WoW 3.1 PTR: Swimming mount video



Barrens Chat is a weekly comic strip that brings to light some of the stranger things in Azeroth. From emo oozes to mooching floozies, nothing is safe from the battered and bruised tablet of doom. Stop in weekly to see a new comic, spy on some old faces, or perhaps meet a new victim.Filed under: Gnomes, Mage, Humor, Comics, Barrens Chat
While there's no definite word from a blue on whether it's working as intended or not, there's an interesting buff on the Beta servers at the moment: Everyone seems to have a much longer breath timer when swimming underwater. Whereas it took about 1 minute for breath to run out, now it seems to last for approximately 3 minutes.
In effect then, it's like everyone has gained the Underwater Breathing racial of the Forsaken. If it's a permanent buff and not just some crossed wires, it should make underwater questing (and there is some in Wrath) a bit easier!
Of course, I'm not giving up my Hydrocane just yet, either. It seems like a strange change to make out of the blue, and it does negate one of the Forsaken's racials, more or less.
Filed under: Undead, Realm News, Analysis / Opinion, Expansions, Wrath of the Lich King
This is something we've all dealt with: my Hunter is traipsing through Terrokar right now, and nothing makes me more frustrated than hitting those little rivers on my mount and having to dismount in water. When you think about it, the logical reasons for our mounts disappearing once we hit water are pretty sound -- you don't want that cat or wolf you worked so hard for to drown. But on the other hand, it's a huge annoyance -- not only does it slow you down while crossing the water, but you have to wait another second afterwards to resummon the mount.Filed under: Analysis / Opinion, Odds and ends, Blizzard, Quests, Mounts
Filed under: Screenshots, Around Azeroth

Many of the game mechanics in WoW have improved over time. Some of them we received word of in patch notes. But I can't seem for the life of me remember when my Felguard began to swim.
It's a simple thing, but to me it makes all the difference considering the amount of time I've spent in lakes farming water motes. I've racked my brain, but I come up empty when I try to find that exact moment when instead of sliding clumsily through the water in standing animation he began to frog his way through the water. When did he have time to take lessons? Is there some demon water training course he took while I was summoning succubae to assist me in Shadow Labs? The same could be said of the water elementals in various oceans and lakes around the game. When exactly did they spring to life instead of traveling woodenly around their watery homes?
I am often struck by the subtle changes made to the game without announcement or fan fair. The added artwork that began to decorate walls around Stormwind sometime last year is a good example, or the addition of supplementary items strewn in front of Darnassus. It's the details that count, that add atmosphere and story to the environments we play in. Have you noticed any subtle changes to the game?
Filed under: Analysis / Opinion, Odds and ends
| Event | Date |
|---|---|
| Love Is In the Air | 2/2 - 2/15 |
| Blackrock Foundry Normal and Heroic open | 2/3 |
| Darkmoon Faire | 2/8 - 2/15 |
| Blackrock Foundry Mythic opens | 2/10 |
| Lunar Festival | 2/16 - 3/2 |
| Blackrock Foundry LFR wing 1 opens | 2/17 |
| Blackrock Foundry LFR wing 2 opens | 2/24 |
| Darkmoon Faire | 3/1 - 3/8 |
| Blackrock Foundry LFR wing 3 opens | 3/10 |
| Blackrock Foundry LFR wing 4 opens | 3/24 |
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