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Posts with tag talk

Peter Molyneux on WoW's reward system

You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him.

Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Mounts

WoW Insider Show live this afternoon on Ustream

Your Saturday seem kind of boring? Could you maybe use a little cheering up with a side of Warcraft insight to go along with that? Then we've got just the thing: our podcast is live this afternoon, April 11, 2009 3:30 PM EDT over on our Ustream page, and as usual, right here after the break on this post. Today we'll have our good friend Turpster along for the ride, as well as WoW Insider writers Michael Gray and Chase Christian, so it'll be a nice full house.

Topics of discussion will include what's been going on with all of the expansion speculation lately, the fact that WoW subscriber numbers are still on the rise, Wintergrasp and what's happening in its future, and PETA's little foray into Azeroth. Plus, we'll answer your emails as always, and since Chase is on, we'll probably talk about what life will be like for Rogues in 3.1 as well.

Should be fun. We'll see you this afternoon!

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Filed under: Analysis / Opinion, Fan stuff, Humor, Raiding, Classes, WoW Insider Show

Denis Dyack says EVE is better than WoW

Who's Denis Dyack? He's the outspoken president of Silicon Knights, a company that just finished many years (almost 10, some say) of making a game called Too Human that disappointed widely. And that, of course, qualifies him to be an expert in MMO design, right?

Maybe not, but he's going to call out WoW anyway. In an interview with Videogaming 24/7, he claims that while he enjoyed World of Warcraft, EVE Online was for him personally the better game. He claims EVE has more depth than WoW, and is "a lot harder core." And he says that both games made him force himself to stop playing -- apparently they both just took too much time to play.

We've played both as well, and EVE certainly is a very deep and complex game (almost too complex for many players' tastes, we'd guess). But we'll leave the question of which game is actually better up to you. We will, however, point out that while lots of people have opinions about which games are best, not all of them are developers. If you have strong opinions about which games to play and not to play, shouldn't you be making even better games than the ones you don't like?

[via Massively]

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, News items

Tank Talk: Building and keeping your tanking corps, Part I

Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

This week on Tank Talk I'd like to step outside the technical aspects of being a tank and focus more on the psychosocial side of things. In particular I want to look at what happens when a tank is introduced into a tanking corps of a new guild, how to keep current tanks around, and how to deal with all those old tanks that have been in the guild forever.

For lack of a better phrase, I'll call the time from when a tank joining the guild until their eventual status as "god of all things tank" the life span of a tank. And perhaps the most important part of a tanks life is the new part, and it's something that I've been on both sides of the coin – the one doing the inviting, and the one being invited. Each is equally exciting. When joining a new guild I had not only the opportunity to see new content and progress to new heights, but also an opportunity to improve my skill and focus my ability to tank a mean game. And when I became class lead and eventually the guild's leader, I gained an opportunity to help new tanks become acquainted with our style of game play and watch them succeed and excel within the guild.

I like to look at there being mainly fives stages of a tank's life within a guild: Recruitment, Applicant, Raider, Senior Tank, and Mentor. Let's take a look at each of these and see how people in various stages can help usher a new tank into a guild's tanking corpse while keeping the old tanks around and happy. Since this is a long subject, today I'll cover the recruitment and applicant stages in a tank's life, with the raider, senior tank, and mentor stages coming in the second installment tomorrow.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Guilds, Tank Talk


Sometimes I find myself just standing around somewhere while lost in a deep conversation with a friend, perhaps wandering my character around in some pattern while I talk. It feels good to just let go of time, and immerse myself in that conversation.

Some of my friends, however, would never do this, because they have solid goals that they always want to work towards achieving. Whether it's getting keyed for a high-level instance, attaining some new gear for fighting in PvP, or even just leveling up a new alt they like, many players seem to be in motion all the time. Sitting down to talk just doesn't feel productive, especially if they've reached the level cap and there's no such thing as rested experience anymore.

Once, a friend of mine told me about his brother's 3 level 70 characters and several other characters getting close to 70. He said his brother is always doing something related to leveling or gear whenever he logs into the game. Sometimes I inspect someone I know, and as I mouse over their various epic items, I feel like I'm getting left behind, like maybe I should get busy like my friend's brother, doing something --anything -- to get farther along in the game. Something inside me says, "What do I need to do to get that item or level up that kind of alt? ... but wait a minute... How much do I really want that? Am I playing this game for the loot, or am I playing it for something else?"

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Filed under: Analysis / Opinion, Odds and ends

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