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Posts with tag subtle

Encrypted Text: Subtlety doesn't need a buff

Encrypted Text Subtlety doesn't need a buff WEDNESDAY
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

You would have to be pretty dumb to play a subtlety rogue right now, right? If you check out World of Logs or DPS Bot, it's one of the game's worst specs. Subtlety is ranking down there with frost mages, as usual. Blizzard is buffing Sanguinary Vein by 4% in patch 5.2, which results in a slightly smaller overall buff for subtlety. Toss in a couple of extra Vanishes from baseline Preparation, and you're looking at a reasonable DPS boost for sub rogues. But how can a few percentage points of damage make up for the 50% gap that subtlety is showing on the meters?

Subtlety is not doing just 50% of assassination or combat's DPS. In fact, top subtlety rogues are parsing right up there with the best assassination and combat rogues in the game. Subtlety's problem is self-fulfilling: the rogues with the most skill and the best gear aren't playing sub because it looks bad. Subtlety looks bad because there are so few parses from rogues with the appropriate skill and gear. Most subtlety parses are from poorly played rogues in PvP gear that are just soaking up valor points and leather gear.

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Filed under: Rogue, (Rogue) Encrypted Text

All the World's a Stage: So you want to be a bad guy


Today, All the World's a Stage begins a series on "how to be evil," bringing back the bad guy in your fantasy roleplaying -- complete with ideas, methods, warnings, and practical examples.

Up to now, we've mostly talked about roleplaying as a way that you and your friends can get together and enjoy developing your characters' relationships with one another. You don't normally tell stories about epic struggle against evil incarnate as a roleplayer in WoW, mostly because you have very limited control over the enemies you can struggle against in the game -- they tend to respawn every few minutes. It's hard to say, "We have just defeated Arthas and rid the world of the threat of the Scourge!" when your guild is scheduled to do the same thing again next week. There are ways around the continuity problem when you're raiding, but generally the best roleplayers tend to stay away from big lore characters and earth-shattering consequences, to focus on the more personal, down to earth things our heroes experience as they go through their daily lives.

It's kind of like if you had a TV series about all the things that happened in the general background of Lord of the Rings that didn't make it into the movies or novels – Frodo, Aragorn and Legolas would not be in it, but there would be other characters who could interact in the same world, and flesh out many of the details that wouldn't fit in the epic trilogy. (Incidentally, I have not had a chance to play Lord of the Rings Online, but I would hope that one of the goals of that game would be to do just this for the world of Middle Earth, the same way WoW roleplayers can sort of do for Azeroth.)

Now, even though you typically don't roleplay yourself beating up the biggest bad guys in the game, that doesn't mean you can't have any antagonists in your RP stories -- just that your own personal villains have to be somewhat low-key, and that you and your friends have to play them yourselves. There are a lot of limitations and pitfalls with that sort of endeavor, of course, but with a bit of subtlety and imagination, it can most certainly be done.

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Filed under: How-tos, Virtual selves, Guides, RP, All the World's a Stage (Roleplaying)

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