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Posts with tag sw25

Final Sunwell gates open today in the US

I'm surprised it took this long for a tip to come in to us about this: the final gate in Sunwell Plateau is open today on the North American realms. This means all the raiding guilds who can down M'uru now have a chance to test their skills against Kil'jaeden, boss of the Burning Legion and, more than likely, the final baddie of The Burning Crusade. How long until we see the world-first Kil'jaeden kill? The gates should probably open for the European realms tomorrow, which is their maintenance day.

Not much is known for sure about the fight, since nobody's actually done it yet -- the PTR testers of patch 2.4 didn't manage to down M'uru, and if they had the gates probably wouldn't have been open -- but we do have some pretty solid speculation on what raiders might be rewarded with when they eventually do manage to drop the guy. And yes, I am very happy that I get to use that image of KJ in a top hat again.

[Thanks, Desustorm]

Filed under: News items, Raiding, The Burning Crusade, Bosses

M'uru video, interview from SK-Gaming; third kill by Premonition

As the first guild to have killed M'uru, SK-Gaming has now released their video of the fight. You can see it above (if it's working; there seem to be some server issues on their end), or go to their site to download it in full-res glory. There are two different points of view: a BM hunter, and an enhancement shaman. I haven't been able to watch it yet because it's been down, but I'm sure it's an exciting fight.

The SK guild leaders also gave an interview a couple of days ago on their site. Here are some things they said that I find interesting:

  • SK is very impressed with the tuning on the fight, and think Kil'jaeden, the next fight, "might turn out to be the best encounter ever made."
  • Everyone gets to take an active role in the fight; for instance, there are adds that can only be killed by an offensive dispell, and melee gets to use stuns, mages get to polymorph, etc.
  • The viability of feral druids has been increased; they think Resto shaman is the "strongest overall class."
  • Most of the loot is pretty good, although they would have preferred a token system.
And of course they're looking forward to Kil'jaeden; who wouldn't be in that situation?

One final note: a third guild, in addition to SK-Gaming (world first) and Exodus (US first), has managed to down M'uru. Premonition, an Alliance guild on Alleria-US (and the first US guild to kill the Eredar Twins), took him down last night and received the following loot: Breastplate of Agony's Aversion, Bladed Chaos Tunic, Gloves of the Forest Drifter, and Sin'dorei Band of Dominance.

Filed under: Machinima, Guilds, News items, Raiding, Interviews

Blizzcast reveals Sunwell details

Episode 1 of Blizzard's new podcast, cunningly titled "Blizzcast," went live today. It's in two segments, one hosted by CM Karune and featuring Blizz artist extraordinaire (and, in fact, art director) Samwise Didier, and the second hosted by CM Drysc and featuring Jeff "Tigole" Kaplan. This installment is audio-only, but they promise that future episodes will include video as well. For now you can hear the podcast or read a transcript of it, and check out some Samwise art, at Blizzard's site. A more extensive overview is forthcoming, but for now, I imagine what you really care about is Jeff Kaplan's hints for the upcoming patch 2.4:
  • The Sunwell raid is tuned for players in T6 gear, but there is no attunement.
  • The Sunwell faction, called Shattered Sun Offensive, is a joint effort by Aldor and Scryer to drive the Burning Legion out from the Sunwell Plateau. Jeff calls it "the culmination of the Aldor and Scryer storyline." Many Aldor/Scryer NPCs in Shattrath will be changed to SSO NPCs.
  • SW25 gear will be a Tier 7, but the looks will not be class-specific; the example he gives is that the Pally plate and the Warrior plate will be differently-colored versions of the same models -- but you can, apparently, rest assured that the itemization will be better than AQ40.
  • The 5-man dungeon will be about as hard as Shadow Labyrinth or Shattered Halls. There are four bosses. On normal mode, the first three drop ilvl 110 blues (normal dungeon blues), but the last boss drops an ilvl 115 epic, on par with a lower-level Karazhan epic. In heroic, the first three bosses drop ilvl 115 epics, and the last boss drops an item on the level of Prince Malchezzar's drops. Buffing the loot like this means it will still be relevant for people that have been playing BC for a while now, and also it gives newcomers a chance to catch up.
As one more bonus, Blizzard is giving away 12 Logitech 5.1 speaker sets and Starcraft II hats to lucky folks who write feedback emails about the podcast to them; details on this are at the Blizzcast home page. I for one really enjoyed hearing the voices behind some of the avatars I see every day, and of course hearing some new details about 2.4. Keep it up, Blizzcasters!

Filed under: Patches, Podcasting, Blizzard, News items, Interviews

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