Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag swtor

Last Week on Massively: SWTOR's take on player housing

SWTOR
This post originally appeared on Massively by Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place.

This week, BioWare performed an abrupt about-face on housing in MMORPGs, revealing during a livestream that Star Wars: The Old Republic will install its own system of player apartments to complement the existing private ship instances. Massively's Larry Everett broke down the video, speculating that housing will be faction-based and will have kiosks for mail, missions, decorating, appearance/outfit design, and HBO Go. Kidding.

Read on for a look at the rest of this week's top MMO stories.

Read more →

Filed under: MMO Roundup

Last Week on Massively: LucasArts closes, Titan rumors, and more

Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
Disney shutters LucasArts
Following Disney's acquisition of Star Wars and its related companies and properties, gaming fans have wondered what might happen to developer LucasArts. Out of all of the possible scenarios, the worst has happened: Disney has stopped development in the studio and laid off its employees.
Rumor: Titan might be a time-traveling, earthbound MMO
Titan rumors are more common than water, but that doesn't make them any less fun to read. The latest rumor suggest Titan is set on Earth and makes heavy use of time travel.
Diablo III's auction house 'really hurt the game'
Remember that one time when a guy used Diablo III's real-money auction house to bank a cool $10,000? That apparently wasn't what Blizzard foresaw when creating and implementing the auction house. According to former Diablo III Game Director Jay Wilson, the auction house "really hurt the game."
GDC 2013: James Ohlen on how F2P saved SWTOR
Developers speak most candidly about their games and professions at GDC, and at GDC13, SWTOR's James Ohlen laid out exactly how the game's F2P transition ensured its survival. He also dispels many myths that have built up around the game, explaining exactly what costs so much money in game development -- and what doesn't cost much at all, relatively speaking.
Jet Li: There's 'no good reason to debunk virtual gaming as a sport'
Jet Li may be known for his martial arts prowess, but he's also an avid gamer according to an interview translation at MMO Culture. Li recently attended an Age of Wushu PvP tournament and had some interesting things to say about e-sports and the validity of video gaming as a sport in general.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

Last week in MMO news: The best of Massively

Last week in MMO news The best of Massively
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
Elder Scrolls Online releases cinematic, begins beta signups
A new press release from Bethesda and Zenimax trumpets the announcement (though "timing and details of the start of playtests will be provided at a later date"), and the firms have also released a slick new cinematic trailer that will whet your appetite for Tamriel over the course of its whopping six-minute run time.
Fox News discusses Star Wars: The Old Republic's "gay planet"
Star Wars: The Old Republic's upcoming expansion, Rise of the Cartel, will feature the first implementation of same-gender romances in the game. However, these romances will be limited (segregated?) to characters on the planet Makeb, and aren't truly relationships -- only flirtations with the local NPCs. Makeb has been dubbed "gay planet."
Guild Wars 2 sells 3 million copies, looks to the future
ArenaNet Game Director Colin Johanson took to the company's blog to talk about their game plan for 2013. Johanson kicked things off by dropping the fact that Guild Wars 2 has now surpassed three million copies sold. New events, polishing PvP, and giving guilds some love are all on the agenda for ArenaNet.
Diablo III's Jay Wilson steps down as game director
It's hard to imagine working on the same game for seven years, but for Diablo III's Jay Wilson, that was his reality. The game director won't be making it eight, however, as Wilson is stepping down to move to another position in Blizzard. Wilson stressed that the ongoing development of Diablo III will "carry forward as normal" and that he'll remain available to the team for consultation and advice.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

MMO News Roundup: Last week on Massively

Image
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
The Secret World no longer requires a subscription
Early last week, the urban fantasy MMO The Secret World has officially dropped its subscription fee. Effective immediately, you only need to purchase the game itself to play. Subscription-free players are not restricted from accessing any content or gameplay features.
Turbine brings back Asheron's Call 2
Though Asheron's Call is still running, Asheron's Call 2, which launched in 2002, closed its doors in 2005. Now, nearly 7 years later, Turbine is bringing Asheron's Call 2 back. The game is currently in beta phase, and to access the game, you need to be an Asheron's Call subscriber.
EVE Online breaks the 450k subscriber mark
Between the recent launch of the Retribution expansion and a relaunch in China, EVE Online has accumulated more than 450,000 subscribers. EVE developer CCP partnered up with TianCity to bring the sandbox back into the Chinese market. According to a CCP press release, the game's business in China has surpassed expectations.
Did SWTOR make things worse by going F2P?
Star Wars: The Old Republic has caught a lot of heat over its approach to F2P gaming. With severely restricted gameplay for free players and exorbitant prices in its cash shop, The Old Republic may have done more harm than good for its game -- a surprise misstep in a market that has seen great success with F2P games in the past.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

WoW Moviewatch: Together

I'm back! Thanks to Adam and Dawn, who covered the hallowed halls of machinima while I was gone. Since it's going to take a day or so for me to get my legs back under me, we're doing something wildly different today. Together is so wildly different that it's from a different game!

For various reasons, this song is a perfect tribute to my healthy and happy wife and girl, so I'll ask you all to forgive me a day of sentimentality. It's hard to believe I just proposed a handful of years ago (seriously, thanks, tuskarr!), and now we have this lovely girl. Here's to the hope that everyone gets to experience their joy.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

3 things Battlegrounds should borrow from SW:TOR's Warzones

We talked the other day about three things I learned to love about Battlegrounds by playing Star Wars: The Old Republic's Warzones. Honestly, I stopped at three on purpose. There's so much to complain about in Warzones that it could keep a retribution paladin (which I am) busy for weeks. But I didn't want to give the wrong impression; I really do enjoy SW:TOR Warzones.

Warzones offer a different game, different playstyle, and significant change of pace for a grizzled PvP veteran. While I could just go all mushy about my assault cannon, I'm more interested in the design aspects that really work well in Warzones. With that in mind, here are three things I think WoW should borrow from Warzones.

(And no, I'm not talking about Huttball here. Huttball is fun and all, but it's just a specific game. That'd be like saying "SW:TOR isn't good because of Alterac Valley." That's not particularly helpful, even if I do love scoring a goal through a sweet ball-passing chain. I'm talking about overall game dynamics.)

Read more →

Filed under: PvP

3 things Warzones taught me to love about Battlegrounds

OK, I admit it. I've been trying out PvP in Star Wars: The Old Republic. You can't claim to have diverse knowledge of disparate PvP systems if you don't ever, you know, play other games. "I hear it's hard to get the huttball across the line" isn't quite the same as "You touch the huttball and 15 Sith Juggernauts appear and teabag you like the Lipton Army."

That doesn't mean I've quit my time in WoW Battlegrounds. Not to offend any saber-jockeys out there, but the PvP in WoW is better. Don't get me wrong. I'm having a great time firing rockets and dodging laser swords, but WoW's PvP has been honed as a separate game style. Its balance and play is beautiful and elegant. I didn't even realize how true that was until I spent some time in SW:TOR's analogous group PvP area, called Warzones.

Let me put my money where my mouth is. This is a (small) list of things I've learned to love about Battlegrounds from doing Warzones.

Read more →

Filed under: PvP

Massively's guide to The Old Republic for WoW players

Our sister site Massively, which deals in the immense universe of massively multiplayer games that do not take place in Azeroth, has put together an informative guide for WoW players playing Star Wars: The Old Republic. With the number of comparisons being made between The Old Republic and World of Warcraft, one would think that there would be a sizable amount of overlap in terms of necessary skills and familiarity. As it turns out, there are a lot more differences in the minutiae than predicted.

If you're a WoW player heading to a galaxy far, far away while your raid takes some time off (or you just like seeing what's out there), you'll find some great tips over at Massively.

Filed under: News items

The Queue: Being a nothlit is cheating

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I can't explain why, but last night on Twitter I went on an Animorphs nostalgia trip and took most of my followers down Reminiscence Lane with me. Eventually the discussion devolved into a debate over which animorph was the best. I think we need to settle this in the most relevant place possible: a World of Warcraft blog.

Personally, I'm going with Rachel. If you choose anybody but Rachel, you're wrong and should feel bad about yourself.

Who was the best Animorph?
Rachel (this is the right answer)836 (25.6%)
Jake177 (5.4%)
Cassie148 (4.5%)
Tobias693 (21.3%)
Marco133 (4.1%)
Aximili222 (6.8%)
David (this is the worst answer)1052 (32.3%)


Necromann asked:

What level in first aid do I need to do the DMF monthly? Also, is it weird to 0 linen cloth on the AH?

Read more →

Filed under: Analysis / Opinion, The Queue

How much is a brand name license worth? Part 2

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps.

My first article on the issues of brand licensing and Bobby Kotick's comments pondering the profitability problems that Star Wars: The Old Republic could potentially have due to the amount of money it costs to license the Star Wars franchise received some nice follow-up emails. Many readers sent in emails about why people hold their licenses to their chests and charge so much, when it would logically be better to get the brand name on anything and everything people touch. After all, more products with your logo on them is good, right? Well ... Not really, and not always.

Last week, I confessed to not knowing the amount of money Lucas was going to be paid for the Star Wars license for The Old Republic, but we could surmise that it would be a hefty fee. Readers pointed to an article by Eurogamer that interviews Michael Pachter, a games industry analyst many people know of. He believes that the cut LucasArts will be taking is around 35% of the revenue split after Electronic Arts makes back all of the cash that it puts into the game itself. If that's true, it's pretty astonishing, since LucasArts has so much faith in EA and BioWare to make this game have some intense staying power.

Where World of Warcraft is concerned, Blizzard lives in a different world where rather than have to choose the perfect partner to make the next StarCraft game, it has to operate as the LucasArts-like party, finding the right people to make everything associated with its brands. Where The Old Republic is another Star Wars product, Blizzard's most popular franchise is a game first and a world of products secondary.

Read more →

Filed under: Analysis / Opinion, The Lawbringer

How much is a brand name license worth?

Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, pitfalls and traps.

Back at the beginning of the year, I wrote a piece for The Lawbringer called The power of licensing, including a brief account of what licensing is and what effects and benefits licensing your product has on brand recognition and where you make money on your product. Licensing is essentially granting someone the right to make and sell stuff with your intellectual property on it. Usually, you're not allowed to sell "stuff," in the loosest sense of the word, with images, artwork, characters, and so on that are not yours. Ownership rights are a little weird to grasp.

Back in November, Activision Blizzard CEO Bobby Kotick made some comments before the launch of Star Wars: The Old Republic concerning whether the game would be profitable at all, given the amount BioWare is paying to Lucas for the rights to even make a Star Wars game. Kotick's comments rang a very special bell in my brain, prompting me to think about the licensing contract that BioWare and Lucasfilm have over the Star Wars franchise, as well as the reverse Blizzard model in which the entire franchise is owned in-house.

George Lucas was a pioneer in the realm of movie merchandising, keeping the rights to all of the Star Wars characters and creating one of the most profitable toy and promotional brands in the history of entertainment. The Star Wars franchise is so incredibly far-reaching and part of our society that my younger brother knew that Darth Vader was Luke Skywalker's father years before he ever saw the movies. He was, however, very surprised at the whole Luke and Leia sibling deal. The reach, power, and control that Lucas exerts over his licensee partners is second to none.

Read more →

Filed under: Analysis / Opinion, The Lawbringer

Massively's Star Wars: The Old Republic launch guide

On Tuesday afternoons, we typically link all of you to our sister site Massively's top stories of the week from all across the MMORPG genre via MMO Roundup. This week will be different. Outside of World of Warcraft, there's only one other MMO anybody wants to hear about this week. Star Wars: The Old Republic's prerelease head start begins today, and Massively has absolutely everything you need to go into the opening days of the game well prepared.

If you'll be playing The Old Republic, head over to Massively's TOR launch guide for class information, dungeon flashpoint walk-throughs, and anything else you might want.

If you're strictly a World of Warcraft player, you may want to take a look anyway. WoW can always learn from other games, and as a player, it never hurts to stay informed.

Filed under: MMO Roundup

5 things WoW could learn from Star Wars: The Old Republic

One of the hallmarks of the MMO genre is the fluidity at which these games can change. New pieces are added on and entire game systems are revamped in ways that would utterly decimate closed games that ship on the disc and then that's the end of it. With the impending release of The Old Republic, I wanted to give a rundown of some of the features and game systems that I personally feel would be at home in World of Warcraft along with cool ways Blizzard could grow its own world. (Also, check out my previous article about other MMO concepts WoW could borrow from.)

AoE looting, redux

AoE corpse looting is the new hotness, and it's here to stay. The fact that Blizzard has not found a way to even make AoE looting an option in WoW yet goes beyond my capacity to understand. Rift made the concept part of the mainstream, and The Old Republic is solidifying the feature as a Day One expectation.

In both of these games, players can choose to loot all corpses in an area around them at once instead of having to click on each corpse individually. Not only is this a great quality-of-life change for players, since less clicking is usually a good thing, but it also helps many players with disabilities who have trouble finding that one corpse under a hundred.

Read more →

Filed under: Analysis / Opinion

MMO Roundup: The Old Republic's beta pulls 2 million players

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

Star Wars: The Old Republic beta test attracts 2 million players
It's no secret that Star Wars: The Old Republic is one of the most highly anticipated MMORPGs in recent memory, and the game's recently concluded public testing phase confirms the hype. The game's publisher, EA, announced that the SWTOR test phase drew in over 2 million players, and of those 2 million, 750,000 unique players jumped into the game over the Thanksgiving weekend alone.
Diablo III game designers talk Inferno difficulty and twinking
Diablo III has a lot of expectations to live up to, several of which are discussed in a recent PC Gamer interview with Wyatt Cheng and Andrew Chambers. Both designers discuss the challenge level of the new Inferno difficulty, which is aimed at max-level characters in good gear who have already completed the Hell difficulty level. They confirm that while it's meant to be brutal, it can be played and beaten solo -- although having a friend won't hurt.
Neverwinter tempts your lust for glory with its first teaser trailer
Like any good Dungeons & Dragons session, Neverwinter's maiden trailer begins in a fantasy tavern, where locals and adventurers are mingling and swapping stories. Everyone is curious about a pitched battle that happened the night before on a bridge, but only one mysterious figure is able to tell them the truth.
Richard Garriott predicts the death of consoles as a gaming medium
Considering his influence on the realm of MMOs, many gamers would argue that it's hard to dismiss Richard Garriott's thoughts on development out of hand. A recent interview with the man includes him predicting the fall of traditional console gaming in favor of portable devices, and the end of MMOs as a major market share compared to social and casual games.
Massively Speaking Episode 177
Massively Speaking returns this week with hosts Justin and Rubi discussing the week's MMO news, including Glitch's unlaunching, Lineage II's move to F2P, EVE Online's Crucible update, Justin's love for Bobby Kotick, and much more.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.


Filed under: MMO Roundup

MMO Roundup: Last week on Massively

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

World of Warcraft "law enforcement guide" leaked
Have you ever wondered what kind of dirt law enforcement officers would be able to dig up on you if they went to World of Warcraft developer Blizzard for information? Well, wonder no more. An 18-page document has been leaked to the internet, thanks to the notorious organization known as AntiSec.
SWTOR lifts NDA and reveals Legacy system
The Old Republic's NDA has been lifted and the Legacy system has been revealed. In the Legacy system, once you've completed the first chapter of the game, you get to select a surname for your character that will be carried across all of your characters on that server. Your Legacy will unlock bonuses across your entire account.
League of Legends surpasses 11.5 million active players
League of Legends has really hit the big time. In a press release today, Riot Games announced that its popular free-to-play MOBA title has surpassed 11.5 million active players. To put that into perspective, when Blizzard last announced its World of Warcraft figures, the game weighed in at about 10.3 million active players.
MMO accidentally deleted, shut down forever
There's a good chance you've never heard of M2, a small, free-to-play MMO developed by Japanese company Sankando and operated by Hangame. If it wasn't for a major misstep last month, your ignorance might've gone on indefinitely. Due to a recent accident, the MMO was deleted and won't be coming back. Ever.
Massively Speaking Episode 175
Massively Speaking, Massively's MMO podcast, is back this week on its new day as hosts Justin and Rubi discuss the week in MMO news. Topics include RIFT's Patch 1.6, Lord of the Rings Online's Update 5, League of Legends' impressive player stats, and Star Wars: The Old Republic's beta NDA lift.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories