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Posts with tag success

Drama Mamas: Of crime and crossdressing

Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Pictured above is just some of the torture devices on the prison ship Success. The writer of our first letter is not looking to send a guild "criminal" on a tortuous journey across the globe to a penal colony, but he is looking to exact a harsher punishment than the one already meted out. Our second petitioner is tortured about being considered weird for playing the opposite gender. We won't torture you with any further delays before letting you at the drama.

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Filed under: Analysis / Opinion, Virtual selves, Features, Drama Mamas

Quantifying Wrath's success

The Egotistical Priest has a good series of posts up attempting to somehow quantify whether Wrath has been an overall success or not. Of course, it's definitely a financial success, but has the game's second expansion delivered what both players and Blizzard expected it to? Vonya sets out to find out in what has turned into a three part post: you can find parts one and two on the site now, and part three is set to come out tomorrow.

So far, the answer is yes: while the area of Tradeskills is noted as less than a success (it seems to me, too, that tradeskills had more variety and options in Burning Crusade than their current state in Wrath, though that might be because we're only partway through the expansion cycle), everything else is noted as a win for Blizzard: they've really beefed up questing, balance has been intriguing since Wrath (and even if one class has rubbed you wrong, consider how many players came running back with the expansion patch to re-try their class), and of course, Achievements have (predictably) brought the game to new levels of addiction and given players of all kinds new things to do.

Vonya still plans to tackle instancing and raiding as the other two criteria for Wrath's success (and there are probably a few other ways you could test it -- lore? setting?), but by the reasoning so far, Wrath is a win no matter how you slice it. Blizzard has outdone themselves with the second expansion -- the only question is where they'll go from here.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Raiding, The Burning Crusade, Classes, Wrath of the Lich King

Ask WoW Insider: Minimum raiding requirements

Every Monday, we put a question back to you readers, and see what you have to say about a current issue in the World of Warcraft. This week's question actually comes from our Guildwatch column -- Lugbruz is an officer in Reforged on Runetotem (they just downed M'uru -- grats!), and he has a question about how much you need to raid to be successful:

Are there other guilds who have a 3 night/week raid schedule (or less) who have enjoyed success in high-end raiding? We killed Mu'ru before the nerf and don't know of any other crew has gone so far with so little time. Our primary competition of the server was at equal progression with us pre-nerf and they're a 5 night/week crew.

We assume that 3 nights (4 hours per raid) is the minimum, but can endgame be done with less?


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Filed under: Analysis / Opinion, Raiding, Ask WoW Insider, Bosses

Why Mount Hyjal and Black Temple attunements still matter

The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.

You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements.


I'm glad you asked.

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Filed under: Analysis / Opinion, Instances, Raiding

Ask WoW Insider: To wipe or not to wipe?

Our own Barb, who usually runs the Friday afternoon Ask WoW Insider column, is off speaking prestigiously at a very prestigious conference (go Barb!) today. So instead, I'm going to step in, and put your considerable brainpower, dear readers, to work deciphering what I think is a pretty philosophical conceit. Ken asks, very succintly:
A quick one for you, the boss is down but everyone died... Is it a wipe?
What do you think? You kill the boss, but everyone in your UI is dead. I'll even make it tougher-- everyone who had a soulstone or an ankh in the fight has used it, so the only way you're going to get that loot is if someone runs back. Wipe, or not a wipe? Is it possible to both wipe and down a boss, or does "wipe" expressly imply failure? And if not, what do you call both death and success?

If you've got a question, silly or serious, pensive or practical, that you'd like to ask the readers of WoW Insider, sent it to ask AT wowinsider DOT com.

Filed under: Analysis / Opinion, Guilds, Instances, Ask WoW Insider, Bosses

Confessions of a Warrior Noob [edit]

How well I remember the day I that created my warrior. I had seen a gnome walking around with an adorable name, a cute hat, and all that plate armor much too big for her, and I was suddenly inspired with a character idea that I just had to make real. As a roleplayer, I was fiercely excited to play this undauntedly brave gnome who would proclaim in an adorably child-like voice: "I am NOT cute! I'm the most fearsomest warrior you'll ever see!"

The character was wonderful fun to roleplay for a long time, and brought plenty of laughs with my friends, but after finally reaching level 40 and getting my cute mechanostrider mount, I realized I was getting killed way too often, killing monsters way too slowly, and just not having that much success at the actual "war" part of being a warrior. I had heard of a number of warriors complaining in the forums and it seemed that the class was just way too weak. So I gave up and blamed Blizzard for my bad experience -- but oh, how I was wrong...

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Filed under: Gnomes, Warrior, RP, Classes, Alts

The Rise of Blizzard

The Escapist Magazine outlines the history of Blizzard Entertainment and ponders the secret of their success.  They ask, "how does a maker of B-quality DOS and console games go on to become the single most successful videogame company in the history of the world?"  As I don't clearly recollect the world of games pre-Blizzard, the story of the company's start is new and interesting to me.  However, I'm sure we all have our own opinions on this - what do you think has made Blizzard the huge success it is today? 

Filed under: Analysis / Opinion, Blizzard

Blizzard on WoW's success

Greg over at the Guardian Gamesblog has been chatting with Itzik Ben Bassat, VP of Business Development for Blizzard, about WoW's success in Europe and worldwide. He hints at possible console versions:

Consoles will become increasingly important to the online world and obviously as a leading company in the online world we would like to use the great tools that the 360 and PS3 offer to bring Blizzard quality to console owners. There is nothing confirmed yet though.

Also, more hints on future development:

At the moment we are not announcing anything but we have several projects concerning the three worlds (Starcraft, Diablo and Warcraft) that we will announce when we feel comfortable that they match the quality of our previous games.

Intriguing stuff.

[Fanart by Ralf van der Hoeven of Holland.]

Filed under: Blizzard

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