What
WoW player wouldn't want to intern for three months inside the hallowed halls of Blizzard Entertainment? Surely, it's a dream scenario for 3D game artists trying to wedge a foot in the door of this incredibly competitive field. For three lucky art students, the scenario became a reality this summer via Blizzard's first
student art contest.
To be clear, this is no mere
fan art contest. The student art contest was put together by Blizzard's University Relations department, challenging aspiring professionals to come up with 3D artwork that fit into the
Warcraft universe while being "wholly new and unlike anything the art team had seen before." The three artists who best met that challenge would earn a three-month mentorship at Blizzard by a member of the
WoW art team, a one-year subscription to
WoW, and of course, some delicious
WoW memorabilia and goodies.
Top dog for the 2012 contest: Laguna College of Art and Design student
Jessica Dinh. "Jessica set up her scene and composed it in a way that immediately captured the viewer," says Wendy Vetter, WoW's lead dungeon artist and Jessica's internship mentor. "It was colorful, whimsical, almost like an intro to a fairytale. I was struck by the amount of detail she put into the piece, right down to the cow's head peering at the viewer in the corner."
Jessica tells us what it was like working on
World of Warcraft as an artist inside Blizzard, and she rounds up what she learned there with five tips for artists trying to break into the field.
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Filed under: Interviews, 15 Minutes of Fame