Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
We didn't make 80.
Nope, we were much more focused on obtaining a Spirit Beast for a hunter-guide movie. We failed.
But we spent hours patrolling in Sholazar Basin, playing with Gorilladin, making leatherworking gear, and trying out all the hunter talent trees while not leveling as fast as we could have. Actually, we leveled from 77 to 78 without doing any quests at all.
We also haven't run any dungeons or raids. OK, we did one Utgard Keep, but it didn't count. The entire party, except the healer, was was way over-geared for the place.
We also haven't done DPS-testing with Recount or Training Dummies in sufficient quantities to provide factual evidence of one hunter-tree's superiority over another.
We also haven't done hours of arena, battlegrounds, or PvP-zones. We've done a little, killed and been killed, but nothing that would give us a serious insight into the solutions that Blizzard has come up with to make our class more amenable to PvP.
We have played all three trees, full 51-points each, for at least one entire level. We have tried just about every tree/pet-class combination at least once. Except Spirit Beast, natch.
And we've cranked our leatherworking to 432! /win!
So when we discuss the new hunter talent trees, keep in mind that your opinion of our opinion my vary. We may have some seriously beta-PvP-experienced hunters who disagree with some of our assessments of the new talents. We may have some Naxx-raiding hunters who disagree with some of our conclusions.
But that's OK! The major purpose of this column is to give you, the WoW Insider reader, a point of reference. You know our writing, you know our play-style. You should know our limitations and the areas at which we're not too shabby.
Read, absorb, analyze, and prepare to test to it all yourself on Tuesday.