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Posts with tag talent

BlizzCon 2014 Talent Contest now open for submissions

The sign-up page for the BlizzCon 2014 Talent Contest is now open and taking entries. For the Talent Contest, entries should be a 2-minute video of a Blizzard-themed performance. This year, Blizzard has obtained the rights to several different songs that can be used during the performances, either as a backing track, or even as a Blizzard-themed derivative version -- in other words, parody tracks using the approved songs are completely fine. The full list is available on the official announcement post.

Semi-Finalists in the Talent Contest will receive $500. Four Finalist acts will be chosen and provided with airfare, tickets and hotel accommodations to BlizzCon 2014, where they will perform their acts for the judges, who will then decide the winners. The Fourth Place winner will receive $800, Third Place will receive $1,250, Second Place will receive $2,000, and First Place will receive a whopping $3,000. But if you want to throw your hat in the ring, you better get moving -- all entries must be received by 11:59PM PDT on August 5.

As a reminder, those looking to enter the Blizzcon 2014 Art and Movie contests only have a few days left to enter -- submissions will be closed on July 7. Good luck to all who enter!

Filed under: Contests, BlizzCon

BlizzCon 2014 Art and Movie contest submissions now open

If you're an artist or a movie maker with a penchant for all things Blizzard, now's your chance to show off your talents and win some prizes. The Art and Movie contests for BlizzCon 2014 are now officially taking submissions, and there's a sweet list of prizes to be had. For the BlizzCon Movie Contest, third place will receive $850, second place will receive $1,300, and first place will receive $2,000 and an Oswald Statue. Prizes for the BlizzCon Art Contest are $700 for third place, $1,000 for second place, and $1,500 to the first place winner ... but that's not all. Each winner for both the Art and Movie contests will also receive either a ticket to BlizzCon 2014, or an additional $175 cash.

Keep in mind that the submissions for these contests don't necessarily have to be Warcraft related -- you can take your inspiration for your artwork or film from any of the Blizzard franchises. But if you want to enter, you might want to get a move on -- the deadline for submissions is 11:59PM PST on July 7. For more information, official rules, and submission guidelines, head to the official site.

Filed under: News items, BlizzCon

BlizzCon 2014 - Many contests, handle them

I have never been to BlizzCon, so I assume it's a lot like a raid. This year, amongst the many encounters will be a series of contests that you have the opportunity to defeat. As is customary, there will be an excellent costume contest (at least, it's always been excellent when I watched it on the stream) with some fairly sensible rules, like 'no real weapons' and 'please design your costume so you can see and walk because otherwise you'll fall down a lot'.

Then there's the expanded talent contest. Can you sing, dance, or make people laugh? Send 'em a YouTube link with your intended performance and make sure you keep it within their suggested limits so they can use it during the con if they like it and you.

There's also an art and a movie contest, for the artistic and visionary types among us. So go ahead and check out the dungeon journal for the BlizzCon contests. There's also an email address for any questions you may have - BlizzConContest@Blizzard.com.

Filed under: Blizzard, News items, Contests, BlizzCon, Arts and Crafts

Wowhead's talent calculator updated with new Warlords of Draenor talents

In the wake of Blizzard's press event, all sorts of news is burbling out, and among these bits of information are new level 100 talents for rogues, warlocks and warriors. Now Wowhead has updated their Warlords of Draenor talent calculator with these new talents. Some of these changes are pretty amusing.

Rogues, for example, get a new talent at level 100 called Venom Zest, for instance. However, since the video in question didn't actually mouse over said talent, we don't actually know what it does. I like to think it makes venom a delightful accent to any meal. But that's unlikely if you've ever actually eaten with a rogue.

Head on over to Wowhead and take a gander at all the new talents at their talent calculator for Warlords of Draenor. With Celestalon tweeting about an upcoming flood of new information, you should probably keep an eye on it.

Filed under: Blizzard, News items, Warlords of Draenor

Class guides and resources for Mists of Pandaria

Class guides and resources for Mists of Pandaria
In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria.

Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon.

Death knight Druid

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Death Knight, Monk

Skill Mastery: Astral Shift

One of the early shaman survival cooldowns that you can get at level 15 is called Astral Shift. It isn't flashy or super awesome or anything. But an emergency damage reducer on a 2-minute cooldown could be just what you need to stay alive and continue DPSing (or healing).

It doesn't reduce only magic damage.

Nor does it reduce only physical damage.

It reduces any damage!

In case you feel two minutes is too long, you have some alternatives. Nature's Guardian is an effect that can kick in once every 30 seconds, which might potentially save you (although the next hit you take could be lethal). Stone Bulwark totem is another alternative that places a shield on you which refreshes and adds additional absorb amounts every five seconds after.

The theme of the level 15 shaman talents revolves around survival and damage mitigation. Raiders may lean more toward Astral Shift, but I'm using the Stone Bulwark totem for the purposes of questing and leveling.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Shaman, Mists of Pandaria

Raid Rx: Shamanism heading into Mists of Pandaria

Image
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

After covering monks, priests, paladins, and druids, there is one class left to review: shaman. How are they going to fare entering Mists of Pandaria?

Totems ... gone!

Just kidding!

They're not really gone. They've switched to more of a utility focus now. Looking at the entire list of totems available, not a single one provides any type of stat increase. Totems that provided passive buffs like Flametongue Totem, Mana Spring Totem, and Stoneskin Totem have been removed. Healing Stream took a nerf cannon to the face, now only affecting a player now instead of whole groups.

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Filed under: Shaman, Raid Rx (Raid Healing), Mists of Pandaria

Mists of Pandaria Beta: Paladins get Ashbringer with new talent

Paladins, Ashbringer is yours -- well, for a short duration, at least. The level 75 paladin talent Holy Avenger, which is a cooldown that allows the player to gain 3 holy power when using an ability that generates holy power, now turns the paladin's weapon into the mighty Ashbringer for the duration of the spell. Paladins have been asking for iconic imagery in their sets and weapons for some time, with many paladins feeling left out or in an odd place when tier sets are designed around aspects of paladins in the game rather than the Alliance paladins of the traditional days.

Ashbringer is about as traditionally paladin as you get. Paladins, congratulations on your badass graphics for Holy Avenger, especially with something so iconic as Ashbringer being part of your kit, so to speak. How cool is that?

Blizzard has already given shaman the ability to transform into powerful ascendants, and now we see this cool new flavor for the paladin and brand new demons for the warlock. What will surprise us come next beta patch?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Paladin, Mists of Pandaria

Mists of Pandaria: Priests get an optional Shadowfiend upgrade, Zoidberg approves

Getting tired of your Shadowfiend, priests? After having served us faithfully over multiple expansions, your Shadowfiend will be able to be talented into an upgraded Shadowfiend. Enter the Mindbender!

The Mindbender is a floating, squid-like creature that'll leech mana off opponents just like the original Shadowfiend --not just that, but the Mindbender hits harder and you get more mana back. Mindbender can be talented into at level 45. (That spot used to be blank before.) At level 87, my little minion was doing around 12,000 damage with possible crits up to 30,000 against the raider training dummies while I was in a healing spec.

Pretty cool facelift for the little guy! It'll be an interesting choice between Mindbender, Archangel, and From Darkness, Comes Light.

Too bad we can't give these pets names. I'd name mine Zoidberg.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Priest, Analysis / Opinion, Mists of Pandaria

Mists of Pandaria: Monk talents revealed

Our friends over at WoWHead have compiled a working talent calculator with the monk talents. While one talent is missing (and is defined as "mystery talent"), it seems Blizzard is well on its way to finalizing the list of talents.

Level 15 (Affects Roll)
Level 30 (Affects Chi)

Level 45 (Affects crowd control)

Level 60 (Affects personal movement)

Level 75 (Affects survival)

Level 90 (Damage and healing abilities)

While the talent list isn't set in stone, it's nice to at least have an idea of what types of spells and talents monks can choose. Now that the information is out, which talents do you plan on taking for your monk? Any guesses as to what the Mystery Talent might be?
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

Shifting Perspectives: Building a better Insect Swarm for Mists

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or requests to tyler@wowinsider.com or @murmursofadruid.

Greetings, druids. Last week we talked about the new changes that had been made to the Mists of Pandaria talent calculator, which held a few good changes for us. This week I want to focus in on two criticisms that I've had growing for a very long time. It's no shock to anyone that reads my column or follows me on Twitter that I abhor the new direction of Insect Swarm.

I've talked about this topic before, but I want to discuss it further.

Looking into the why

In the essence of fairness, I feel that I should go into why it is that I believe Blizzard is tweaking Insect Swarm the way that they are. To start with, Insect Swarm has been an extremely problematic spell ever since it was created. In TBC, it didn't deal enough damage in order to be worth using, the same was even true at the start of WotLK, and it nearly fell off the map again late in the expansion as well. It hasn't been until Cataclysm that Insect Swarm has finally become a sold piece of our rotation, and even now it's still the weaker of the two DoTs.

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Filed under: Druid, (Druid) Shifting Perspectives, Mists of Pandaria

Scattered Shots: New hunter MoP talent updates

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.
Last week, Blizzard updated the Mists of Pandaria talent page, giving us a new look at what it's working on for class customization in advance of its mid-March press tour. We hunters got a peek at some awesome new stuff going on with the class, with improvements both in PvP and PvE.

The hunter news from this preview falls into three general categories:
  1. Our three new level 90 talents were revealed.
  2. We saw some meaningful changes to existing talents.
  3. We saw some changes to other classes that could impact the hunter class.
While we're seeing a bunch of new hunter info in this update, Blizzard did go out of the way to point out that it is still working hard on the hunter class and it's not as far along as some other classes. In particular, we don't yet have any new class abilities or new spec abilities for level 90. We also don't know what route Blizzard's going to go with our pet talents.

With that in mind, let's take a look at all the new stuff we did learn!

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Filed under: Hunter, (Hunter) Scattered Shots

Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria

poison quest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Throw out everything you know about rogue poisons. No, we need to go deeper than that. Throw out everything you know about rogues altogether. In the past few days, we've seen more blue posts on the official rogue forums than we'd seen since Cataclysm's launch. Poisons have been at the heart and soul of the rogue kit from day one. Even though parts of the poison system have changed over the years, the general concept has always remained the same.

Let me blow your mind: In Mists, you can have two poisons on each of your weapons at once. Let me do it again: All poison proc rates will be percentage-based. And a third time: Poisons are no longer applied to your individual weapons but to both weapons at once.

What does it even mean to put your poisons on both hands at once? What in the world am I supposed to write this column about if nobody's asking which hand to put Deadly Poison on any more? I'm going to slip and tell some new rogue that IP/DP is the best, and he's going to laugh and call me an old man.

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Filed under: Rogue, (Rogue) Encrypted Text

Totem Talk: Mists of Pandaria resto talent calculator update

A shaman and his bird
Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how

The last few updates to the Mists of Pandaria talent calculator has seen some updates for the other healer types in WoW, but restoration shaman were left untouched from what we saw at BlizzCon 2011. That fact alone was starting to concern many of us, as we eagerly wait to see what we'll get for new spells and what we'll see our talents morph into.

Well, this time around, the latest update to the talent calculator certainly has some things for the restoration-minded shaman to enjoy. Talents have been moved around -- some removed and others just reorganized -- and we get our first glimpse at a new spell.

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Filed under: Shaman, (Shaman) Totem Talk

Lichborne: New Mists of Pandaria talent updates for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build.

Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

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Filed under: Death Knight, (Death Knight) Lichborne

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