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Posts with tag survival-instincts

Druid glyph changes in patch 5.0.4

Druid glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for druids. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

The glyph switching occurs across roles more often than not, so feral and guardian druids will want some of the current balance and restoration glyphs in order to automatically switch over.

Druids have one new glyph, Glyph of the Cheetah.

Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Druid, Mists of Pandaria

Shifting Perspectives: Clear and present danger

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison extends your life expectancy without the use of exercise or multivitamins.

I recently had the misfortune of healing a druid tank who did not seem aware of the array of cooldowns available to the class. This first became apparent when he died. No, actually, it was probably apparent before that ... maybe when he was taking an absurd amount of damage at the start of every trash pull. Possibly when every boss ability was cause for quiet panic. Maybe when the combat log showed absolutely no cooldown use of any kind. I don't know. There were several signs along the way.

Not acceptable, druids.

Proper use of cooldowns is the difference between a player who goes home from a bar alone in the evenings and one who has to install a deli ticket counter outside his bedroom and periodically step outside, yelling, "Next!"*

*Note: Statement is not actually true.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The Art of War(craft): Must-have PvP talents for druids in 4.0.1

Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

Let's try to get you prepared for Cataclysm, shall we? In the new (banged-up, broken and burnt) world of the expansion, battlegrounds play will stand toe to toe with arenas as far as gear acquisition and quite possibly have even better participation. You don't want to miss out on that. Today we'll discuss the best PvP talents you can pick up as a druid, and you can decide for yourself what other talents to round out your PvP spec.

Perhaps the biggest change for druids in patch 4.0.1 is a new mechanic for balance druids called Eclipse, which relies on the buildup of lunar or solar energy conferred by casting either nature or arcane damage spells, respectively. This means that balance druids will be constantly trying to achieve an Eclipse by casting spells from one school, then shifting to another school once they've gotten the bonus. Out of all specs, balance plays the most differently compared to before the patch, but everyone gets fun tools to use in PvP. Let's check out all these toys across all specs.

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Filed under: Druid, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Shifting Perspectives: A 3.1 miscellany


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1.

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --

dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?


Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!

This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Aspects, auras, Survival Instinct off GCD; new aspect

Yes, it's true. The following will now be off the global cooldown in Wrath of the Lich King, but will have a 1-second cooldown of their own to switch between them:

The new Druid talent Survival Instincts is also being taken off the GCD, which I can really appreciate - tanking gets quite frenetic.

But that's not all! After putting aspects off the GCD, the devs decided they weren't happy about how it made you feel like you had to "stance-dance" to Monkey every time someone came into melee range. So they're introducing a whole new aspect: Aspect of the Dragonhawk, which combines the benefits Monkey and Hawk into one aspect. This spell will be learned at level 75 and 80, instead of learning new ranks of Hawk. The idea, says Ghostcrawler, is that you'll never cast Hawk or Monkey again after 75; you'll just use Dragonhawk for fighting and Viper when you need some mana back.

I have mixed reactions to this change. It'll be nice for hunters, who already have enough spells to deal with between shots, melee, traps, pet skills, etc. However, it seems like they might as well just make +AP and +dodge built in to Hunters, remove Monkey, Hawk, and Dragonhawk, and put a penalty on Viper corresponding to the now-innate +AP/+dodge. The whole Aspects system has always felt a bit half-baked to me, to be honest. Also, I'm not quite sold on the Dragonhawk name, but I guess it's better than "Monkeyhawk."

Filed under: Druid, Hunter, Paladin, Wrath of the Lich King

Skill Mastery: Survival Instincts

Survival Instincts is one of the surviving (har!) aspects of the now-defunct 51-point Berserk talent in the feral tree (the other is the new version of Berserk, which we discussed here). It's fairly straightforward; for 11 points in the feral tree and a 5-minute cooldown, you get 30% of your maximum health in bear or cat form for 20 seconds. Essentially it's Last Stand for Druids, albeit a Last Stand with a significantly shorter cooldown.

During 5-mans in the beta while tanking, I saw an HP boost into the 26-27K range from a health pool of 19-20K. That's certainly nothing to sneeze at and it's situationally useful, although it'll probably find better and more consistent application under the same circumstances in which Last Stand's typically popped, i.e. progression raid content and/or "Oh S**T!" moments. The latter is particularly welcome as Druids have often complained about bear form's worrying lack of options in the event of an emergency. As many Warriors will tell you, proper use of the ability involves letting your healers know both when you've popped the ability and when it ends. Mods like OptiTaunt can relay this information automatically, but you can also macro it if need be.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

Shifting Perspectives: Dealing with Crushing Blows

Every Tuesday, Shifting Perspectives is supposed to explore issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, does what no one seems to want, and discusses playing a druid in the game as it is still known, rather than the expansion that is still two months away. Although it is likely Wrath of the Lich King will worm it's way in somehow.

I'd like to take a minute to talk about a mechanic that has defined the Feral Druid tanking philosophy, even though you might not know it.

I'm talking here about Crushing Blows.

A Crushing Blow is an attack made only by NPCs that does 150% of normal attack damage.

A Crushing Blow can happen if the NPC you are fighting has a base weapon skill 15 or more points higher than your base defense skill. Base defense skill is the only thing that counts towards the chance of a Crushing Blow; Defense Rating and Expertise are of no help whatsoever.

At level 70, if you are fully trained up, your defense and weapon skills should be 350 each.

Raid Bosses are level 73. They have 365 weapon skill. That's 15 weapon skill points higher than your possible defense.

Do you see the connection, my friends? If you are main tanking a raid boss that is level 73, then you are susceptible to Crushing Blows

As you might expect, tanks wish to know how to avoid taking these suddenly massive chunks of damage, if at all possible.

You may have heard before that Paladins and Warriors can "push Crushing Blows off the table", but you might not know what that means, exactly.

What kind of table is it? A nice mahogany? Teak? Perhaps inlaid parquet? Are they pushed off the table vigorously, so that they clatter all over the floor?

You may also have heard that having your attacks Parried by a raid boss can cause BAD THINGS to happen, especially if you can suffer from Crushing Blows.

Well, let's talk about this whole thing a little more after the break, shall we?

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Filed under: Druid, Analysis / Opinion, Tips, Features, Bosses, (Druid) Shifting Perspectives, Wrath of the Lich King

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