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Posts with tag tanking-tips

5 ways to keep your healer happy in 5-man heroics

While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love.

Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

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Filed under: Analysis / Opinion

Crowd control basics by class

So, crowd control. Contrary to the name, it isn't really a good way of controlling crowds; rather, it's a great way to control the size of the crowd of mobs mercilessly attacking your tank. Crowd control in this post means abilities that can be applied prior to a pull. We'll get to abilites like Psychic Scream, warriors' Intimidating Shout and Shadowfury a bit later, but they're not our primary concern right now. There are some situations, particularly in the Rise of the Zandalari dungeons where pre-pull CC isn't possible (such as the adds on the way to Nalorakk in Zul'Aman) where you'll need to CC on the fly, but this is rarely the case.

Not all classes have crowd control abilities of the type we're talking about here. Warriors and death knights have a few stuns, fears and Hungering Cold, all of which can be put to excellent use but aren't really crowd control in this sense as they can't be cast prior to the pull.

So which classes have these pre-pull crowd control abilities, and what are they?

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Ghostcrawler explains tanking with a vengeance

Ghostcrawler (lead systems designer) had some very interesting tidbits of information and explanations on the new tanking mechanic vengeance in a recent blog post on the new World of Warcraft community website. Vengeance is a new passive ability that all properly specced tanks receive, which converts damage taken into an attack power bonus to make sure that tank threat scales with the increasing power of DPS.

Ghostcrawler admits that as with all new mechanics, there is much tweaking still to happen to Vengeance. He explains that the ability has been implemented to give tanks the tools needed to retain threat, but not do the job for them.

One interesting point that Ghostcrawler makes is that Blizzard and the designers strive for a healthy balance between the mechanics making tanking possible and players' ability to successfully hold threat. All in all, this is a great post, and I hope for much more from Ghostcrawler like this. I love the systems design posts and rationales behind gameplay design, especially when it covers my role of choice. Check out the whole article on the new community blog.

And, Mr. Street, as for that dinosaur -- screenshots or it didn't happen.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Cataclysm

The Daily Quest: Me tanks


Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

It's Monday, which means I'll be plunking around on a troll warrior this evening thanks to the Choose My Adventure program. Shamefully, while I've done plenty of questing, I haven't really done much in the way of instances or tanking. This is due to some deep-seated fear that I'm going to be the horrible tank that gets the healer killed by a runaway add, the obnoxious tank that lives by the philosophy "Continuously pull threat off of me and I will let your cloth-wearing hiney tank that mob" or just simple fear of complete and utter incompetence in general. Thankfully there's plenty out there in the WoW blogosphere regarding tanking:

Filed under: The Daily Quest

Take your tanking to the next level

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Whether you are a first-time tank or a grizzled hardcore raid veteran, a death knight, druid, paladin or warrior, you will find some useful nuggets in these top 10 tank tips.

10. Pay attention to what abilities trigger the global cooldown (and pay more attention to those that do not). For example, warriors can generate threat on a large group by charging a mob in the back and using Thunder Clap on the mobs in the front as you pass through them. This is possible because Charge does not trigger the global cooldown. Likewise, abilities like Concussion Blow and Rune Strike can be macroed into other abilities.

9. Use a unit frames addon. An addon like Grid, which is generally regarded as specific to healing can be invaluable to a tank because of the sheer amount of information that can be concisely displayed. Grab a few additional Grid modules like GridStatusThreat and GridStatusRaidDebuffs and, at a glance, you can see your threat situation, major debuffs, etc. as well as having a handy mouseover frame for the next tip.

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Filed under: Druid, Paladin, Warrior, Death Knight, Guest Posts

Lichborne: Blood tanking 101


Welcome to Lichborne, your weekly journey into the world of the death knight. This week, we're getting ready for Cataclysm in our own round about way.

While sometimes less considered by the WoW population at large, blood tanking has long been known to serious players and theorycrafters as an incredibly dominant raid tanking spec, thanks to incredibly high health pools. It will also be the sole tanking tree for death knights in Cataclysm. While it is certain that the tree will change extensively under this new system, it is likely to have a lot of the same elements in place that make it distinctively blood tanking, even in the new expansion, so it might not hurt to start practicing with it now.

Whatever your reason for trying blood tanking, this guide is here to help you take the first few steps along that path. Remember as this is a 101 guide, we won't necessarily being doing hardcore theorycrafting, and we may simplify a few basic concepts that can be a bit more nuanced for an experienced, high-end blood tank.

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Filed under: Raiding, Death Knight, (Death Knight) Lichborne

The Light and How to Swing It: Tanking the Northrend Beasts



With the Light as his strength, Gregg Reece of The Light and How To Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps out with the Argent Ren Faire up in Icecrown on the weekends. This week, he takes a look at tanking the fantastic and terrible beasts that the Argent Crusade has collected for their Trial of the Crusader event.

The Argent Crusade has assembled a number of trials for champions, crusaders, and grand crusaders alike to fight through as they decide what forces they will take in their assault against Icecrown Citadel itself. Today, we'll take a look at the first of the events in Trial of the Crusader which is the Northrend Beasts encounter. They've assembled Magnataur, Jormungars, and Yeti (Oh My!) to test the mettle of those wishing to compete. We'll take a look at tanking each of these beasts after the break.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

The sin of Tab targeting

I'm not a keyboard turner -- my steady diet of FPS games growing up made sure of that. And while I do occasionally point-and-click abilities, for the most part, I do use hotkeys. But, just like Tank Like a Girl, there is one control-scheme sin that I'm definitely guilty of: I am definitely a Tab-targeter. I guess the issue is that sometimes you do have to use Tab to choose your different targets -- sometimes, you can't quite click on the thing you need to target, so instead you hit Tab to flip through all the available targets until you get to the one you need. But that's a no-no. Flipping through the targets takes more time than you should (if you happen to miss your target, you need to flip through all of them yet again), and, as I know from personal experience, Tab targeting often ends you up on the wrong target. Not that CC is so much of an issue anymore, but let me tell you: the first time you happen to pull that one dragon your group has cast sleep on, it'll be embarassing.

So how to get it right? TLaG suggests this post from TankingTips, which hints at using the mouse instead of the keyboard to target (you can choose friendly targets easier that way), but doesn't offer any real suggestions of how to make the switch. Moving the camera back is one, getting your positioning right is probably another. And learning to use focus and macro targets is probably the best tip you can have: anything that's more specific or direct than either Tab or click targeting is probably better. Addons like Promixo will help in the Arenas as well.

No one's perfect, and no one way to do things is perfect either -- depending on your situation, Tab targeting might be better. But it's important to have as many tools as possible, so if you, like me, find yourself depending on the Tab key more often than not, it might be time to mix up your toolbag a bit.

Filed under: Analysis / Opinion, Tips, Tricks, Fan stuff, Odds and ends, Blizzard, PvP, Raiding, Hardware

Potion tips for the uninitiated

Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.

You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.

Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

Filed under: Alchemy, Items, Analysis / Opinion, Tips, Odds and ends, Raiding

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