Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
Last week, we talked about the Mists of Pandaria talent calculator
and the class and spec abilities it reveals. This week, we'll be discussing the new talents and their general design philosophy.
One of the design changes for Mists
that I've found compelling is the removal of "idiot talents." These are the talents that you simply have to take. A protection warrior without Bastion of Defense
isn't really a prot warrior; at the very least, he or she is a bad
prot warrior. Now, while I applaud the intent of the talent changes, that doesn't mean I love each and every one of them. However, since it's still patch 4.3 and we won't see these talents in game until patch 5.0 at the earliest, it's hardly time to panic (or applaud, for that matter).
These talents are divided into six tiers, one at each 15 levels from 15 to 90. Three talents are available at each tier, meaning that you can take any one of each three per tier for a grand total of six talents at level 90. Unlike current talent specializations, none of these talents are restricted to a role; an arms or fury warrior can take Shockwave
, for instance, or a protection warrior could take Bladestorm
Oh, come on. Tell me you've never wanted to pop Bladestorm while tanking.
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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria