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Posts with tag tailoring

Gold Capped: A tailoring leveling guide

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Here at WoW Insider, we've been on a beginners' class guide kick. But after taking the time to put together my shadow priest leveling guide (and after reading the warlock leveling guide written by my less talented coworker), I realized that we didn't have any kind of leveling guides for professions. Time to fix that! After all, you need professions to make money.

But first, the most important question: What professions should your character choose? The best answer is always going to be "whatever appeals to you most" -- but if you're a magic-using, cloth-wearing class, I'd recommend you at least take a look at tailoring. By leveling it, you get access to Lightweave Embroidery, one of the best level 85 buffs in the game for casters.

Of course, you can level tailoring on any character, and a lot of the craftables you make can be sold at a profit. But if that character can't use the buffs from the profession, you're missing one the key benefits to max leveling a profession.

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Filed under: Economy, Cataclysm, Gold Capped

Layering a transmogrification look from the Darkmoon Faire

So maybe you don't want to wear one of the umpteen million tier sets or dungeon sets out there. You want to look different, unique, stand out in the crowd ... we get the picture. There's an art to putting together a transmogrified look without just picking up a labeled set, and it involves the careful use of layering. Check out the couple above, from poster fwerp on Reddit, who have taken layering and off-set pieces and turned out a couple of outfits that are sure to have them blending in with the Darkmoon Faire crowd.

What's shown above is a set of roleplay outfits -- note the lack of spaulders -- but all it takes is a little creativity to toss together a look just like it, one that you can transmogrify for your own use. These are both cloth sets, so casters, if you're looking for something other than the usual robe and glowing shoulders getup, take a peek after the break and see how you can put this together for yourself!

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Filed under: Transmogrification

Patch 4.3 PTR: High Society Top Hat pattern found ... again

The industrious busy bees over at Wowhead News have pulled a rabbit out of a hat with the latest PTR build -- or rather, a hat pattern out of a mess of data. Tailors who have been eagerly waiting to craft the High Society Top Hat worn by Worgen players throughout the expansion will be pleased to learn that the pattern has finally made its way to the 4.3 PTR. Though the pattern has been viewable on Wowhead for quite some time, it never made an appearance in game, frustrating crafters and snappy dressers alike since Cataclysm's launch.

While the old pattern required a variety of different low-level materials to craft, the new one has been adjusted for materials that are more relevant to the expansion. No more wool cloth; you're going to need four Dreamcloth to construct this puppy. Oh, and those Polished Bronze Rivets that used to be a part of the recipe? They're no longer required, either. Thank you, Blizzard. Me and my pickpocketing rogue with the aching fingers will be crying in a corner over our useless stash of rivets.

No word yet on where the pattern comes from, but we'll keep you updated if we hear more.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

Gold Capped: Chaos Orbs to become tradable in 4.3

bank vault open
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

Chaos Orbs, currently soulbound, are BOE on the player test realm for patch 4.3. Blizzard said that this would happen at some point, and since this is literally the last point before the end of Cataclysm, it's happening next patch.

Currently, only crafters who can use them can even roll on them. Once they become BOE, anyone will be able to roll on them. If this feels unfair, remember that tradable loot (even BOE gear) is greed only. Whether you use it or sell it, it's worth what someone would pay for it. If you decide to use it yourself, you're in essence paying what someone else would have bought it for.

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Filed under: Economy, Gold Capped

Gold Capped: Selling PvP and leveling gear

banker in bank
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the Auction House. Email Basil with your questions, comments, or hate mail!

If you can make blue PVP and leveling gear, you can make a lot of gold. Blacksmithing is one of my most profitable businesses, and almost all of the money I've made is from that gear. Sure, belt buckles are great cash when there's no massive undercutting war, but every night a couple of people kit out their plate alts with my Hardened Obsidium gear or start a PVP set with my Bloodthirsty Pyrium gear.

There are three professions that you can use for this market: blacksmithing, leatherworking, and tailoring. All three of them have gear that is appealing for alts and new characters; however, be aware that some of this gear is made by people leveling the trade skill and isn't worth making.

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Filed under: Gold Capped

Gold Capped: Cashing in on the Molten Front

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

If you'll allow me a moment to editorialize, I'm pretty damn sick of the Molten Front. This new questing area for level 85s, released with patch 4.2, is the grind-iest damn place I ever had the misfortune to grind lately.

Basically, how it works is this: First, you clear a solid chunk of the regular Mount Hyjal quests that have been available since Cataclysm's launch. This opens up a small new quest hub, the Sanctuary of Malorne, with a couple of non-repeatable quests and a few dailies. Grind those dailies long enough, and you'll get access to a new daily quest hub inside the Firelands. Grind those dailies (and the old ones), and in another week or so, you'll gain access to another set of dailies. Keep grinding, and ... yes, you guessed it, another set of dailies becomes available.

Eventually, after about 40 consecutive days of grinding dailies in the Molten Front, you'll gain access to your choice of three vendors: one with tailoring and leatherworking patterns, and one with blacksmithing plans and engineering schematics. The stuff you can make from the patterns, plans, and schematic are neat -- 36-slot profession bags and some epic i365 gear.

There's an awful lot of grind-y garbage keeping most players from these rewards. But for those of us who play the auction house, that's a good thing -- players are always willing to pay a premium to avoid a long, boring grind.

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Filed under: Economy

Gold Capped: How to earn money from tailoring

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Capitalism is the best, and communism is for dirty, Soviet-sympathizing hippies. If you disagree, email Fox or tweet him @foxvanallen so you can be added to the CIA's "list."

When I was leveling my first-ever shadow priest, I instinctively took the tailoring as one of my two main professions. I did it because I was leveling a cloth-wearing class and thought it'd be easier if I could make my gear. It never really occurred to me that I could actually make money through tailoring.

Of course, after exploring the auction house and learning more about my server's economy, I realized that I could make money with tailoring -- and in a number of different ways, to boot. It wasn't easy money, to be sure; tailoring had a lot of weird quirks that made making a lot of money challenging. It doesn't help that there are plenty of tailoring items being listed on the auction house at a price well below the material cost, either.

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Filed under: Economy, Gold Capped

Firelands crafting recipe drop rate nerfed

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The recipes that drop from trash in Firelands have had their drop rate nerfed in a recent hotfix:


Hot fixes notes
The rate at which crafting recipes drop has been greatly reduced.



This makes sense from a design perspective; these patterns take some pretty rare boss drops to be made and produce gear on par with normal mode Firelands boss gear drops. On most realms, everyone who is getting the recipes is trying to sell them -- at first, for a lot; however, I've been picking them up for a tenth of what they were being listed for yesterday.

One of the interesting artifacts of this system before the nerf was that the people most likely to get the recipe were people farming reputation by doing trash runs. The people most likely to be able to craft the items were the ones in the more organized and progression-minded raiding groups. Now that the drop rate has been reduced, in a few weeks when more guilds are making it farther into the instance, it's possible that more recipes will drop into the laps of raiding guilds than trash PUGs.

Click past the jump for a list of the recipes that are affected.

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Filed under: Economy

Gold Capped: Stockpiling for patch 4.2

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Patch 4.2 is going to bring with it a whole new tier of craftable gear, all of it better than the current craftable gear. The ilvl378 gear all takes Living Embers, which are purchasable for valor points and drop from Firelands raid bosses, but the ilvl365 stuff only takes Chaos Orbs. One way or another, everyone is going to be wanting to get this stuff crafted, and that means there's an opportunity for gold makers.

If you can gather or buy the materials, crafting these and selling them on the auction house will likely be a brisk business. If you can't, though, you can still stockpile the mats now (while they're cheaper) and sell them after the patch. Let's look at the different tradeskills that will be seeing some heavier than normal demand.

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Filed under: Economy, Gold Capped

The OverAchiever: Mountain O' Mounts from professions

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we are convinced that archaeology's RNG won't apply to us.

There are a number of interesting (and by interesting, perhaps I mean "occasionally very expensive and likely to drive you insane via RNG-laden accessibility") mounts available from professions, though for some of them, you'll have to be a practitioner in good standing before you'll ever be able to learn them.

Regrettably, I am the bearer of some very bad news this week concerning the Vial of the Sands for all those of you who like circumventing the highest costs in the game.

Also read:

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Filed under: Achievements, The Overachiever

WoW Fashionista: Creating that "super" summer look

Patch 4.1 might have just come out, but it's been months now that you've been sporting that same old tier. With the trade chat PUGs finally catching up to you on gear, are you worried about how you're going to get people to inspect you while you fake standing AFK outside the bank? Sure, you could mount up, but you know in your heart that Invincible mount is sooo last expansion. Fortunately for you, WoW Insider is here to get your bags ready for the summer slump with the hottest new look!

With Thor already in theaters and several more costume-heavy blockbusters like Captain America and Green Lantern on the way, you can bet your Val'anyr that the superhero look is in. Better start dusting off those classic capes in the bank and hope to Elune you didn't shard that Netherblade Facemask.

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Filed under: Humor

Gold Capped: Goodbye, level 84 crafting alts

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

When Cataclysm launched, it brought with it a new design for low-level crafting alts. In order to progress to the most desirable items, players had to get access to a "trader" NPC located in a phased area of the Twilight Highlands. This could not be done until level 84. A lot of auctioneers leveled a lot of alts they otherwise wouldn't have just so they could max out professions. I, however, was not one of them. And my laziness (or prescience?) seems to have paid off, because as of patch 4.1, all the previously locked profession content is now available from your friendly local profession trainers!

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Filed under: Economy, Cataclysm, Gold Capped

Gold Capped: Profiting with tailoring

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Tailoring is a profession often accused of being a profitless pursuit. While any profession can be unprofitable if you try hard enough, let's talk about some of the things you can do with tailoring. I'm going to start with the market that's newest for this expansion: PvP gear.

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Filed under: Economy, Gold Capped

Gold Capped: Competition in tailoring

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! This week's community post is the most recent recording of the weekly JMTC's meeting. I was invited to attend this one and answer a couple of questions.

I got an email from Aralo on Altar of Storms recently that I wanted to share.
I know cloth is not what a person would call a high profit market. It's cut more often then gems, skinned more than leather, melted down more than ore, and well you know where all these puns go. In Wrath on my sever, I was able to (haphazardly at least) able to maintain a steady hold on the more demanded markets. In Cataclysm, though, I'm struggling to stay afloat. Embersilk is particularly rough.

I bring this up because never have I seen you really talk cloth that was not a cooldown. Do you have any ideas on how to stay afloat on threads or maybe some add-ons other than auctioneer to help build and maintain my market?
Admittedly, part of the reason I want to share this is all the awesome puns. Secondly, I do have a few answers. I'll be writing up a proper tailoring guide next, I promise, but in the meantime, I want to talk about that "steady hold" on the market.

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Filed under: Economy, Gold Capped

Gold Capped: Can you ever have too many alchemists?

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

I got an email from Kaefera that got me thinking:

I have recently been leveling 9x level 75 characters on my server, to completely abuse professions and make some serious cash. I'm currently giving each of them alchemy, I have 4 transmute specced alchemists so far, currently growing at a rate of an alchemist a week.

My question to you is more of a suggestion, what would you suggest to grab as a secondary profession on each of them? I would like something similar to my Truegold, where I can log on once a day on each character, craft/do whatever in 5 minutes, then move to the next.

So this is something I've heard before, but more in Wrath of the Lich King, when alchemist cooldowns represented a very serious amount of gold per day. The reasoning was (and is) that if you level a bunch of alchemists, you can log in once a day to each character to use their cooldowns and make disgusting amounts of gold with virtually no effort. The question is, does this still work well enough to justify the investment?

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Filed under: Economy, Gold Capped

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