A small defense skill change in 2.4 could herald larger things
It seems like a small change, but it could be the herald of something larger. It's a change to the way the defense skill is described in-game in patch 2.4, as reported by World of Raids. I'll let them describe it: * Old value: Higher defense makes you harder to hit and makes monsters less likely to land a crushing blow.
* New value: Higher defense improves your chance to dodge, parry, and block attacks, makes you harder to hit, and makes monsters less likely to land a critical strike against you.
So what does this mean? They've added things that have always been part of the skill, but have not been explicitly mentioned on the defense tab before, but what's most intriguing is what they've taken away.
I'll explain after the jump.
Filed under: Druid, Paladin, Warrior, Patches, Analysis / Opinion, News items, Instances, Raiding, Bosses, Buffs, Death Knight, Wrath of the Lich King

Stratics has posted their own
As promised, 




