Hey everyone, having fun in those heroics yet? In my own personal (PUG) experiences, things go wrong far more often than they go right. While healer longevity is a major issue, effective crowd control and threat management is growing to be another. Some tanks are just ill-equipped to handle generating threat on supercharged mobs, and some DPSers are just unable to understand the basic rules of threat -- or ignore those rules entirely.
Perhaps it's timely, then, that Lead Systems Designer Greg "Ghostcrawler" Street posted a blog entry about Blizzard's philosophy with regard to threat. The piece is something of a follow up to his previous blog entry on Vengeance and threat. A few of the key takeaways of his latest post include:
The post, "Threat Needs to Matter," is worth reading regardless of whether you're a tank or not. The full text is after the break.
Filed under: News items