested I once again write The Queue. And since Holisky, Sacco, et al. probably won't even have the energy to edit this, I'm spilling the beans on what happened at BlizzCon 2010. Not the boring stuff. The awesome, seedy stuff that could get everyone fired.

First of all, I cannot believe what happened after [REDACTED] ended. [REDACTED] stayed a little bit after, and once we all got a few photos, all of us took turns [REDACTED]ing in the [REDACTED]. You know how [REDACTED] seemed awful friendly during the [REDACTED]? Yeah, you guessed it, he was totally [REDACTED]. Like, really [REDACTED].

On a somewhat related note, I'd really appreciate it if those of you who were taking the pictures of me when I was [REDACTED]ing [REDACTED] would stop uploading them to Facebook. Or at least stop tagging me in them. I mean, my grandmother can see that stuff. Come on.

Oh, and P.S.: [REDACTED]'s hair smelled exactly the way you'd have expected it to -- like [REDACTED].

[Nice try, Fox. – Ed.]

Dark Finch asked:


Does WoW Insider plan to redo the "(Place Spec Here) 101" articles to match the current talent trees and abilities? If so, will you do this before or after
Cataclysm launches?

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Filed under: BlizzCon, The Queue

Collecting Armor Sets: Dungeon set 2

For the longest time in vanilla World of Warcraft, players were content with collecting the dungeon set 1 pieces from Stratholme, Scholomance and Blackrock Spire. A purple item was a incredibly rare thing to see in the early days of WoW. It was a status symbol, a badge of pride for raiders who managed to band together to defeat Onyxia or brave the depths of Molten Core. With epic items soon came epic discontent, largely from casual players who either didn't have the time or the inclination to raid. As time went on and more raid dungeons were released, the complaining continued; players who were unable to dedicate the time needed to successfully complete a 40-man raid dungeon felt it was unfair that they could not obtain epic gear.

It was a valid complaint, but it took well over two years before Blizzard finally did something about it. About four months after the release of Ahn'Quiraj, Blizzard implemented Patch 1.10, "Storms of Azeroth." Among the fun changes like the introduction of weather in Azeroth and quest-experience-to-gold conversion at level 60, casual players finally received what they'd been asking for: a quest line that didn't require raiding and would allow them to upgrade their dungeon sets one into new ones that included epic gear. This set is called, appropriately enough, dungeon set 2.

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Filed under: Analysis / Opinion, RP

Armor Set Collecting: Dungeon Set One

Set collecting is one of those things that you either love or hate -- either the thought of running around in old gear is curiously nostalgic, or you simply don't care to fill your bank with a lot of useless junk. With the introduction of Cataclysm, a lot of these old dungeon sets appear to be changing or disappearing entirely, making them a hot commodity for set collectors. Since a lot of players these days picked up the game in the BC or Wrath eras, not everyone knows where these pieces come from and how to get them.

The first of these sets is the Dungeon Set One. Obtained through various level 60 instances, these blue armor sets were the top of the top before the days of Molten Core and purples everywhere. Originally, these sets had very boring graphics, until a patch was implemented in which all sets got a shiny new graphics update. In the early days of vanilla, these sets were pretty much all players needed to farm for, and the +8 to all resistances that served as a set bonus for each was handy in places like Molten Core, which was nothing but a fun fire factory in which you wanted to stack as much fire resistance as possible. There are nine sets to collect, and each set is class-specific. All set pieces can be found in Stratholme, Scholomance and Blackrock Spire (both lower and upper).

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Filed under: Analysis / Opinion, RP

Western Plaguelands not so plagued anymore in Cataclysm

We addressed the implication that the Alliance might be retaking some lost lands in Cataclysm thanks to some mutterings by blues on the official forums. Now we've got confirmation from the latest Twitter dev chat that while Eastern Plaguelands will still be a hellhole, Western Plaguelands will be free of the plague when the expansion hits.

Twitter developer chat
Q. With the Lich King defeated, in Cataclysm, will the Plaguelands be green and beautiful again?

A. Western Plaguelands will finally be free of the plague in Cataclysm. It's hard for the Scourge to survive without their beloved Lich King. I guess this means we need to rename the zone?


Just awesome. This is the kind of change I was hoping for in Cataclysm, to be honest -- not just earthquakes and floods, but actual passage of time and logical storyline progression post-defeat of Lordaeron's traitor prince. Wonder what this means for Scholomance or Andorhal!

But, also, what does it mean for the name? I guess Eastern Plaguelands will likely become just The Plaguelands, but what will WPL become? East Lordaeron? New Lordaeron? Or, given the zone's proximity to the zone that's basically Azeroth's armpit, they could just go with the one that makes the most sense: Pennsylvania.

Filed under: Cataclysm

Patch 3.3.3 PTR: Cull Stratholme faster than ever before

The dungeon finder has really changed what players get excited about the most in the World of Warcraft. It's a strange world when one of the most anticipated updates to the game is the ability to tell Arthas to shut his yap. No, we don't mean kill him in Icecrown, we really do mean telling him to shut the hell up. Just in case you missed it in the patch notes we posted a little while ago, there's this waiting for us in patch 3.3.3:
  • Culling of Stratholme: Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
The pre-Culling of Stratholme dialogue is really cool to experience the first few times, but after that it just starts to feel like a waste of time. The dungeon finder made it even worse, because as awesome as it is, it eliminated some of the social stigma of ditching a group early. Oculus and Culling of Stratholme are the two instances I can always expect some dip to drop from. Hopefully this change and the deserter debuff becoming 30 minutes will discourage that sort of behavior.

Filed under: Wrath of the Lich King

Breakfast Topic: Did Arthas do the right thing in Stratholme?

As we've discussed before, the Culling of Stratholme did slow the spread of the plague. But it's heartbreaking to watch Arthas slaughter innocent townspeople when they are looking to him for help. Wouldn't it have been better if he had waited for them to turn into scourge before killing them? Or was there a better way?

Should they have tried quarantining them until a cure could be found, perhaps? (Even though there isn't one.) It's a bit like a recent Fringe episode. Was it evil to consider killing all of the people infected with an extremely intelligent, contagious and fast-spreading disease? How do you deal with deciding between compassion for a few versus the survival of a race?

Could the ruthlessness that Arthas showed there be a symptom of weak morals that perhaps led to his demise as a human? Or was his swift, decisive action an example of his excellent leadership qualities and why he makes such a successful Lich King? Perhaps doing the right thing in Stratholme weakened his soul, making him more susceptible to corruption.

How should Arthas have behaved in Stratholme? Did his actions help corrupt him or show him to be already corrupted? What would you have done in the same situation?

Filed under: Analysis / Opinion, Breakfast Topics, Lore

Breakfast Topic: Fun with time travel

I was inspired by the time travel talk from last Friday's The Queue. If you were able to kill Arthas while doing the Culling of Stratholme; you would prevent him from becoming The Lich King, but would cause a much faster spread of the plague. It reminded me of this great piece of short fiction, where going back in time to kill Hitler prevents time travel from becoming possible and is therefore strictly forbidden.

I'd like to go back in time and help Mankrik's Wife escape her violent and lonely death. Do we really need another reason to slaughter those nasty boar humanoids? Besides, I bet she had some really great quests that we missed out on.

If you could go back in WoW time and change something, what would it be? What do you think the ramifications of your change would be?

Filed under: Analysis / Opinion, Breakfast Topics

The Queue: Catnap


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco be your host today.

I am tired, folks. Here is your Queue.


D-Back asked...

"What happened to AAFL? Is Sacco slacking off now due to his new Editor title and new shammy column? I enjoyed the AAFL articles."

Ask a Faction Leader is, for serious, coming back this Tuesday. Vol'Jin will be the titular faction leader. Email your questions to sacco@wow.com, subject line "AAFL".

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Filed under: The Queue

The OverAchiever: The Keymaster

Hot on the heels of a much larger achievement we've recently covered (Twenty-Five Tabards), I've decided to do The Keymaster in this article for two reasons:

  1. I recently watched Ghostbusters.
  2. Do I need another reason?
Actually, the other reason is that if you've done Twenty-Five Tabards, Keymaster is usually pretty easy because you've likely got some Burning Crusade faction rep under your belt. I could tack on a third -- I'm constantly surprised at the number of players who aren't keyed for some of the old-world dungeons, and by "surprised," possibly I mean "irritated," because I keep getting pestered to go open doors. Happily, just about all of these keys can be soloed at 80 for most classes, and none of them are particularly time-intensive (with the possible exception of the Scholomance key due to insane travel time) to get.

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Filed under: Analysis / Opinion, Features, Achievements, The Overachiever

World of WarCrafts: Sounds like a whole new Stratholme


World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

In this week's World of WarCrafts, the "dark and haunting tale" of Stratholme comes alive with a custom audio build from Ashram of Darksorrow-EU. Ashram paid a visit to the burning city, capturing it on video and then setting it to all-new audio - from spell effects to NPC voicing to birds cawing in the background, all set against an atmospheric soundtrack that injects an eerie edge of desperation to an instance that's become old hat.

Ashram brings a good bit of recording and audio experience to the project, having spent several years singing in a band and recording most of their material. "This is the first time I've ever attempted something like this with a full rebuild of a game's audio," he admitted. "This project was much more complex than anything I'd ever attempted before."

We visited with Ashram (thanks for the tip, Foulbourne!) to learn how he brought dread and despair back to old Stratholme.

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Filed under: Machinima, Fan stuff, Features, Interviews, World of WarCrafts

The (lack of) reality in the Caverns of Time

I've always considered the Caverns of Time to be like the theme park of Azeroth -- as we've discussed before, there aren't really any reasons to go to some of those instances in the first place, and the whole thing seems just so ludicrous. If we wipe, or we don't go in there, and Thrall isn't able to escape Durnholde or Arthas isn't able to murder Stratholme or any of the other premises they have set up, then wouldn't the world as we know it change? It seems like fan service -- Blizzard wants us to visit these great parts of lore, and it just seems to me like they've cooked up a weak story around getting us there.

Which is why I was surprised to read this post over on Mystic Chicanery. They argue that the Caverns of Time are actually the most "real" of all the instances in the game. If we go into Utgarde Pinnacle, for example, and murder King Ymiron, there's no reason why he should be in there again the next time we head in. And yet he is -- we can go in and murder him time and time again, doing the same thing, and getting loot every single time. But in CoT, there's a logical explanation for why the instances are always the same: to the people we're encountering in the instances, it's the first time we've met them. From the outside world, the CoT instances may seem strange (the first time I was in Durnholde, we wiped with Thrall, and I jokingly checked with my guild to see if Thrall was still standing in Orgrimmar, alive and well -- he was), but inside the continuity of those instances, they work.

Of course, we do still get different loot from it every time, as the MC post notices. But it is quite a thought: even though the Caverns of Time instances are the ones in the game that seem to least need us messing around in there, they also might just be the most logical.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Instances, Raiding, Lore, Bosses

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