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Posts with tag surveys

The Classifieds: Surveys for great science

The Classifieds brings you weekly news from around the WoW community, including our famous Random Acts of Uberness shout-outs to players who make your WoW sessions memorable.

This is survey week on WoW Insider. We have a quick player wealth survey below, and then Nick Yee needs your help behind the cut. What's the point of having a multimillion-player community if it can't be exploited for science?

This is what Xsinthis of Shadowmoon (US-A) had to say:

I'm looking for more people to complete my World of Warcraft Wealth Survey. Using this quick, painless 4 question survey I hope to answer questions about wealth in the World of Warcraft. The survey can be found here: http://www.xsinthis.net/survey Everyone is encourage to take the survey, data is needed from all walks of digital life, from the copperless lvl 50, to the players who need guild banks to hold all their gold, the more data collected the more accurate the results will be!

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Filed under: The Classifieds

Daedalus Project updated


Nick Yee's excellent MMORPG survey and data site, the Daedalus Project, has been updated with new survey results on the following topics:
  • Guild demographics: What influences players to choose certain guilds, how attached they become, the likelihood of their knowing guildies in real life, and how long they stay. What I find fascinating here is the graph displayed above -- 26% of surveyed players have been with their guild 2 years or more. Alex Ziebart mentioned the other day that his guild has been together so long across multiple games that guild chat's gone from talk of teenage dates to coaching expectant parents through morning sickness. I get the feeling that this is only going to become more common in long-haul games like Second Life and WoW.
  • Character creation: How players choose characters, the elements of character selection they consider most important, and whether classes and races tend to be researched extensively before they're picked, or chosen based on impulse. Character class seems to matter to the most people; starting area the least.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, News items, Classes

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