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Posts with tag swords

Gender differences in armor

A few readers sent us this post over at Border House that has laid bare (heh) the oft-mentioned differences in armor between the genders in World of Warcraft. While there are some exceptions, in most cases, the exact same set of armor (like this chestplate above) shows up as much more skimpy on female characters than it does on male characters. To the point of absurdity in some places -- even plate leggings, designed to serve as solid protection to the legs, appear to be more like plate thong underwear on the ladies.

As Border House points out, this isn't just WoW's problem. Fantasy and sci-fi in general have been the domain of boys in the past (even if that is changing quickly), and the sexual depictions in the genre have reflected that, for both traditional and financial reasons. As I pointed out the other day, all of Blizzard's luminaries thus far have been men -- is it any surprise that the game is designed from a mostly male perspective? And as BH also says, fortunately, WoW has lots of different gear. If you don't like what your character is wearing, then you can find something else.

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

Main hands and one-hands after 2.4.2

I only slightly mentioned this back on the podcast, I think, but there was a fairly interesting change that snuck in the patch notes on 2.4.2: lots of formerly main hand weapons have become one-hand weapons. There are a couple of theories poking around about why this could be -- dual wield is first and foremost, of course, as this change allows classes who dual wield, including Rogues and Enhancement Shammies, to have a little more choice as to what weapons they can use. Death Knights will also be able to dual wield in the expansion, and this will open things up for them a bit as well. And Blacksmithing weapons were apparently changed as well (in addition to losing their "unique" status), so Blacksmithers have a little more leeway, too.

But there is one thing that, according to Blizzard, will always keep weapons in one-hand status. Caster stats, according to both Drysc and Hortus, will mean that weapons will always stay one-hand. So feel free to do as much switching around as you want in terms of speed and melee damage, but there'll be no stacking of healing or spell damage bonuses (with Shamans or Death Knights).

Which isn't really a big loss -- it means that Blizzard has much more leeway in creating healing and spell damage weapons than they do while making melee weapons. But it does mean that if you want to play around with weapon combos, you have to go melee -- healers and casters get to choose one and stick with it.

Filed under: Hunter, Rogue, Shaman, Warrior, Patches, Items, Analysis / Opinion, Talents

Phat Loot Phriday: Jin'rohk, the Great Apocalypse

No husky loot this week -- with a name like "the Great Apocalypse," this sword is nothing but badass.

Name: Jin'rohk, the Great Apocalypse (Wowhead, Thottbot, Wowdigger)
Type: Epic Two-hand Sword
Damage/Speed: 380-570 / 3.70 (128.4 DPS)
  • Equip: Improves haste rating by 45, which will help a little bit with that low speed (but look at that damage range!), will bring the speed back to 3.60, which brings it up to 131.8 DPS
  • +49 Stamina, makes this a nice PvP two-hander
  • Equip: Increases attack power by 120, which also adds to attack damage. There are better high-end two handers in the game, but anyone who likes to swing a big sword should like this one.
  • Plus, look at it! And that name!
How to Get It: Drops from the troll himself, Zul'jin, in Zul'Aman. Interestingly enough, Zul'jin means "Leader of voodoo" and jin means "leader," So this sword is clearly a leader, but leader of what? Rohk, in the Zandali Troll language, actually means "end of worlds," or apocalypse. So if all the apocalypses you've ever seen in movies all got together (from Deep Impact to I Am Legend), one apocalypse would be standing above them all: Jin'rohk.

But yes, the sword drops from the last boss in Zul'Aman. Droprate is about 12%, so get to him, be someone who swings a two-hand sword and needs an upgrade, win the roll, and it's all yours. Just don't hurt yourself carrying it around.

Getting Rid of It:
Sells for a whopping 17g 81s 95c, and disenchants, as you might guess, into a Void Crystal. But the terrible effect that carrying the Leader of Apocalypses has on you for all time? Priceless.

Filed under: Items, Analysis / Opinion, Instances, Phat Loot Phriday, Lore

Build Shop: Rogue 19/42/0

Welcome to another Tuesday edition of Build Shop! This past week I received an email from a Rogue reader in an up and coming guild that's just starting to raid Kara who says he's a non-believer in the "No Ruthlessness, No Murder, No Relentless Strike -- No Raid" policy. He also wanted to know about the viability of a hybrid build (30/0/31), and how it could be improved for casual instances, raids, and the occasional PvP skirmish. Well, that's kind of a tall order, and I plan to address it more fully tomorrow in Encrypted Text.

However, I will deal with part of the question today by talking about why Combat is the superior tree for PvE in many cases. Although there are many different types of Combat builds (Mace + Sword, Daggers, Fist, etc) these days, I'm going to focus on Combat swords (19/42/0). This is a build that doesn't rely on positioning like Combat Daggers or Mutilate, making it great for fights with a lot of movement. This is also a build which can really crank out the damage with the right weapons and gear. I feel that this is one of the finest and most effective DPS builds in the game -- read on to find out why.

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Filed under: Rogue, Build Shop, (Rogue) Encrypted Text

Swords and daggers

Foxx asks over on Livejournal about the oldest question a budding Rogue can face: sword or dagger? As our great Rogue column Encrypted Text says, Rogue specs are designed more around weapons than roles-- the basest decision you make as a Rogue is to use daggers or swords.

To my mind, there's no question: it's got to be daggers. I'm a longtime D&D player, and Rogues are supposed to Backstab, and Ambush, and sneak around and get in positions to do huge amounts of damage. A poisoned dagger is a Rogue's specialty, and that's what he's got to be wielding.

On the other hand, some Rogues can't handle the pressure of stealth-- they equip swords and go in swinging for the fences. Don't get me wrong-- there is a lot of good in a sword spec. Combat is basically the best solo spec you'll find, and Blade Flurry is pretty much a Rogue's only weapon against multiple opponents.

But even though it actually makes soloing harder, to me, a Rogue's just not a Rogue without a dagger in the main hand. You sword Rogues can disagree (and I know you will-- a sword-loving guildie of mine has argued this with me many times), but if you're not interested in sneaking around behind your target, and burying that toxic dagger in his back, maybe you should have rolled a fury Warrior.

Filed under: Rogue, Analysis / Opinion, Tips, Raiding

Encrypted Text: Building your own Rogue

[Fear my baby Rogue and her faded black sweatpants! Yeah....]Friends, countrymen (and women), lend me yer... eyes! Today I come to you with the first installment of our shiny new Rogue column, Encrypted Text. As the weeks go by, Elizabeth W. and I will share Rogue tips, tricks, gear, and more about all things stealthy and stabby. You'll get lots of Information spanning levels 1 to 70, based on questions we get, interesting forum posts, and more. (As such, if you have any questions or suggestions for Encrypted Text, you know the drill!)

Before we get rolling, allow me to steal just a moment of your time and give you a bit of information about my history (and passions) as a Rogue. My main Rogue is a L70 Troll who I have spent the last year and a half leveling and raiding under different Combat variants for the most part. I also have a L23 Blood Elf Rogue on Zangarmarsh who will be my test subject for builds once she gets to a respectable level. Currently, I am running a Swords variant on my main and do a respectable amount of damage with her. While I know many folks will immediately scream "but Swords don't fit the sneaky stabby thing, and you disable attacks that way" at me. Yes, I am aware of that. Playing up the assassin personae can definitely be a lot of fun. However, as I am primarily about PvE content, and still spend a great deal of time soloing between instances (motes - you know I love 'em) I find Combat Swords to be an excellent build for what I generally want to achieve. I do not want to mess around with having to worry about positioning or timing -- especially when in a situation where I am competing for taps. I want to walk up, pilfer through the mob's pockets, drop an opening Cheap Shot (love that noise) get my Combo Points, throw my (Improved) Slice & Dice, and proceed to Cuisinart my target into a pile of sparkly win at my feet.

If this sounds like fun to you, then keep reading. Past the jump I'll share some of what I consider to be the crucial things that anyone considering rolling a Rogue for the first time needs to know. (For those of you who are battle-proven Rogue veterans, feel free to join us and add your own observations!)

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Filed under: Rogue, Analysis / Opinion, Classes, (Rogue) Encrypted Text

Level one twink is "an existential WoW exercise"

Ratherbrute sent this to us (he saw it in a signature on the forums), and I love his description of it. It's a profile of a level one twink, and Ratherbrute calls it "an existential WoW exercise." Basically someone out there, either in this profile or in the game (this character doesn't show up on the Armory, but the only character with this name shows that characters under level 10 aren't profiled on Blizzard's database), has pimped out a level one character.

It's definitely a fascinating idea, though. What's here mostly consists of enchants-- health and stamina chants on the armor give this level one paladin 453 health. For comparison, I went and rolled a level 1 myself-- an unplayed level one blood elf paladin starts with about 38 health. There's also a bit of extra damage on the weapon (untouched paladins hit for 7-10, and the twink hits for 13-17) and a little extra armor.

The Unadorned set used here is from a vendor in the Ghostlands-- it does seem to be the highest armor set available from a drop or a vendor. There is better level one armor out there (note that the armor is level 10, but level 10 is not required to wear it) from quests, but I'd imagine that actually completing any quest that pushes you past level one would defeat the purpose. Same deal with the weapon-- there are better swords around, but they're all quest swords, so it'd be tough to find something better while still remaining level one.

Of course, while Ratherbrute says this is all just existentialism, I'll still ask the central question here: just why would you want to twink a level 1? What is this pally planning on fighting, anyway?

Filed under: Paladin, Items, Analysis / Opinion, Fan stuff, Buffs, Enchants

Rogue weapon specs: mace rogue = PvP server?

Rogue weapon specsSome flavor of combat build is generally taken to be the easiest build for leveling a rogue. But once you get to the middle of the tree, you face a decision: which weapon type to specialize in? Fist Weapons is easily eliminated, since there just aren't that many fist weapons, pre-raid. That leaves dagger, for 5% extra crit chance; sword, for a 5% chance to get an extra attack on doing damage with the sword; and mace, for +5 weapon skill and a 5% chance to stun the target for 3 seconds when doing damage with the mace.

While the swords play-style tends to revolve around Cheap Shot and Sinister Strike, dagger rogues lean more towards Ambush and Backstab. Why? Well, Sinister Strike is best with a high-average-damage (read: slow) weapon, and daggers are generally fast. And honestly, Backstab is a lot harder and more time-consuming to pull off in solo PvE than Sinister Strike. Sure, you can gouge and run through the mob, but it's so much easier to just stand there and whack it in the face with something big and sharp.

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Filed under: Rogue, Analysis / Opinion

Phat Loot Phriday: Thunderfury, Blessed Blade of the Windseeker

This is the start of another new feature here at WoW Insider. Every Friday, we'll take a closeup look at another drool-worthy item in Azeroth-- we'll tell you what it is, why you want it, and how to get it. This week, we're starting off at the top, with the sword everyone loves to covet.

Name: Thunderfury, Blessed Blade of the Windseeker
Type: Unique Main hand Sword
Damage, Speed: 44-115 +16-30 Nature, 1.9 (53.9 DPS)
  • +5 Agility, +8 Stam, +8 Fire Resist, +8 Nature Resist
  • "Chance on hit: Blasts your enemy with lightning, dealing 300 Nature damage and then jumping to additional nearby enemies. Each jump reduces that victim's Nature resistance by 25. Affects 5 targets. Your primary target is also consumed by a cyclone, slowing its attack speed by 20% for 12 sec."
  • Ability to turn anyone in Ironforge or Orgrimmar green with envy.
How to get it: With a sword like this one, you know it's going to be a long journey. Start off in Molten Core, where Baron Geddon and Garr will drop either the left or right half of the Bindings of the Windseeker. Then head over to Silithus and Highlord Demetrian, who will give you the Vessel of Rebirth and a quest, "Thunderaan the Windseeker." That'll require you to get both Bindings, an Essence of the Firelord (dropped from Ragnaros) and ten Elementium Bars (for those, you'll need a blacksmith to put together 10 Elementium Ore, 100 Arcanite Bars, 10 Firey Cores, and 30 Elemental Flux).

Then the fun really starts. Demetrian will summon the Prince Thunderaan, who, it turns out, is a ?? 40-man raid mob. So there's that. Loot the Wind Kissed Blade from Thunderaan-- if you can beat him-- and Demetrian will timidly hand you your new, shiny, sparky, sweet sword.

Auction Price: Yeah right. This sword is BOP, and you better believe it. If you are dumb enough to sell it to a vendor, they'll give you a whopping 25g 53s 55c for it. Don't sell it to a vendor.

Filed under: Items, Tips, How-tos

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