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Mythic makes one last case for switching from WoW to Warhammer


We've been posting a bit about Warhammer Online lately (since the launch of the game was this week), but this will probably be the last we'll post about it in a while -- we're a site about WoW, not WAR, and if you want more indepth news and views on the new game, Massively's got you covered there.

That said, we'll give Mythic's lead designer Marc Jacobs one more chance to tempt you away from Azeroth, if you so want to be tempted. MTV Multiplayer asked him one last time why WoW players might want to switch over to Warhammer, and he put the case pretty succinctly: Mythic put a focus on "Realm vs. Realm" combat in the game (like faction vs. faction), and that's what you'll find there. WoW, he says, like all MMOs, has an expiration date, so if you're looking for a difference experience, he recommends you give his game a try.

There. Now, odds are that you've probably already made up your mind at this point -- either you're already trampsing around the Age of Reckoning, you're looking to give it a try after Wrath dies down, or you're a die-hard WoW player. Either way, you can't blame Mythic for trying to pull people away (and Blizzard for trying to keep them). Time to let the chips fall where they may.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Expansions, Wrath of the Lich King

Breakfast Topic: What profession will you be going for in Wrath?


With Wrath's release inching closer and closer, we've had a flood of profession information coming in. The latest Blizzcast gave up some insight into the future of professions, and we've seen rumors and recipe lists for quite a few professions. Even gathering professions aren't immune to the fun, with some nice little innate bonuses being granting to mining, skinning and herbalism.

So, with Wrath coming, it's the perfect time to take inventory of your tradeskills and decide which way you're going to go. Will you drop Leatherworking now that you don't need the drums for raiding? Will you head over to Inscription so you can trick out your own spells and skills? Will you go strictly gathering for the buffs and for selling off raw materials to everyone trying to level their professions?

In short, what profession will be your primary pursuit in Wrath of the Lich King?

What Profession will you pursue in Wrath?
Inscription2892 (24.5%)
Alchemy1068 (9.0%)
Blacksmithing1171 (9.9%)
Enchanting844 (7.1%)
Tailoring1041 (8.8%)
Jewelcrafting756 (6.4%)
Leatherworking968 (8.2%)
Engineering1688 (14.3%)
I'm going with gathering skills1379 (11.7%)

Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Breakfast Topics, Expansions, Jewelcrafting, Leveling, Making money, Wrath of the Lich King, Inscription

Forum post of the day: How the other half lives

Uhohhotdog of Mathrezim has a leveling problem. In the General Discussion forum he announced that fails whenever he tries to level an Alliance character. He asked if others have this problem. Secksie of Tanaris said that she has the same problem, only she can't seem to manage to roll Horde.

It looks like the issues is not so much faction pride as friends and familiarity. Probably the most important factor is having friends or guildies to play with on the other side. Millaneous of Norgannon said that he doesn't care which side he plays, as long as he's playing with friends. Rummi of Ysera finds difficulty in breaking the link with his main character when playing on Alliance side. It's kind of Lonely and outside of one's established element.

Read more →

Filed under: Horde, Alliance, Analysis / Opinion, Virtual selves, Alts, Forums, Forum Post of the Day

Two talent trees for the price of one?

Ripped from the WWI Dev Q&A comes news that I think is, frankly, massively important for the future of World of Warcraft, At around 7:30 central european summer time, the following question and answer exchange tried to slip under the radar:

"7:34pm CEST: Q: Any plans to be able to switch between Talent specs easier?
A: We are working on a plan to give players access to two Talent specs. More details in the future."

Reread that. Because every time I read that passage, with a prot spec warrior as my main, I get ludicrously giddy. Two specs? Access to two specs? You mean I can go tank spec, and then switch to fury? Can I do this in an instance? If yes, holy heck.

The viability gets even more ridiculous for hybrid classes. Imagine if you arrive at a raid on your elemental shaman, only to discover that the raid is down a healer. You no longer have to go respec. You just throw on your healing gear (and with Universal Spellpower coming, you might not even have to switch gear) and you're good to go. Need another tank for one particular boss? The healing paladin has you covered. The flexibility for raiding this would allow is almost impossible to underestimate, and the freedom it brings for people to grind, quest, PvP or raid depending on what they want to do becomes mind-numbing. You would no longer have to worry as much about balancing all class' specs for PvP, PvE and soloing, since each character could have two specs to help them make the transition easier. "Well, I need to grind some primal ice for my Northern Hammer of Ragnarok, so I'll just switch to retribution for a few hours."

Of course, we have no idea what will actually be implemented beyond the statement that players will be given access to two Talent specs. How will they be given this access? How often can you switch between them? Is there a fee, or do you have to find a talent trainer for the switch? How on the fly is it, exactly? But it's still incredibly exciting news.

Filed under: Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, Worldwide Invitational

Whistling a new toon

Jason over at Wife Aggro sends word about a good piece he posted on a subject I don't remember ever covering: how to switch over to a new main. It's an interesting thing to cover, and a situation that I bet happens more often than people think. But as Jason says, especially since the Burning Crusade was released, switching an alt up to your main is quite a task. In vanilla WoW, things weren't too bad-- you had to run BRD once or twice, run UBRS once, and you were pretty much set for endgame. But in Burning Crusade, there are lots and lots of keys and factions and questlines and decisions to deal with, so switching is a much tougher thing to do.

Not to mention how your guild takes it-- dealing with grinding faction rep again is one thing, but "giving up" a character that your guild has helped equip (sometimes with epic gear) causes all kinds of drama by itself. And while it's probably easier if you're switching to benefit the guild, Jason is actually doing the opposite-- he's leaving his Holy Paladin for a raiding Rogue.

Of course, this is still just a game, and you should play what you want to play. If that Warrior you've got just isn't doing it for you lately, you have every right to make that Druid you've really been enjoying your main. But you've also got to remember that this isn't a solo game-- especially in guild situations, switching from an alt to a main can have a huge effect. But if you handle it as Jason seems to be doing, by carefully considering all the consequences of such a switch, both you and your guild will be better off in the end.

Filed under: Analysis / Opinion, How-tos, Virtual selves, Guilds, Odds and ends, Instances

Switching out for a replacement in instances

Last weekend, my guild was heroically wiping our way through Gruul's Lair, when a friend called to go see Transformers. I did want to go, but I didn't want to leave my guild without a healer. So I did exactly what you should do when leaving a group-- I dropped a /tell to a priest in the battlegrounds and asked him if he could replace me. He could, I told the raidleader I had to go, helped him summon the priest, and I was off to see Optimus Prime fighting Megatron. Horrible story and acting, by the way, but amazing action with awesome robots.

So that's exactly what you should do when leaving a group unexpectedly (find a replacement), but unfortunately, it's not always what everyone does. Sometimes it's a matter of availability-- just last night, our tank in Shattered Halls said he had to log out, and we just weren't able to find any warriors to replace him-- but the point is that the responsibility for filling the evacuated role should be that of the person leaving, not the group. Saying "bye" and logging is definitely one way to do it, but it's not the best way-- what you should be doing is finding a replacement.

And how's that done? First, check your guild to see if there are others of your own class around to join up. Even if not, keep in mind that you can change things around if necessary (as a Shaman, I can switch prettty easily between DPS and healing, so if our priest leaves, we're fine adding either another priest or a replacement DPS). If no one in the guild is available, then it's time to go for your own Friends list-- I've met quite a few other players in PUGs that I usually hit up for group members when necessary, and sometimes I'll even ask them to check their own guilds for replacements. And if you have to, it is possible to simply do a "/who 70 priest" query-- you run the risk of getting someone who doesn't know what they're doing, but as my grandmother always said, beggars can't be choosers.

Of course, throughout all of it, you've got to be patient-- it's fine to send someone a /tell asking if they want to join up, but if they say no or don't answer, leave them alone after that. And if a replacement can't be found, both the group and the person leaving should understand (although for Transformers, I might have delayed the movie rather than letting the 25 man raid go without). But most people play this game to actually run the instances-- with a little effort, switching out a replacement can keep an instance run rolling right along.

Filed under: Analysis / Opinion, Tips, How-tos, Guilds, Instances

A quest to switch sides

Even though almost all you hear from players is Horde pride or Alliance cheerleading, let's face it, there have to be a lot of people out there who believe they've made a mistake. Personally, I love the first character I made-- Hunter is still my favorite class, and I'd love to finally get my first Hunter all the way up to 70 and into some epic gear. Why haven't I? Because it's a Night Elf-- I was young then, and confused, and I accidentally rolled Alliance. I can't really play without my awesome Horde guild now, so that Hunter has been sitting there at 59 for a long time.

So there are probably plenty of people that want to switch, but there's no way to do so without completely rerolling. Yet, anyway. Here's the best idea I've heard on the subject so far: create a quest that would let players change factions.

Yes, I know, there's lots of reasons for Blizzard not to do it (not least of which is the whole interfaction communication thing). But consider it seriously-- it would be a once-in-a-lifetime quest that would have serious costs (so no nightly switching back and forth), and take a long, long (maybe even a series of daily quests) time to get done. This isn't some frivolous thing-- it's a serious decision, a second chance to reconsider a faction choice you might have made 70 levels ago. Right now, you only get once chance to choose a faction, and it's before you even know your character. Surely you should get one chance to reconsider, right?

And originally I was thinking that a faction change would be a "Horde in Durnholde" kind of thing-- if you're an Orc, then you suddenly become Human forever. But Blizzard could even work it so that you could stay the same race, and just switch sides. Imagine it-- Gnome and Undead Rogues alongside each other, dogs and cats living together, mass hysteria! Although it would get confusing in the battlegrounds, wouldn't it?

Filed under: Horde, Alliance, Analysis / Opinion, Blizzard, Factions

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