One of the hallmarks of the MMO genre is the fluidity at which these games can change. New pieces are added on and entire game systems are revamped in ways that would utterly decimate closed games that ship on the disc and then that's the end of it. With the impending release of The Old Republic
, I wanted to give a rundown of some of the features and game systems that I personally feel would be at home in World of Warcraft
along with cool ways Blizzard could grow its own world. (Also, check out my previous article about other MMO concepts WoW could borrow from
AoE looting, redux
AoE corpse looting is the new hotness, and it's here to stay. The fact that Blizzard has not found a way to even make AoE looting an option in WoW
yet goes beyond my capacity to understand. Rift
made the concept part of the mainstream, and The Old Republic
is solidifying the feature as a Day One expectation.
In both of these games, players can choose to loot all corpses in an area around them at once instead of having to click on each corpse individually. Not only is this a great quality-of-life change for players, since less clicking is usually a good thing, but it also helps many players with disabilities who have trouble finding that one corpse under a hundred.
Read more →
Filed under: Analysis / Opinion