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Posts with tag sunwell plateau

Sunwell boss already in game files


Earlier today we reported on Swedish magazine Level's exclusive on new Patch 2.4 details. One of the revelations was that the 25-man dungeon, Sunwell Plateau, has a boss named Brutalicus, a pit lord who has lost his wings. MMO-Champion found the game model and has posted it for all to see.

That's one ugly dude. And the spiked codpiece pulled half way up his chest like grandpa belting his pants too high isn't helping. Oh well, we're not taking him out to dinner, we're shaking him hard until phat loots drop out, right?

You can see more angles of this Patch 2.4 raid target in the gallery below.

EDIT: Gallery is acting wonky. Bear with us.

Filed under: Patches, News items, Raiding, The Burning Crusade, Bosses

More accelerated leveling news

Pre-60 accelerated levelingPlayer Maruine of the Magtheridon server wanted to know if the pre-60 accelerated leveling mechanic was going in with the next patch (2.2).

Community Manager Drysc confirmed that it will NOT be in the next patch and he could not give confirmation of which patch it will go live. The only future patches we know of right now are 2.3 that introduces the new 10-man Zul'Aman and 2.4 with the Sunwell Plateau including its 25 man raid and 5 man instance.

Though many players are happy with reduction of experience for each level and the increase in experience gained from questing pre-60, some questioned the impact of this change on other aspects of the game.

Reputation gain was one concern. Since quests granting rep will go grey faster, will rep gains be buffed? (No.) Hunter pets were also brought up. There is already a problem with the Hunter outleveling their pets. Will this also be tuned? (No.) Lastly, will gold and loot drops be increased since some classes have much higher training costs then others? (Again, no.)

Drysc did say that if any of these factors become an issue, they will be addressed, but at this time, they don't have plans to do so.

Filed under: Patches, News items, Leveling

More WotLK and future content info from Leipzig

Wyrmskull Village
Monde Persistants, a French Warcraft site, has released their full interview with Lead Designer Jeff Kaplan and Art Director Chris Robinson from last week's Leipzig Games Convention. Some of this information we already know, but there's quite a bit that was new to us. You can read the entire interview (in English!) and see the video at MP. Here's the summary of the new items:
  • Part of the lore behind the Wrath of the Lich King expansion has Arthas trying to seduce players to the dark side, both Alliance and Horde.
  • Part of the Death Knight lore will have them "break away" from the Lich King influence to be free agents, the way the Forsaken have broken away from being mindless undead.
  • Death Knights will "probably" be able to inscribe any weapon with their Runes that give them power.
  • Ulduar is going to be a new raid instance. It's controlled by storm giants and is a fortress of the Titans like Uldaman and Maruadon according to WoW lore.
  • The Nerubians (spider guys) will host a few instances at the underground Azjol'Nerub.
  • The Nexus will have a L70 5-man instance.
  • The main boss in the CoT: Stratholme instance will be Mal'ganis.
  • Possibly new daily quests introduced with the Sunwell Plateau patch (2.4?)
Previous information gathered from Leipzig can be found here.

Via World of Raids

Filed under: News items, Expansions, Interviews, Death Knight, Wrath of the Lich King

Breakfast Topic: Is attunement a necessary evil?

TBC Attunement Chart
Seriously. Look at that Burning Crusade attunement chart. Is all the hoop jumping really necessary for players who just want to see content? How much worse is it going to get for Sunwell Plateau? Or Wrath instances?

I think players shouldn't have to navigate a chart more complicated than the U.S. Tax Code to see new places, kill new things and parade around in the new found loot like drunken Wildhammer dwaves discovering a new flight path.

What do you think? Is attunement a way to reward dedicated players or a road block to slow down the general populace that is ravenously consuming content faster than the devs can create it?

Filed under: Analysis / Opinion, Breakfast Topics

New pre-WotLK zone announced: Sunwell Plateau

Utgarde Keep Entrance
ActionTrip cornered WoW Lead Designer Jeff Kaplan and Art Director Chris Robinson today at the Leipzig Game Convention in Germany (E3 for Europe.) And boy, did they get a lot out of those two about Blizzard's plans for the future. Here are the highlights:
  • The art for the expansion will look more like classic Warcraft (gothic fantasy), and less like Outlands art (high fantasy)
  • Sunwell Plateau will be coming in a patch before the WotLK launch. It will include both a 25-main raid and a 5-main instance with both normal and heroic mode.
  • WotLK will have "just as much" 5-man instances as TBC and more 10-main instances due to the popularity of Karazhan
  • A new PvP area called Lake Wintergrass will combine world PvP (non-instanced) with the new siege weapons and destructible buildings. The faction that controls this zone may receive an effect that not only applies to the zone, but to the whole continent
  • When asked about class balance, they said they had no plans for any major changes to classes
  • The Death Knight unlocking quest will start at level 55-60
If I'm not mistaken, the Sunwell Plateau is north east of Silvermoon city, the Blood Elf capital. I hope Blizzard is planning some kind of Alliance friendly transportation into the area with the introduction of the Zul'Aman raid zone in Patch 2.3. If not, they are definitely going to need it for these new zones.

Full interview can be read here.

Via WorldOfWar.Net

EDIT: In regards to #14's comment: Stratholme is the new CoT instance according to this interview with Lead Designer Jeff Kaplan aka "Tigole." It is a 5-man, Level 80 instance. You will travel to the past before Arthas was corrupted and help him rid the city of demons and burn it down. As far as we can tell, the Sunwell Plateau will only be accessible by traveling there physically.

That same article also mentioned that future Hero Classes could be Demon Hunter, Archmage or Blademaster.

He also talked about the Death Knight rune system. What runes the Death Knight carves into his blade will determine what role he plays in the group (i.e tank, dps, a mix of the two, etc.)

In this separate interview, Kaplan revealed another new WotLK instance, Nexus, located in the Borean Tundra zone. It will be split into several wings, one of them for a 25-man raid that must defeat Malygyos, the blue dragon.

Filed under: Patches, News items, PvP, Expansions, Wrath of the Lich King

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