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Posts with tag t8

Insider Trader: Jewelcrafting nerf incoming

Insider Trader is your inside line on making, selling, buying and using player-made products.

Bornakk just announced on the forums that Jewelcrafters are about to see a new nerf, and as a result, people are already beginning to weigh the benefits of switching to a different profession for min-maxing, or working out how they are going to re-itemize their gear.

In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon's Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation.

This probably won't be enough to entice players to drop the profession, but it is a bit of a blow. Stratfu points out that because Mage T8 is equipped primarily with yellow and blue sockets, the only way to actually meet socket bonus requirements will be to use sub-par gems.

The JC-only Runed Dragon's Eye offers +32 spell power, and currently fits into any socket, conforming to meet the necessary color requirements. This is compared to the +19 spell power that the rest of us folks get from Runed Scarlet Rubies. While Jewelcrafters will still be able to use these gems, they won't be able to stick them just anywhere.

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Filed under: Mage, Paladin, Enchanting, Items, Analysis / Opinion, Economy, Jewelcrafting, Features, Raiding, Enchants, Insider Trader (Professions)

The best loot comes from hard modes, not just Yogg-Saron

Yesterday, Ensidia earned the world-first Yogg-Saron kill. This is not the world-first Ulduar clear, because Algalon is designed to be the hardest boss in there, but that's a story for another post. What I want to talk about here is loot.

Specifically, I want to talk about the quality of Yoggy's goods, which is the same as the quality of every other drop in normal-mode Ulduar-25: ilvl 226 for armor, and ilvl 232 for weapons. The same pattern holds on 10-man, with Yogg-10's drops being ilvl 219, like the rest of Uld-10. This is a departure from previous tradition, where the last boss of a raid would drop items of higher caliber. Kel'Thuzad, for instance, drops items a full tier above the rest of Naxx (ilvl 213 vs. 200 on 10-man, ilvl 226 vs 213 on 25-man).

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Filed under: Items, Raiding

Shifting Perspectives: A 3.1 miscellany

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1.

Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights --

dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL?

Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method!

This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Select Tier 8 set bonuses updated in latest PTR build

As I mentioned when the Tier 8 set bonuses were first revealed, some of them will probably change before patch 3.1 hits live realms. Better ideas come up, bugs are fixed, things are rebalanced, all of that. It's proven true so far, because tonight's PTR build has changed a few of them, most notably the ones that had incorrect or missing values in the tooltips. Here are the set bonuses changes we've seen so far in this build:

  • Balance 2Piece Bonus -- Increases the bonus granted by Eclipse for Starfire and Wrath by 15%.
  • Protection 2Piece Bonus -- Increases the damage done by your Seals of Vengeance, Corruption, and Righteousness by 10%.
  • Protection 4Piece Bonus -- Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward.
  • Holy 4Piece Bonus -- Your Sacred Shield can now trigger its effect every 4 sec instead of every 6.

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Filed under: Druid, Paladin, Priest, Warlock, Patches, Analysis / Opinion

Priest T8 set bonuses clarified

As of the latest PTR build we now have access to most of the set bonuses for the tier 8 gear that's going to drop in Ulduar, including the bonuses for both priest sets, shadow and healing. In case you haven't seen them before, the bonuses are as follows:

  • Healing:
  • Shadow:
    • Two-piece: Increases the damage done by your Devouring Plague by 15%.
    • Four-piece: Your Mind Blast also grants you 240 haste rating until cancelled.

The parts listed in bold up above are new; these numbers are just placeholders in the PTR client right now, but Ghostcrawler has clarified that the intended values are somewhere along those lines. No word yet on what "is cancelled" is supposed to mean, as far as I know.

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Filed under: Priest, Patches, Items, Raiding

Tier 8 set bonuses hit the PTR

A new build has hit the patch 3.1 PTR, and with it has come something that many people have been waiting on most of all: Tier 8 set bonuses! We have all of them listed below, but keep something in mind while you read them: They are probably not finished, just take this as a preview. Set bonuses always shift and change before they go live, and I can guarantee that some of these will. At the very least, they'll have some typos and grammatical issues cleaned up, and we'll find out where the missing percentage symbols are supposed to go.

Death Knight
  • DPS 2Piece Bonus -- Increases the critical strike chance of Death Coil and Frost Strike by 5%.
  • DPS 4Piece Bonus -- Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike.
  • Tank 2Piece Bonus -- Increases the damage done by Rune Strike by 5%.
  • Tank 2Piece Bonus -- Increases the damage done by Rune Strike by 10%.

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Filed under: Patches, Items

The Daily Quest: Of class quests, Warcraft music and Big Black Kitties

Patch 3.1 is still burning up the PTR and sending most classes into a tail spin trying to figure out what their new talent builds will be when the patch goes live. Forget the madness of the ever-changing class mechanics for a few minutes to peruse today's WoW-related posts from around the blogosphere.

Filed under: Hunter, Raiding, The Daily Quest

Tier 8 Ulduar weapon models previewed, Val'anyr included

3.1 and Ulduar are coming soon. No doubt a lot of you have been looking forward to seeing what your reward for hacking apart a variety of priceless Titan artifacts and servants of the Old Gods would be. MMO-Champion, as always, has your back! They've released a preview for the weapon and accessory models that'll be in Ulduar, and they look fantastic. The theme of the instance seems to carry through into all of its gear, and I'm going to love just how good my guild and I will look after a bit of time in there.

The image above is a paladin holding one of the Ulduar shields and the much-touted Val'anyr, Gavel of Ancient Kings, and that's just the tip of the iceberg from MMOC, who promises a video of it in action very soon.

Bear in mind these are still tentative models and the art may change, but even then, what are you waiting for? Santa won't get mad if you peek. Go go go!

Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

WoW Patch 3.1 PTR Druid changes

All right, Druids. I've been rolled out of bed to come look at the new PTR test notes, because apparently this is a big deal or something. As far as I'm concerned, all important business can wait until a reasonable hour in the morning, like 3 PM, but because this site is run by crazy people here I am.

So let's go skim the patch notes quickly -- /flick flick flick -- and try to answer the most important question first:

Is Tauren cat form still in the game?

/flick flick


Man, %*#$ this patch.

Leaving aside this EGREGIOUS OMISSION, we're going to take a look at the preliminary Druid changes in patch 3.1 past the cut here, and courtesy of Michael Sacco and some data-mining gnomes, we also have the Druid Tier 8 shoulder graphic, which is pretty cool and reminds me a lot of Tier 5. I'm also seeing some undocumented changes in the game files off MMO Champion, but I'll have to examine those later today. I haven't been able to get on the PTR yet, so I can't confirm whether these changes have actually gone live on the test realm.

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Filed under: Druid, Patches, Analysis / Opinion, News items, Features, Guides, Classes

MMO-Champion's Tier 8 preview video

I don't know about you guys, but I'm pretty hungry for patch 3.1 information. There's not a whole lot of it yet, but I suspect we'll be hit with a deluge of it by mid-Februrary. That's just my personal guess though, and I can't say there's much to back it up. It's sort of a void of information right now. I'm still itching to see and hear more about it though, so I was pretty happy to see the video MMO-Champion posted earlier today.

It highlights the Tier 8 sets that can currently be found in the datafiles, which we've seen before but not in such a clear and simple video, with nice and (generally) neutral lighting. Death Knights, Hunters, Rogues, Mages, Warlocks, and Priests are highlighted, in that order. The last few classes don't have any skins (or hints of skins) buried in the game yet, so we'll need to wait awhile to see those. Out of the ones we can see, I'm not really sure which set is my favorite. They're all pretty cool and fit the class decently enough, except for possibly Hunters which is still cool but looks a lot like a Plate set for some reason. The Priest set is pretty amazing, so I'm definitely looking forward to getting my hands on it eventually.

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Filed under: Hunter, Mage, Priest, Rogue, Warlock, Death Knight

More on Ulduar and hard modes

Daelo, the lead encounter designer, has dropped a few more details about Ulduar, the tier 8 raid that is coming in patch 3.1 (whenever that happens to be). We heard yesterday that there will be more "hard modes" in the raid, analogous to Sartharion. Today we learn that, again like Sartharion, completing the hard modes will give you not only achievements but also additional, better loot. There is also, apparently, going to be an optional encounter in the raid that will be hard-mode-only; I'm picturing something like Nightbane here.

Furthermore, Ulduar in general, according to the post, will be harder than Naxxramas is. Naxx was tuned easy on purpose, and the devs have been saying for a while that Ulduar will not be that way, to the same extent. The analogy Daelo makes in his post is that if Naxx is "the introduction to raiding 101 class for players who have never raided before," Ulduar is "the second year class." So we won't be hitting a brick wall, but it probably won't be compared to UBRS either like Naxx often is now. Either way, we won't know much for sure until it's up on the PTR, but I'm certainly looking forward to it.

Filed under: Raiding, Wrath of the Lich King, Achievements

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